miniprogram-api-typings
Version:
Type definitions for APIs of Wechat Mini Program in TypeScript
1,464 lines (1,413 loc) • 92.6 kB
TypeScript
/*! *****************************************************************************
Copyright (c) 2025 Tencent, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
***************************************************************************** */
/* eslint-disable @typescript-eslint/naming-convention */
declare namespace WechatMiniprogram.CanvasRenderingContext {
type CanvasDirection = 'inherit' | 'ltr' | 'rtl'
type CanvasFillRule = 'evenodd' | 'nonzero'
type CanvasFontKerning = 'auto' | 'none' | 'normal'
type CanvasFontStretch =
| 'condensed'
| 'expanded'
| 'extra-condensed'
| 'extra-expanded'
| 'normal'
| 'semi-condensed'
| 'semi-expanded'
| 'ultra-condensed'
| 'ultra-expanded'
type CanvasFontVariantCaps =
| 'all-petite-caps'
| 'all-small-caps'
| 'normal'
| 'petite-caps'
| 'small-caps'
| 'titling-caps'
| 'unicase'
type CanvasLineCap = 'butt' | 'round' | 'square'
type CanvasLineJoin = 'bevel' | 'miter' | 'round'
type CanvasTextAlign = 'center' | 'end' | 'left' | 'right' | 'start'
type CanvasTextBaseline =
| 'alphabetic'
| 'bottom'
| 'hanging'
| 'ideographic'
| 'middle'
| 'top'
type CanvasTextRendering =
| 'auto'
| 'geometricPrecision'
| 'optimizeLegibility'
| 'optimizeSpeed'
type GlobalCompositeOperation =
| 'color'
| 'color-burn'
| 'color-dodge'
| 'copy'
| 'darken'
| 'destination-atop'
| 'destination-in'
| 'destination-out'
| 'destination-over'
| 'difference'
| 'exclusion'
| 'hard-light'
| 'hue'
| 'lighten'
| 'lighter'
| 'luminosity'
| 'multiply'
| 'overlay'
| 'saturation'
| 'screen'
| 'soft-light'
| 'source-atop'
| 'source-in'
| 'source-out'
| 'source-over'
| 'xor'
interface CanvasCompositing {
globalAlpha: number
globalCompositeOperation: GlobalCompositeOperation
}
type CanvasImageSource = VideoContext | Canvas | Image | OffscreenCanvas
interface CanvasDrawImage {
drawImage(image: CanvasImageSource, dx: number, dy: number): void
drawImage(
image: CanvasImageSource,
dx: number,
dy: number,
dw: number,
dh: number
): void
drawImage(
image: CanvasImageSource,
sx: number,
sy: number,
sw: number,
sh: number,
dx: number,
dy: number,
dw: number,
dh: number
): void
}
interface CanvasDrawPath {
beginPath(): void
clip(fillRule?: CanvasFillRule): void
clip(path: Path2D, fillRule?: CanvasFillRule): void
fill(fillRule?: CanvasFillRule): void
fill(path: Path2D, fillRule?: CanvasFillRule): void
isPointInPath(x: number, y: number, fillRule?: CanvasFillRule): boolean
isPointInPath(
path: Path2D,
x: number,
y: number,
fillRule?: CanvasFillRule
): boolean
isPointInStroke(x: number, y: number): boolean
isPointInStroke(path: Path2D, x: number, y: number): boolean
stroke(): void
stroke(path: Path2D): void
}
interface CanvasFillStrokeStyles {
fillStyle: string | CanvasGradient | CanvasPattern
strokeStyle: string | CanvasGradient | CanvasPattern
createConicGradient(
startAngle: number,
x: number,
y: number
): CanvasGradient
createLinearGradient(
x0: number,
y0: number,
x1: number,
y1: number
): CanvasGradient
createPattern(
image: CanvasImageSource,
repetition: string | null
): CanvasPattern | null
createRadialGradient(
x0: number,
y0: number,
r0: number,
x1: number,
y1: number,
r1: number
): CanvasGradient
}
interface CanvasFilters {
filter: string
}
/** An opaque object describing a gradient. It is returned by the methods CanvasRenderingContext2D.createLinearGradient() or CanvasRenderingContext2D.createRadialGradient(). */
interface CanvasGradient {
/**
* Adds a color stop with the given color to the gradient at the given offset. 0.0 is the offset at one end of the gradient, 1.0 is the offset at the other end.
*
* Throws an "IndexSizeError" DOMException if the offset is out of range. Throws a "SyntaxError" DOMException if the color cannot be parsed.
