miniplex
Version:
A developer-friendly entity management system for games and similarly demanding applications, based on ECS architecture.
788 lines (726 loc) • 25.2 kB
JavaScript
'use strict';
Object.defineProperty(exports, '__esModule', { value: true });
var bucket = require('@miniplex/bucket');
var id = require('@hmans/id');
var queue$1 = require('@hmans/queue');
function _arrayLikeToArray(arr, len) {
if (len == null || len > arr.length) len = arr.length;
for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];
return arr2;
}
function _arrayWithoutHoles(arr) {
if (Array.isArray(arr)) return _arrayLikeToArray(arr);
}
function _iterableToArray(iter) {
if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter);
}
function _unsupportedIterableToArray(o, minLen) {
if (!o) return;
if (typeof o === "string") return _arrayLikeToArray(o, minLen);
var n = Object.prototype.toString.call(o).slice(8, -1);
if (n === "Object" && o.constructor) n = o.constructor.name;
if (n === "Map" || n === "Set") return Array.from(o);
if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);
}
function _nonIterableSpread() {
throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
function _toConsumableArray(arr) {
return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();
}
function _getPrototypeOf(o) {
_getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {
return o.__proto__ || Object.getPrototypeOf(o);
};
return _getPrototypeOf(o);
}
function _superPropBase(object, property) {
while (!Object.prototype.hasOwnProperty.call(object, property)) {
object = _getPrototypeOf(object);
if (object === null) break;
}
return object;
}
function _get() {
if (typeof Reflect !== "undefined" && Reflect.get) {
_get = Reflect.get.bind();
} else {
_get = function _get(target, property, receiver) {
var base = _superPropBase(target, property);
if (!base) return;
var desc = Object.getOwnPropertyDescriptor(base, property);
if (desc.get) {
return desc.get.call(arguments.length < 3 ? target : receiver);
}
return desc.value;
};
}
return _get.apply(this, arguments);
}
function _createForOfIteratorHelper(o, allowArrayLike) {
var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
if (!it) {
if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") {
if (it) o = it;
var i = 0;
var F = function () {};
return {
s: F,
n: function () {
if (i >= o.length) return {
done: true
};
return {
done: false,
value: o[i++]
};
},
e: function (e) {
throw e;
},
f: F
};
}
throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
var normalCompletion = true,
didErr = false,
err;
return {
s: function () {
it = it.call(o);
},
n: function () {
var step = it.next();
normalCompletion = step.done;
return step;
},
e: function (e) {
didErr = true;
err = e;
},
f: function () {
try {
if (!normalCompletion && it.return != null) it.return();
} finally {
if (didErr) throw err;
}
}
};
}
function _toPrimitive(input, hint) {
if (typeof input !== "object" || input === null) return input;
var prim = input[Symbol.toPrimitive];
if (prim !== undefined) {
var res = prim.call(input, hint || "default");
if (typeof res !== "object") return res;
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return (hint === "string" ? String : Number)(input);
}
function _toPropertyKey(arg) {
var key = _toPrimitive(arg, "string");
return typeof key === "symbol" ? key : String(key);
}
function _defineProperty(obj, key, value) {
key = _toPropertyKey(key);
if (key in obj) {
Object.defineProperty(obj, key, {
value: value,
enumerable: true,
configurable: true,
writable: true
});
} else {
obj[key] = value;
}
return obj;
}
function ownKeys(object, enumerableOnly) {
var keys = Object.keys(object);
if (Object.getOwnPropertySymbols) {
var symbols = Object.getOwnPropertySymbols(object);
enumerableOnly && (symbols = symbols.filter(function (sym) {
return Object.getOwnPropertyDescriptor(object, sym).enumerable;
})), keys.push.apply(keys, symbols);
}
return keys;
}
function _objectSpread2(target) {
for (var i = 1; i < arguments.length; i++) {
var source = null != arguments[i] ? arguments[i] : {};
i % 2 ? ownKeys(Object(source), !0).forEach(function (key) {
_defineProperty(target, key, source[key]);
}) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) {
Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));
});
}
return target;
}
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor);
}
}
function _createClass(Constructor, protoProps, staticProps) {
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
if (staticProps) _defineProperties(Constructor, staticProps);
Object.defineProperty(Constructor, "prototype", {
writable: false
});
return Constructor;
}
function _assertThisInitialized(self) {
if (self === void 0) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return self;
}
function _setPrototypeOf(o, p) {
_setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {
o.__proto__ = p;
return o;
};
return _setPrototypeOf(o, p);
}
function _inherits(subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function");
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
writable: true,
configurable: true
}
});
Object.defineProperty(subClass, "prototype", {
writable: false
});
if (superClass) _setPrototypeOf(subClass, superClass);
}
function _isNativeReflectConstruct() {
if (typeof Reflect === "undefined" || !Reflect.construct) return false;
if (Reflect.construct.sham) return false;
if (typeof Proxy === "function") return true;
try {
Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));
return true;
} catch (e) {
return false;
}
}
function _possibleConstructorReturn(self, call) {
if (call && (typeof call === "object" || typeof call === "function")) {
return call;
} else if (call !== void 0) {
throw new TypeError("Derived constructors may only return object or undefined");
}
return _assertThisInitialized(self);
}
function _createSuper(Derived) {
var hasNativeReflectConstruct = _isNativeReflectConstruct();
return function _createSuperInternal() {
var Super = _getPrototypeOf(Derived),
result;
if (hasNativeReflectConstruct) {
var NewTarget = _getPrototypeOf(this).constructor;
result = Reflect.construct(Super, arguments, NewTarget);
} else {
result = Super.apply(this, arguments);
}
return _possibleConstructorReturn(this, result);
};
}
var _Symbol$iterator;
/**
* A utility type that marks the specified properties as required.
