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minigame-std

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Mini Game Standard Development Library.

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[**minigame-std**](../README.md) *** [minigame-std](../README.md) / SocketReadyState # Variable: SocketReadyState ```ts const SocketReadyState: { CLOSED: 3; CLOSING: 2; CONNECTING: 0; OPEN: 1; }; ``` Defined in: [src/std/socket/socket\_define.ts:7](https://github.com/JiangJie/minigame-std/blob/fdb22241c47c2e98329a4c62befde728957e03ee/src/std/socket/socket_define.ts#L7) WebSocket 连接状态,小游戏环境可用 ## Type declaration | Name | Type | Default value | Description | Defined in | | ------ | ------ | ------ | ------ | ------ | | <a id="closed"></a> `CLOSED` | `3` | 3 | WebSocket.CLOSED | [src/std/socket/socket\_define.ts:23](https://github.com/JiangJie/minigame-std/blob/fdb22241c47c2e98329a4c62befde728957e03ee/src/std/socket/socket_define.ts#L23) | | <a id="closing"></a> `CLOSING` | `2` | 2 | WebSocket.CLOSING | [src/std/socket/socket\_define.ts:19](https://github.com/JiangJie/minigame-std/blob/fdb22241c47c2e98329a4c62befde728957e03ee/src/std/socket/socket_define.ts#L19) | | <a id="connecting"></a> `CONNECTING` | `0` | 0 | WebSocket.CONNECTING | [src/std/socket/socket\_define.ts:11](https://github.com/JiangJie/minigame-std/blob/fdb22241c47c2e98329a4c62befde728957e03ee/src/std/socket/socket_define.ts#L11) | | <a id="open"></a> `OPEN` | `1` | 1 | WebSocket.OPEN | [src/std/socket/socket\_define.ts:15](https://github.com/JiangJie/minigame-std/blob/fdb22241c47c2e98329a4c62befde728957e03ee/src/std/socket/socket_define.ts#L15) |