*/
addColorStop(offset: number, color: string): void
}
type PredefinedColorSpace = 'display-p3' | 'srgb'
interface ImageDataSettings {
colorSpace?: PredefinedColorSpace
}
interface CanvasImageData {
createImageData(
sw: number,
sh: number,
settings?: ImageDataSettings
): ImageData
createImageData(imagedata: ImageData): ImageData
getImageData(
sx: number,
sy: number,
sw: number,
sh: number,
settings?: ImageDataSettings
): ImageData
putImageData(imagedata: ImageData, dx: number, dy: number): void
putImageData(
imagedata: ImageData,
dx: number,
dy: number,
dirtyX: number,
dirtyY: number,
dirtyWidth: number,
dirtyHeight: number
): void
}
type ImageSmoothingQuality = 'high' | 'low' | 'medium'
interface CanvasImageSmoothing {
imageSmoothingEnabled: boolean
imageSmoothingQuality: ImageSmoothingQuality
}
interface CanvasPath {
arc(
x: number,
y: number,
radius: number,
startAngle: number,
endAngle: number,
counterclockwise?: boolean
): void
arcTo(
x1: number,
y1: number,
x2: number,
y2: number,
radius: number
): void
bezierCurveTo(
cp1x: number,
cp1y: number,
cp2x: number,
cp2y: number,
x: number,
y: number
): void
closePath(): void
ellipse(
x: number,
y: number,
radiusX: number,
radiusY: number,
rotation: number,
startAngle: number,
endAngle: number,
counterclockwise?: boolean
): void
lineTo(x: number, y: number): void
moveTo(x: number, y: number): void
quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void
rect(x: number, y: number, w: number, h: number): void
roundRect(
x: number,
y: number,
w: number,
h: number,
radii?: number | number[]
): void
}
interface CanvasPathDrawingStyles {
lineCap: CanvasLineCap
lineDashOffset: number
lineJoin: CanvasLineJoin
lineWidth: number
miterLimit: number
getLineDash(): number[]
setLineDash(segments: number[]): void
}
interface DOMMatrix2DInit {
a?: number
b?: number
c?: number
d?: number
e?: number
f?: number
m11?: number
m12?: number
m21?: number
m22?: number
m41?: number
m42?: number
}
/** An opaque object describing a pattern, based on an image, a canvas, or a video, created by the CanvasRenderingContext2D.createPattern() method. */
interface CanvasPattern {
/** Sets the transformation matrix that will be used when rendering the pattern during a fill or stroke painting operation. */
setTransform(transform?: DOMMatrix2DInit): void
}
interface CanvasRect {
clearRect(x: number, y: number, w: number, h: number): void
fillRect(x: number, y: number, w: number, h: number): void
strokeRect(x: number, y: number, w: number, h: number): void
}
interface CanvasShadowStyles {
shadowBlur: number
shadowColor: string
shadowOffsetX: number
shadowOffsetY: number
}
interface CanvasState {
restore(): void
save(): void
}
/** The dimensions of a piece of text in the canvas, as created by the CanvasRenderingContext2D.measureText() method. */
interface TextMetrics {
/** Returns the measurement described below. */
readonly actualBoundingBoxAscent: number
/** Returns the measurement described below. */
readonly actualBoundingBoxDescent: number
/** Returns the measurement described below. */
readonly actualBoundingBoxLeft: number
/** Returns the measurement described below. */
readonly actualBoundingBoxRight: number
/** Returns the measurement described below. */
readonly fontBoundingBoxAscent: number
/** Returns the measurement described below. */
readonly fontBoundingBoxDescent: number
/** Returns the measurement described below. */
readonly width: number
}
interface CanvasText {
fillText(text: string, x: number, y: number, maxWidth?: number): void
measureText(text: string): TextMetrics
strokeText(text: string, x: number, y: number, maxWidth?: number): void
}
interface CanvasTextDrawingStyles {
direction: CanvasDirection
font: string
fontKerning: CanvasFontKerning
textAlign: CanvasTextAlign
textBaseline: CanvasTextBaseline
}
interface DOMMatrixReadOnly {
readonly a: number
readonly b: number
readonly c: number
readonly d: number
readonly e: number
readonly f: number
readonly is2D: boolean
readonly isIdentity: boolean
readonly m11: number
readonly m12: number
readonly m13: number
readonly m14: number
readonly m21: number
readonly m22: number
readonly m23: number
readonly m24: number
readonly m31: number
readonly m32: number
readonly m33: number
readonly m34: number
readonly m41: number
readonly m42: number
readonly m43: number
readonly m44: number
}
interface CanvasTransform {
getTransform(): DOMMatrixReadOnly
resetTransform(): void
rotate(angle: number): void
scale(x: number, y: number): void
setTransform(
a: number,
b: number,
c: number,
d: number,
e: number,
f: number
): void