*/
/**
* A utility type that removes all optional properties.
*/
/* Utility types */
/* Query configuration */
var World = /*#__PURE__*/function (_ref) {
_inherits(World, _ref);
var _super = _createSuper(World);
function World() {
var _this;
var entities = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
_classCallCheck(this, World);
_this = _super.call(this, entities);
/* When entities are added, reindex them immediately */
/* QUERIES */
_defineProperty(_assertThisInitialized(_this), "queries", new Set());
/* IDs */
_defineProperty(_assertThisInitialized(_this), "entityToId", new Map());
_defineProperty(_assertThisInitialized(_this), "idToEntity", new Map());
_defineProperty(_assertThisInitialized(_this), "nextId", 0);
_this.onEntityAdded.subscribe(function (entity) {
_this.reindex(entity);
});
/* When entities are removed, remove them from all known queries, and delete
their IDs */
_this.onEntityRemoved.subscribe(function (entity) {
_this.queries.forEach(function (query) {
return query.remove(entity);
});
if (_this.entityToId.has(entity)) {
var _id = _this.entityToId.get(entity);
_this.idToEntity["delete"](_id);
_this.entityToId["delete"](entity);
}
});
return _this;
}
_createClass(World, [{
key: "update",
value: function (_update) {
function update(_x, _x2, _x3) {
return _update.apply(this, arguments);
}
update.toString = function () {
return _update.toString();
};
return update;
}(function (entity, update, value) {
/* Apply the update */
if (typeof update === "function") {
var partial = update(entity);
partial && Object.assign(entity, partial);
} else if (typeof update === "string") {
entity[update] = value;
} else if (update) {
Object.assign(entity, update);
}
/* If this world knows about the entity, reindex it. */
this.reindex(entity);
return entity;
}
/**
* Adds a component to an entity. If the entity already has the component, the
* existing component will not be overwritten.
*
* After the component was added, the entity will be reindexed, causing it to be
* added to or removed from any queries depending on their criteria.
*
* @param entity The entity to modify.
* @param component The name of the component to add.
* @param value The value of the component to add.
*/)
}, {
key: "addComponent",
value: function addComponent(entity, component, value) {
/* Return early if the entity already has the component. */
if (entity[component] !== undefined) return;
/* Set the component */
entity[component] = value;
/* Trigger a reindexing */
this.reindex(entity);
}
/**
* Removes a component from an entity. If the entity does not have the component,
* this function does nothing.
*
* After the component was removed, the entity will be reindexed, causing it to be
* added to or removed from any queries depending on their criteria.
*
* @param entity The entity to modify.
* @param component The name of the component to remove.
*/
}, {
key: "removeComponent",
value: function removeComponent(entity, component) {
/* Return early if the entity doesn't even have the component. */
if (entity[component] === undefined) return;
/* If this world knows about the entity, notify any derived buckets about the change. */
if (this.has(entity)) {
var future = _objectSpread2({}, entity);
delete future[component];
this.reindex(entity, future);
}
/* Remove the component. */
delete entity[component];
}
}, {
key: "query",
value:
/**
* Creates (or reuses) a query that matches the given configuration.
*
* @param config The query configuration.
* @returns A query that matches the given configuration.
*/
function query(config) {
var normalizedConfig = normalizeQueryConfiguration(config);
var key = configKey(normalizedConfig);
/* Use existing query if we can find one */
var _iterator = _createForOfIteratorHelper(this.queries),
_step;
try {
for (_iterator.s(); !(_step = _iterator.n()).done;) {
var _query = _step.value;
if (_query.key === key) {
return _query;
}
}
/* Otherwise, create new query */
} catch (err) {
_iterator.e(err);
} finally {
_iterator.f();
}
var query = new Query(this, normalizedConfig);
this.queries.add(query);
return query;
}
/**
* Creates (or reuses) a query that holds entities that have all of the specified
* components.