setTransform(transform?: DOMMatrix2DInit): void
transform(
a: number,
b: number,
c: number,
d: number,
e: number,
f: number
): void
translate(x: number, y: number): void
}
interface CanvasUserInterface {
// drawFocusIfNeeded(element: Element): void;
// drawFocusIfNeeded(path: Path2D, element: Element): void;
}
interface CanvasRenderingContext2DSettings {
alpha?: boolean
colorSpace?: PredefinedColorSpace
desynchronized?: boolean
willReadFrequently?: boolean
}
/** The CanvasRenderingContext2D interface, part of the Canvas API, provides the 2D rendering context for the drawing surface of a <canvas> element. It is used for drawing shapes, text, images, and other objects. */
interface CanvasRenderingContext2D
extends CanvasCompositing,
CanvasDrawImage,
CanvasDrawPath,
CanvasFillStrokeStyles,
CanvasFilters,
CanvasImageData,
CanvasImageSmoothing,
CanvasPath,
CanvasPathDrawingStyles,
CanvasRect,
CanvasShadowStyles,
CanvasState,
CanvasText,
CanvasTextDrawingStyles,
CanvasTransform,
CanvasUserInterface {
readonly canvas: Canvas
getContextAttributes(): CanvasRenderingContext2DSettings
}
type GLbitfield = number
type GLboolean = boolean
type GLclampf = number
type GLenum = number
type GLfloat = number
type GLint = number
type GLint64 = number
type GLintptr = number
type GLsizei = number
type GLsizeiptr = number
type GLuint = number
type GLuint64 = number
interface WEBGL_color_buffer_float {
readonly FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT: GLenum
readonly RGBA32F_EXT: GLenum
readonly UNSIGNED_NORMALIZED_EXT: GLenum
}
interface WEBGL_compressed_texture_astc {
getSupportedProfiles(): string[]
readonly COMPRESSED_RGBA_ASTC_10x10_KHR: GLenum
readonly COMPRESSED_RGBA_ASTC_10x5_KHR: GLenum
readonly COMPRESSED_RGBA_ASTC_10x6_KHR: GLenum
readonly COMPRESSED_RGBA_ASTC_10x8_KHR: GLenum
readonly COMPRESSED_RGBA_ASTC_12x10_KHR: GLenum
readonly COMPRESSED_RGBA_ASTC_12x12_KHR: GLenum
readonly COMPRESSED_RGBA_ASTC_4x4_KHR: GLenum
readonly COMPRESSED_RGBA_ASTC_5x4_KHR: GLenum
readonly COMPRESSED_RGBA_ASTC_5x5_KHR: GLenum
readonly COMPRESSED_RGBA_ASTC_6x5_KHR: GLenum
readonly COMPRESSED_RGBA_ASTC_6x6_KHR: GLenum
readonly COMPRESSED_RGBA_ASTC_8x5_KHR: GLenum
readonly COMPRESSED_RGBA_ASTC_8x6_KHR: GLenum
readonly COMPRESSED_RGBA_ASTC_8x8_KHR: GLenum
readonly COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: GLenum
readonly COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: GLenum
readonly COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: GLenum
readonly COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: GLenum
readonly COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: GLenum
readonly COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: GLenum
readonly COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: GLenum
readonly COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: GLenum
readonly COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: GLenum
readonly COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: GLenum
readonly COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: GLenum
readonly COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: GLenum
readonly COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: GLenum
readonly COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: GLenum
}
interface WEBGL_compressed_texture_etc {
readonly COMPRESSED_R11_EAC: GLenum
readonly COMPRESSED_RG11_EAC: GLenum
readonly COMPRESSED_RGB8_ETC2: GLenum
readonly COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum
readonly COMPRESSED_RGBA8_ETC2_EAC: GLenum
readonly COMPRESSED_SIGNED_R11_EAC: GLenum
readonly COMPRESSED_SIGNED_RG11_EAC: GLenum
readonly COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: GLenum
readonly COMPRESSED_SRGB8_ETC2: GLenum
readonly COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum
}
interface WEBGL_compressed_texture_etc1 {
readonly COMPRESSED_RGB_ETC1_WEBGL: GLenum
}
/** The WEBGL_compressed_texture_s3tc extension is part of the WebGL API and exposes four S3TC compressed texture formats. */
interface WEBGL_compressed_texture_s3tc {
readonly COMPRESSED_RGBA_S3TC_DXT1_EXT: GLenum
readonly COMPRESSED_RGBA_S3TC_DXT3_EXT: GLenum
readonly COMPRESSED_RGBA_S3TC_DXT5_EXT: GLenum
readonly COMPRESSED_RGB_S3TC_DXT1_EXT: GLenum
}
interface WEBGL_compressed_texture_s3tc_srgb {
readonly COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: GLenum
readonly COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: GLenum
readonly COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: GLenum
readonly COMPRESSED_SRGB_S3TC_DXT1_EXT: GLenum
}
/** The WEBGL_debug_renderer_info extension is part of the WebGL API and exposes two constants with information about the graphics driver for debugging purposes. */
interface WEBGL_debug_renderer_info {
readonly UNMASKED_RENDERER_WEBGL: GLenum
readonly UNMASKED_VENDOR_WEBGL: GLenum
}
interface WEBGL_debug_shaders {
getTranslatedShaderSource(shader: WebGLShader): string
}
/** The WEBGL_depth_texture extension is part of the WebGL API and defines 2D depth and depth-stencil textures. */
interface WEBGL_depth_texture {
readonly UNSIGNED_INT_24_8_WEBGL: GLenum
}
interface WEBGL_draw_buffers {
drawBuffersWEBGL(buffers: GLenum[]): void
readonly COLOR_ATTACHMENT0_WEBGL: GLenum
readonly COLOR_ATTACHMENT10_WEBGL: GLenum
readonly COLOR_ATTACHMENT11_WEBGL: GLenum
readonly COLOR_ATTACHMENT12_WEBGL: GLenum
readonly COLOR_ATTACHMENT13_WEBGL: GLenum
readonly COLOR_ATTACHMENT14_WEBGL: GLenum
readonly COLOR_ATTACHMENT15_WEBGL: GLenum
readonly COLOR_ATTACHMENT1_WEBGL: GLenum
readonly COLOR_ATTACHMENT2_WEBGL: GLenum
readonly COLOR_ATTACHMENT3_WEBGL: GLenum
readonly COLOR_ATTACHMENT4_WEBGL: GLenum
readonly COLOR_ATTACHMENT5_WEBGL: GLenum
readonly COLOR_ATTACHMENT6_WEBGL: GLenum
readonly COLOR_ATTACHMENT7_WEBGL: GLenum
readonly COLOR_ATTACHMENT8_WEBGL: GLenum
readonly COLOR_ATTACHMENT9_WEBGL: GLenum
readonly DRAW_BUFFER0_WEBGL: GLenum
readonly DRAW_BUFFER10_WEBGL: GLenum
readonly DRAW_BUFFER11_WEBGL: GLenum
readonly DRAW_BUFFER12_WEBGL: GLenum
readonly DRAW_BUFFER13_WEBGL: GLenum
readonly DRAW_BUFFER14_WEBGL: GLenum
readonly DRAW_BUFFER15_WEBGL: GLenum
readonly DRAW_BUFFER1_WEBGL: GLenum
readonly DRAW_BUFFER2_WEBGL: GLenum
readonly DRAW_BUFFER3_WEBGL: GLenum
readonly DRAW_BUFFER4_WEBGL: GLenum
readonly DRAW_BUFFER5_WEBGL: GLenum
readonly DRAW_BUFFER6_WEBGL: GLenum
readonly DRAW_BUFFER7_WEBGL: GLenum
readonly DRAW_BUFFER8_WEBGL: GLenum
readonly DRAW_BUFFER9_WEBGL: GLenum
readonly MAX_COLOR_ATTACHMENTS_WEBGL: GLenum
readonly MAX_DRAW_BUFFERS_WEBGL: GLenum
}
interface WEBGL_lose_context {
loseContext(): void
restoreContext(): void
}
interface WEBGL_multi_draw {
multiDrawArraysInstancedWEBGL(
mode: GLenum,
firstsList: Int32Array | GLint[],
firstsOffset: GLuint,
countsList: Int32Array | GLsizei[],
countsOffset: GLuint,
instanceCountsList: Int32Array | GLsizei[],
instanceCountsOffset: GLuint,
drawcount: GLsizei
): void
multiDrawArraysWEBGL(
mode: GLenum,
firstsList: Int32Array | GLint[],
firstsOffset: GLuint,
countsList: Int32Array | GLsizei[],
countsOffset: GLuint,
drawcount: GLsizei
): void
multiDrawElementsInstancedWEBGL(
mode: GLenum,
countsList: Int32Array | GLsizei[],
countsOffset: GLuint,
type: GLenum,
offsetsList: Int32Array | GLsizei[],
offsetsOffset: GLuint,
instanceCountsList: Int32Array | GLsizei[],
instanceCountsOffset: GLuint,
drawcount: GLsizei
): void
multiDrawElementsWEBGL(
mode: GLenum,
countsList: Int32Array | GLsizei[],
countsOffset: GLuint,
type: GLenum,
offsetsList: Int32Array | GLsizei[],
offsetsOffset: GLuint,
drawcount: GLsizei
): void
}
type OverSampleType = '2x' | '4x' | 'none'
interface WebGL2RenderingContext
extends WebGL2RenderingContextBase,
WebGL2RenderingContextOverloads,
WebGLRenderingContextBase {}
type Int32List = Int32Array | GLint[]
type Uint32List = Uint32Array | GLuint[]
interface WebGL2RenderingContextBase {
beginQuery(target: GLenum, query: WebGLQuery): void
beginTransformFeedback(primitiveMode: GLenum): void
bindBufferBase(
target: GLenum,
index: GLuint,
buffer: WebGLBuffer | null
): void
bindBufferRange(
target: GLenum,
index: GLuint,
buffer: WebGLBuffer | null,
offset: GLintptr,
size: GLsizeiptr
): void
bindSampler(unit: GLuint, sampler: WebGLSampler | null): void
bindTransformFeedback(
target: GLenum,
tf: WebGLTransformFeedback | null
): void
bindVertexArray(array: WebGLVertexArrayObject | null): void
blitFramebuffer(
srcX0: GLint,
srcY0: GLint,
srcX1: GLint,
srcY1: GLint,
dstX0: GLint,
dstY0: GLint,
dstX1: GLint,
dstY1: GLint,
mask: GLbitfield,
filter: GLenum
): void
clearBufferfi(
buffer: GLenum,
drawbuffer: GLint,
depth: GLfloat,
stencil: GLint
): void
clearBufferfv(
buffer: GLenum,
drawbuffer: GLint,
values: Float32List,
srcOffset?: GLuint
): void
clearBufferiv(
buffer: GLenum,
drawbuffer: GLint,
values: Int32List,
srcOffset?: GLuint
): void
clearBufferuiv(
buffer: GLenum,
drawbuffer: GLint,
values: Uint32List,
srcOffset?: GLuint
): void
clientWaitSync(
sync: WebGLSync,
flags: GLbitfield,
timeout: GLuint64
): GLenum
compressedTexImage3D(
target: GLenum,
level: GLint,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
imageSize: GLsizei,
offset: GLintptr
): void
compressedTexImage3D(