*
* @param components One or more component names to query for.
* @returns A query that holds entities that have all of the given components.
*/
}, {
key: "with",
value: function _with() {
for (var _len = arguments.length, components = new Array(_len), _key = 0; _key < _len; _key++) {
components[_key] = arguments[_key];
}
return this.query({
"with": components,
without: [],
predicates: []
});
}
/**
* Creates (or reuses) a query that holds entities that do not have any of the
* specified components.
*
* @param components One or more component names to query for.
* @returns A query that holds entities that do not have any of the given components.
*/
}, {
key: "without",
value: function without() {
for (var _len2 = arguments.length, components = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
components[_key2] = arguments[_key2];
}
return this.query({
"with": [],
without: components,
predicates: []
});
}
/**
* Creates (or reuses) a query that holds entities that match the given predicate.
* Please note that as soon as you are building queries that use predicates, you
* will need to explicitly reindex entities when their properties change.
*
* @param predicate The predicate that entities must match.
* @returns A query that holds entities that match the given predicate.
*/
}, {
key: "where",
value: function where(predicate) {
return this.query({
"with": [],
without: [],
predicates: [predicate]
});
}
/**
* Reindexes the specified entity. This will iteratere over all registered queries
* and ask them to reevaluate the entity.
*
* If the `future` parameter is specified,
* it will be used in the evaluation instead of the entity itself. This is useful
* if you are about to perform a destructive change on the entity (like removing
* a component), but want emitted events to still have access to the unmodified entity
* before the change.
*
* @param entity The entity to reindex.
* @param future The entity that the entity will become in the future.
*/
}, {
key: "reindex",
value: function reindex(entity) {
var future = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : entity;
/* Return early if this world doesn't know about the entity. */
if (!this.has(entity)) return;
/* Notify all queries about the change. */
var _iterator2 = _createForOfIteratorHelper(this.queries),
_step2;
try {
for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
var query = _step2.value;
query.evaluate(entity, future);
}
} catch (err) {
_iterator2.e(err);
} finally {
_iterator2.f();
}
}
}, {
key: "id",
value:
/**
* Generate and return a numerical identifier for the given entity. The ID can later
* be used to retrieve the entity again through the `entity(id)` method.
*
* @param entity The entity to get the ID for.
* @returns An ID for the entity, or undefined if the entity is not in the world.
*/
function id(entity) {
/* We only ever want to generate IDs for entities that are actually in the world. */
if (!this.has(entity)) return undefined;
/* Lazily generate an ID. */
if (!this.entityToId.has(entity)) {
var _id2 = this.nextId++;
this.entityToId.set(entity, _id2);
this.idToEntity.set(_id2, entity);
}
return this.entityToId.get(entity);
}
/**
* Given an entity ID that was previously generated through the `id(entity)` function,
* returns the entity matching that ID, or undefined if no such entity exists.
*
* @param id The ID of the entity to retrieve.
* @returns The entity with the given ID, or undefined if no such entity exists.
*/
}, {
key: "entity",
value: function entity(id) {
return this.idToEntity.get(id);
}
}]);
return World;
}(bucket.Bucket);
_Symbol$iterator = Symbol.iterator;
var Query = /*#__PURE__*/function (_Bucket) {
_inherits(Query, _Bucket);
var _super2 = _createSuper(Query);
function Query(world, config) {
var _this2;
_classCallCheck(this, Query);
_this2 = _super2.call(this);
_defineProperty(_assertThisInitialized(_this2), "_isConnected", false);
_this2.world = world;
_this2.config = config;
_this2.key = configKey(config);
/* Automatically connect this query if event listeners are added to our
onEntityAdded or onEntityRemoved events. */
_this2.onEntityAdded.onSubscribe.subscribe(function () {
return _this2.connect();
});
_this2.onEntityRemoved.onSubscribe.subscribe(function () {
return _this2.connect();
});
return _this2;
}
/**
* An array containing all entities that match this query. For iteration, it
* is recommended to use the `for (const entity of query) {}` syntax instead.
*/
_createClass(Query, [{
key: "isConnected",
get:
/**
* True if this query is connected to the world, and will automatically
* re-evaluate when entities are added or removed.
*/
function get() {
return this._isConnected;
}
/**
* A unique, string-based key for this query, based on its configuration.