target: GLenum,
level: GLint,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
srcData: ArrayBufferView,
srcOffset?: GLuint,
srcLengthOverride?: GLuint
): void
compressedTexSubImage3D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
imageSize: GLsizei,
offset: GLintptr
): void
compressedTexSubImage3D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
srcData: ArrayBufferView,
srcOffset?: GLuint,
srcLengthOverride?: GLuint
): void
copyBufferSubData(
readTarget: GLenum,
writeTarget: GLenum,
readOffset: GLintptr,
writeOffset: GLintptr,
size: GLsizeiptr
): void
copyTexSubImage3D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei
): void
createQuery(): WebGLQuery | null
createSampler(): WebGLSampler | null
createTransformFeedback(): WebGLTransformFeedback | null
createVertexArray(): WebGLVertexArrayObject | null
deleteQuery(query: WebGLQuery | null): void
deleteSampler(sampler: WebGLSampler | null): void
deleteSync(sync: WebGLSync | null): void
deleteTransformFeedback(tf: WebGLTransformFeedback | null): void
deleteVertexArray(vertexArray: WebGLVertexArrayObject | null): void
drawArraysInstanced(
mode: GLenum,
first: GLint,
count: GLsizei,
instanceCount: GLsizei
): void
drawBuffers(buffers: GLenum[]): void
drawElementsInstanced(
mode: GLenum,
count: GLsizei,
type: GLenum,
offset: GLintptr,
instanceCount: GLsizei
): void
drawRangeElements(
mode: GLenum,
start: GLuint,
end: GLuint,
count: GLsizei,
type: GLenum,
offset: GLintptr
): void
endQuery(target: GLenum): void
endTransformFeedback(): void
fenceSync(condition: GLenum, flags: GLbitfield): WebGLSync | null
framebufferTextureLayer(
target: GLenum,
attachment: GLenum,
texture: WebGLTexture | null,
level: GLint,
layer: GLint
): void
getActiveUniformBlockName(
program: WebGLProgram,
uniformBlockIndex: GLuint
): string | null
getActiveUniformBlockParameter(
program: WebGLProgram,
uniformBlockIndex: GLuint,
pname: GLenum
): any
getActiveUniforms(
program: WebGLProgram,
uniformIndices: GLuint[],
pname: GLenum
): any
getBufferSubData(
target: GLenum,
srcByteOffset: GLintptr,
dstBuffer: ArrayBufferView,
dstOffset?: GLuint,
length?: GLuint
): void
getFragDataLocation(program: WebGLProgram, name: string): GLint
getIndexedParameter(target: GLenum, index: GLuint): any
getInternalformatParameter(
target: GLenum,
internalformat: GLenum,
pname: GLenum
): any
getQuery(target: GLenum, pname: GLenum): WebGLQuery | null
getQueryParameter(query: WebGLQuery, pname: GLenum): any
getSamplerParameter(sampler: WebGLSampler, pname: GLenum): any
getSyncParameter(sync: WebGLSync, pname: GLenum): any
getTransformFeedbackVarying(
program: WebGLProgram,
index: GLuint
): WebGLActiveInfo | null
getUniformBlockIndex(
program: WebGLProgram,
uniformBlockName: string
): GLuint
getUniformIndices(
program: WebGLProgram,
uniformNames: string[]
): GLuint[] | null
invalidateFramebuffer(target: GLenum, attachments: GLenum[]): void
invalidateSubFramebuffer(
target: GLenum,
attachments: GLenum[],
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei
): void
isQuery(query: WebGLQuery | null): GLboolean
isSampler(sampler: WebGLSampler | null): GLboolean
isSync(sync: WebGLSync | null): GLboolean
isTransformFeedback(tf: WebGLTransformFeedback | null): GLboolean
isVertexArray(vertexArray: WebGLVertexArrayObject | null): GLboolean
pauseTransformFeedback(): void
readBuffer(src: GLenum): void
renderbufferStorageMultisample(
target: GLenum,
samples: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei
): void
resumeTransformFeedback(): void
samplerParameterf(
sampler: WebGLSampler,
pname: GLenum,
param: GLfloat
): void
samplerParameteri(
sampler: WebGLSampler,
pname: GLenum,
param: GLint
): void
texImage3D(
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
format: GLenum,
type: GLenum,
pboOffset: GLintptr
): void
texImage3D(
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
format: GLenum,
type: GLenum,
source: TexImageSource
): void
texImage3D(
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
format: GLenum,
type: GLenum,
srcData: ArrayBufferView | null
): void
texImage3D(
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
format: GLenum,
type: GLenum,
srcData: ArrayBufferView,
srcOffset: GLuint
): void
texStorage2D(
target: GLenum,
levels: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei
): void
texStorage3D(
target: GLenum,
levels: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
depth: GLsizei
): void
texSubImage3D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
type: GLenum,
pboOffset: GLintptr
): void
texSubImage3D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
type: GLenum,
source: TexImageSource
): void
texSubImage3D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
type: GLenum,
srcData: ArrayBufferView | null,
srcOffset?: GLuint
): void
transformFeedbackVaryings(
program: WebGLProgram,
varyings: string[],
bufferMode: GLenum
): void
uniform1ui(location: WebGLUniformLocation | null, v0: GLuint): void
uniform1uiv(
location: WebGLUniformLocation | null,
data: Uint32List,
srcOffset?: GLuint,
srcLength?: GLuint
): void
uniform2ui(
location: WebGLUniformLocation | null,
v0: GLuint,
v1: GLuint
): void
uniform2uiv(
location: WebGLUniformLocation | null,
data: Uint32List,
srcOffset?: GLuint,
srcLength?: GLuint
): void
uniform3ui(
location: WebGLUniformLocation | null,
v0: GLuint,
v1: GLuint,
v2: GLuint
): void
uniform3uiv(
location: WebGLUniformLocation | null,
data: Uint32List,
srcOffset?: GLuint,
srcLength?: GLuint
): void
uniform4ui(
location: WebGLUniformLocation | null,
v0: GLuint,
v1: GLuint,
v2: GLuint,
v3: GLuint
): void
uniform4uiv(
location: WebGLUniformLocation | null,
data: Uint32List,
srcOffset?: GLuint,
srcLength?: GLuint
): void
uniformBlockBinding(
program: WebGLProgram,
uniformBlockIndex: GLuint,
uniformBlockBinding: GLuint
): void
uniformMatrix2x3fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
data: Float32List,
srcOffset?: GLuint,
srcLength?: GLuint
): void
uniformMatrix2x4fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
data: Float32List,
srcOffset?: GLuint,
srcLength?: GLuint
): void
uniformMatrix3x2fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
data: Float32List,
srcOffset?: GLuint,
srcLength?: GLuint
): void
uniformMatrix3x4fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
data: Float32List,
srcOffset?: GLuint,
srcLength?: GLuint
): void
uniformMatrix4x2fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
data: Float32List,
srcOffset?: GLuint,
srcLength?: GLuint
): void
uniformMatrix4x3fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
data: Float32List,
srcOffset?: GLuint,
srcLength?: GLuint
): void
vertexAttribDivisor(index: GLuint, divisor: GLuint): void
vertexAttribI4i(
index: GLuint,
x: GLint,
y: GLint,
z: GLint,
w: GLint
): void
vertexAttribI4iv(index: GLuint, values: Int32List): void
vertexAttribI4ui(
index: GLuint,
x: GLuint,
y: GLuint,
z: GLuint,
w: GLuint
): void
vertexAttribI4uiv(index: GLuint, values: Uint32List): void
vertexAttribIPointer(
index: GLuint,
size: GLint,
type: GLenum,
stride: GLsizei,
offset: GLintptr
): void
waitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLint64): void
readonly ACTIVE_UNIFORM_BLOCKS: GLenum
readonly ALREADY_SIGNALED: GLenum
readonly ANY_SAMPLES_PASSED: GLenum
readonly ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum
readonly COLOR: GLenum
readonly COLOR_ATTACHMENT1: GLenum
readonly COLOR_ATTACHMENT10: GLenum
readonly COLOR_ATTACHMENT11: GLenum
readonly COLOR_ATTACHMENT12: GLenum
readonly COLOR_ATTACHMENT13: GLenum
readonly COLOR_ATTACHMENT14: GLenum
readonly COLOR_ATTACHMENT15: GLenum
readonly COLOR_ATTACHMENT2: GLenum
readonly COLOR_ATTACHMENT3: GLenum
readonly COLOR_ATTACHMENT4: GLenum
readonly COLOR_ATTACHMENT5: GLenum
readonly COLOR_ATTACHMENT6: GLenum
readonly COLOR_ATTACHMENT7: GLenum
readonly COLOR_ATTACHMENT8: GLenum
readonly COLOR_ATTACHMENT9: GLenum
readonly COMPARE_REF_TO_TEXTURE: GLenum
readonly CONDITION_SATISFIED: GLenum
readonly COPY_READ_BUFFER: GLenum
readonly COPY_READ_BUFFER_BINDING: GLenum
readonly COPY_WRITE_BUFFER: GLenum
readonly COPY_WRITE_BUFFER_BINDING: GLenum
readonly CURRENT_QUERY: GLenum
readonly DEPTH: GLenum
readonly DEPTH24_STENCIL8: GLenum
readonly DEPTH32F_STENCIL8: GLenum
readonly DEPTH_COMPONENT24: GLenum
readonly DEPTH_COMPONENT32F: GLenum
readonly DRAW_BUFFER0: GLenum
readonly DRAW_BUFFER1: GLenum
readonly DRAW_BUFFER10: GLenum
readonly DRAW_BUFFER11: GLenum
readonly DRAW_BUFFER12: GLenum
readonly DRAW_BUFFER13: GLenum
readonly DRAW_BUFFER14: GLenum
readonly DRAW_BUFFER15: GLenum
readonly DRAW_BUFFER2: GLenum
readonly DRAW_BUFFER3: GLenum
readonly DRAW_BUFFER4: GLenum
readonly DRAW_BUFFER5: GLenum
readonly DRAW_BUFFER6: GLenum
readonly DRAW_BUFFER7: GLenum
readonly DRAW_BUFFER8: GLenum
readonly DRAW_BUFFER9: GLenum
readonly DRAW_FRAMEBUFFER: GLenum
readonly DRAW_FRAMEBUFFER_BINDING: GLenum
readonly DYNAMIC_COPY: GLenum
readonly DYNAMIC_READ: GLenum
readonly FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum
readonly FLOAT_MAT2x3: GLenum
readonly FLOAT_MAT2x4: GLenum
readonly FLOAT_MAT3x2: GLenum
readonly FLOAT_MAT3x4: GLenum
readonly FLOAT_MAT4x2: GLenum
readonly FLOAT_MAT4x3: GLenum