*/
}, {
key: "entities",
get: function get() {
if (!this._isConnected) this.connect();
return _get(_getPrototypeOf(Query.prototype), "entities", this);
}
}, {
key: _Symbol$iterator,
value: function value() {
if (!this._isConnected) this.connect();
return _get(_getPrototypeOf(Query.prototype), Symbol.iterator, this).call(this);
}
/**
* Connects this query to the world. While connected, it will automatically
* re-evaluate when entities are added or removed, and store those that match
* its query configuration.
*
* @returns The query object.
*/
}, {
key: "connect",
value: function connect() {
if (!this._isConnected) {
this._isConnected = true;
/* Evaluate all entities in the world */
var _iterator3 = _createForOfIteratorHelper(this.world),
_step3;
try {
for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) {
var _entity = _step3.value;
this.evaluate(_entity);
}
} catch (err) {
_iterator3.e(err);
} finally {
_iterator3.f();
}
}
return this;
}
/**
* Disconnects this query from the world. This essentially stops the query from
* automatically receiving entities.
*/
}, {
key: "disconnect",
value: function disconnect() {
this._isConnected = false;
return this;
}
/**
* Returns a new query that extends this query and also matches entities that
* have all of the components specified.
*
* @param components The components that entities must have.
* @returns A new query representing the extended query configuration.
*/
}, {
key: "with",
value: function _with() {
for (var _len3 = arguments.length, components = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
components[_key3] = arguments[_key3];
}
return this.world.query(_objectSpread2(_objectSpread2({}, this.config), {}, {
"with": [].concat(_toConsumableArray(this.config["with"]), components)
}));
}
/**
* Returns a new query that extends this query and also matches entities that
* have none of the components specified.
*
* @param components The components that entities must not have.
* @returns A new query representing the extended query configuration.
*/
}, {
key: "without",
value: function without() {
for (var _len4 = arguments.length, components = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) {
components[_key4] = arguments[_key4];
}
return this.world.query(_objectSpread2(_objectSpread2({}, this.config), {}, {
without: [].concat(_toConsumableArray(this.config.without), components)
}));
}
/**
* Returns a new query that extends this query and also matches entities that
* match the given predicate.
*
* @param predicate The predicate that entities must match.
* @returns A new query representing the extended query configuration.
*/
}, {
key: "where",
value: function where(predicate) {
return this.world.query(_objectSpread2(_objectSpread2({}, this.config), {}, {
predicates: [].concat(_toConsumableArray(this.config.predicates), [predicate])
}));
}
/**
* Checks the given entity against this query's configuration, and returns
* true if the entity matches the query, false otherwise.
*
* @param entity The entity to check.
* @returns True if the entity matches this query, false otherwise.
*/
}, {
key: "want",
value: function want(entity) {
return this.config["with"].every(function (component) {
return entity[component] !== undefined;
}) && this.config.without.every(function (component) {
return entity[component] === undefined;
}) && this.config.predicates.every(function (predicate) {
return predicate(entity);
});
}
/**
* Evaluate the given entity against this query's configuration, and add or
* remove it from the query if necessary.
*
* If `future` is specified, the entity will be evaluated against that entity
* instead. This is useful for checking if an entity will match the query
* after some potentially destructive change has been made to it, before
* actually applying that change to the entity itself.
*
* @param entity The entity to evaluate.
* @param future The entity to evaluate against. If not specified, the entity will be evaluated against itself.
*/
}, {
key: "evaluate",
value: function evaluate(entity) {
var future = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : entity;
if (!this.isConnected) return;
var wanted = this.want(future);
var has = this.has(entity);
if (wanted && !has) {
this.add(entity);
} else if (!wanted && has) {
this.remove(entity);
}
}
}]);
return Query;
}(bucket.Bucket);
var normalizeComponents = function normalizeComponents(components) {
return _toConsumableArray(new Set(components.sort().filter(function (c) {
return !!c && c !== "";
})));
};
function normalizePredicates(predicates) {
return _toConsumableArray(new Set(predicates));
}
function normalizeQueryConfiguration(config) {
return {
"with": normalizeComponents(config["with"]),
without: normalizeComponents(config.without),
predicates: normalizePredicates(config.predicates)
};
}
function configKey(config) {
return "".concat(config["with"].join(","), ":").concat(config.without.join(","), ":").concat(config.predicates.map(function (p) {
return id.id(p);
}).join(","));
}
/**
* A simple queue (powered by [@hmans/queue](https://github.com/hmans/things/tree/main/packages/hmans-queue))
* that can be used to schedule work to be done later. This is mostly provided as a convenience
* to make upgrading from Miniplex 1.0 (which had queuing functionality built-in) a little easier,
* and it will be deprecated in a future version.
*/
var queue = queue$1.createQueue();
Object.defineProperty(exports, 'Bucket', {
enumerable: true,
get: function () { return bucket.Bucket; }
});
exports.Query = Query;
exports.World = World;
exports.queue = queue;