readonly FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum
readonly FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum
readonly FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum
readonly FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum
readonly FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum
readonly FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum
readonly FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum
readonly FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum
readonly FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum
readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum
readonly FRAMEBUFFER_DEFAULT: GLenum
readonly FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum
readonly HALF_FLOAT: GLenum
readonly INTERLEAVED_ATTRIBS: GLenum
readonly INT_2_10_10_10_REV: GLenum
readonly INT_SAMPLER_2D: GLenum
readonly INT_SAMPLER_2D_ARRAY: GLenum
readonly INT_SAMPLER_3D: GLenum
readonly INT_SAMPLER_CUBE: GLenum
readonly INVALID_INDEX: GLenum
readonly MAX: GLenum
readonly MAX_3D_TEXTURE_SIZE: GLenum
readonly MAX_ARRAY_TEXTURE_LAYERS: GLenum
readonly MAX_CLIENT_WAIT_TIMEOUT_WEBGL: GLenum
readonly MAX_COLOR_ATTACHMENTS: GLenum
readonly MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum
readonly MAX_COMBINED_UNIFORM_BLOCKS: GLenum
readonly MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum
readonly MAX_DRAW_BUFFERS: GLenum
readonly MAX_ELEMENTS_INDICES: GLenum
readonly MAX_ELEMENTS_VERTICES: GLenum
readonly MAX_ELEMENT_INDEX: GLenum
readonly MAX_FRAGMENT_INPUT_COMPONENTS: GLenum
readonly MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum
readonly MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum
readonly MAX_PROGRAM_TEXEL_OFFSET: GLenum
readonly MAX_SAMPLES: GLenum
readonly MAX_SERVER_WAIT_TIMEOUT: GLenum
readonly MAX_TEXTURE_LOD_BIAS: GLenum
readonly MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum
readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum
readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum
readonly MAX_UNIFORM_BLOCK_SIZE: GLenum
readonly MAX_UNIFORM_BUFFER_BINDINGS: GLenum
readonly MAX_VARYING_COMPONENTS: GLenum
readonly MAX_VERTEX_OUTPUT_COMPONENTS: GLenum
readonly MAX_VERTEX_UNIFORM_BLOCKS: GLenum
readonly MAX_VERTEX_UNIFORM_COMPONENTS: GLenum
readonly MIN: GLenum
readonly MIN_PROGRAM_TEXEL_OFFSET: GLenum
readonly OBJECT_TYPE: GLenum
readonly PACK_ROW_LENGTH: GLenum
readonly PACK_SKIP_PIXELS: GLenum
readonly PACK_SKIP_ROWS: GLenum
readonly PIXEL_PACK_BUFFER: GLenum
readonly PIXEL_PACK_BUFFER_BINDING: GLenum
readonly PIXEL_UNPACK_BUFFER: GLenum
readonly PIXEL_UNPACK_BUFFER_BINDING: GLenum
readonly QUERY_RESULT: GLenum
readonly QUERY_RESULT_AVAILABLE: GLenum
readonly R11F_G11F_B10F: GLenum
readonly R16F: GLenum
readonly R16I: GLenum
readonly R16UI: GLenum
readonly R32F: GLenum
readonly R32I: GLenum
readonly R32UI: GLenum
readonly R8: GLenum
readonly R8I: GLenum
readonly R8UI: GLenum
readonly R8_SNORM: GLenum
readonly RASTERIZER_DISCARD: GLenum
readonly READ_BUFFER: GLenum
readonly READ_FRAMEBUFFER: GLenum
readonly READ_FRAMEBUFFER_BINDING: GLenum
readonly RED: GLenum
readonly RED_INTEGER: GLenum
readonly RENDERBUFFER_SAMPLES: GLenum
readonly RG: GLenum
readonly RG16F: GLenum
readonly RG16I: GLenum
readonly RG16UI: GLenum
readonly RG32F: GLenum
readonly RG32I: GLenum
readonly RG32UI: GLenum
readonly RG8: GLenum
readonly RG8I: GLenum
readonly RG8UI: GLenum
readonly RG8_SNORM: GLenum
readonly RGB10_A2: GLenum
readonly RGB10_A2UI: GLenum
readonly RGB16F: GLenum
readonly RGB16I: GLenum
readonly RGB16UI: GLenum
readonly RGB32F: GLenum
readonly RGB32I: GLenum
readonly RGB32UI: GLenum
readonly RGB8: GLenum
readonly RGB8I: GLenum
readonly RGB8UI: GLenum
readonly RGB8_SNORM: GLenum
readonly RGB9_E5: GLenum
readonly RGBA16F: GLenum
readonly RGBA16I: GLenum
readonly RGBA16UI: GLenum
readonly RGBA32F: GLenum
readonly RGBA32I: GLenum
readonly RGBA32UI: GLenum
readonly RGBA8: GLenum
readonly RGBA8I: GLenum
readonly RGBA8UI: GLenum
readonly RGBA8_SNORM: GLenum
readonly RGBA_INTEGER: GLenum
readonly RGB_INTEGER: GLenum
readonly RG_INTEGER: GLenum
readonly SAMPLER_2D_ARRAY: GLenum
readonly SAMPLER_2D_ARRAY_SHADOW: GLenum
readonly SAMPLER_2D_SHADOW: GLenum
readonly SAMPLER_3D: GLenum
readonly SAMPLER_BINDING: GLenum
readonly SAMPLER_CUBE_SHADOW: GLenum
readonly SEPARATE_ATTRIBS: GLenum
readonly SIGNALED: GLenum
readonly SIGNED_NORMALIZED: GLenum
readonly SRGB: GLenum
readonly SRGB8: GLenum
readonly SRGB8_ALPHA8: GLenum
readonly STATIC_COPY: GLenum
readonly STATIC_READ: GLenum
readonly STENCIL: GLenum
readonly STREAM_COPY: GLenum
readonly STREAM_READ: GLenum
readonly SYNC_CONDITION: GLenum
readonly SYNC_FENCE: GLenum
readonly SYNC_FLAGS: GLenum
readonly SYNC_FLUSH_COMMANDS_BIT: GLenum
readonly SYNC_GPU_COMMANDS_COMPLETE: GLenum
readonly SYNC_STATUS: GLenum
readonly TEXTURE_2D_ARRAY: GLenum
readonly TEXTURE_3D: GLenum
readonly TEXTURE_BASE_LEVEL: GLenum
readonly TEXTURE_BINDING_2D_ARRAY: GLenum
readonly TEXTURE_BINDING_3D: GLenum
readonly TEXTURE_COMPARE_FUNC: GLenum
readonly TEXTURE_COMPARE_MODE: GLenum
readonly TEXTURE_IMMUTABLE_FORMAT: GLenum
readonly TEXTURE_IMMUTABLE_LEVELS: GLenum
readonly TEXTURE_MAX_LEVEL: GLenum
readonly TEXTURE_MAX_LOD: GLenum
readonly TEXTURE_MIN_LOD: GLenum
readonly TEXTURE_WRAP_R: GLenum
readonly TIMEOUT_EXPIRED: GLenum
readonly TIMEOUT_IGNORED: GLint64
readonly TRANSFORM_FEEDBACK: GLenum
readonly TRANSFORM_FEEDBACK_ACTIVE: GLenum
readonly TRANSFORM_FEEDBACK_BINDING: GLenum
readonly TRANSFORM_FEEDBACK_BUFFER: GLenum
readonly TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum
readonly TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum
readonly TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum
readonly TRANSFORM_FEEDBACK_BUFFER_START: GLenum
readonly TRANSFORM_FEEDBACK_PAUSED: GLenum
readonly TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum
readonly TRANSFORM_FEEDBACK_VARYINGS: GLenum
readonly UNIFORM_ARRAY_STRIDE: GLenum
readonly UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum
readonly UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum
readonly UNIFORM_BLOCK_BINDING: GLenum
readonly UNIFORM_BLOCK_DATA_SIZE: GLenum
readonly UNIFORM_BLOCK_INDEX: GLenum
readonly UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum
readonly UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum
readonly UNIFORM_BUFFER: GLenum
readonly UNIFORM_BUFFER_BINDING: GLenum
readonly UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum
readonly UNIFORM_BUFFER_SIZE: GLenum
readonly UNIFORM_BUFFER_START: GLenum
readonly UNIFORM_IS_ROW_MAJOR: GLenum
readonly UNIFORM_MATRIX_STRIDE: GLenum
readonly UNIFORM_OFFSET: GLenum
readonly UNIFORM_SIZE: GLenum
readonly UNIFORM_TYPE: GLenum
readonly UNPACK_IMAGE_HEIGHT: GLenum
readonly UNPACK_ROW_LENGTH: GLenum
readonly UNPACK_SKIP_IMAGES: GLenum
readonly UNPACK_SKIP_PIXELS: GLenum
readonly UNPACK_SKIP_ROWS: GLenum
readonly UNSIGNALED: GLenum
readonly UNSIGNED_INT_10F_11F_11F_REV: GLenum
readonly UNSIGNED_INT_24_8: GLenum
readonly UNSIGNED_INT_2_10_10_10_REV: GLenum
readonly UNSIGNED_INT_5_9_9_9_REV: GLenum
readonly UNSIGNED_INT_SAMPLER_2D: GLenum
readonly UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum
readonly UNSIGNED_INT_SAMPLER_3D: GLenum
readonly UNSIGNED_INT_SAMPLER_CUBE: GLenum
readonly UNSIGNED_INT_VEC2: GLenum
readonly UNSIGNED_INT_VEC3: GLenum
readonly UNSIGNED_INT_VEC4: GLenum
readonly UNSIGNED_NORMALIZED: GLenum
readonly VERTEX_ARRAY_BINDING: GLenum
readonly VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum
readonly VERTEX_ATTRIB_ARRAY_INTEGER: GLenum
readonly WAIT_FAILED: GLenum
}
interface WebGL2RenderingContextOverloads {
bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum): void
bufferData(
target: GLenum,
srcData: BufferSource | null,
usage: GLenum
): void
bufferData(
target: GLenum,
srcData: ArrayBufferView,
usage: GLenum,
srcOffset: GLuint,
length?: GLuint
): void
bufferSubData(
target: GLenum,
dstByteOffset: GLintptr,
srcData: BufferSource
): void
bufferSubData(
target: GLenum,
dstByteOffset: GLintptr,
srcData: ArrayBufferView,
srcOffset: GLuint,
length?: GLuint
): void
compressedTexImage2D(
target: GLenum,
level: GLint,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
border: GLint,
imageSize: GLsizei,
offset: GLintptr
): void
compressedTexImage2D(
target: GLenum,
level: GLint,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
border: GLint,
srcData: ArrayBufferView,
srcOffset?: GLuint,
srcLengthOverride?: GLuint
): void
compressedTexSubImage2D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
imageSize: GLsizei,
offset: GLintptr
): void
compressedTexSubImage2D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
srcData: ArrayBufferView,
srcOffset?: GLuint,
srcLengthOverride?: GLuint
): void
readPixels(
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
type: GLenum,
dstData: ArrayBufferView | null
): void
readPixels(
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
type: GLenum,
offset: GLintptr
): void
readPixels(
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
type: GLenum,
dstData: ArrayBufferView,
dstOffset: GLuint
): void
texImage2D(
ta