minigame-std
Version:
Mini Game Standard Development Library.
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Markdown
[**minigame-std**](../README.md)
***
[minigame-std](../README.md) / SocketReadyState
# Variable: SocketReadyState
```ts
const SocketReadyState: {
CLOSED: 3;
CLOSING: 2;
CONNECTING: 0;
OPEN: 1;
};
```
Defined in: [src/std/socket/socket\_define.ts:7](https://github.com/JiangJie/minigame-std/blob/fdb22241c47c2e98329a4c62befde728957e03ee/src/std/socket/socket_define.ts#L7)
WebSocket 连接状态,小游戏环境可用。
## Type declaration
| Name | Type | Default value | Description | Defined in |
| ------ | ------ | ------ | ------ | ------ |
| <a id="closed"></a> `CLOSED` | `3` | 3 | WebSocket.CLOSED | [src/std/socket/socket\_define.ts:23](https://github.com/JiangJie/minigame-std/blob/fdb22241c47c2e98329a4c62befde728957e03ee/src/std/socket/socket_define.ts#L23) |
| <a id="closing"></a> `CLOSING` | `2` | 2 | WebSocket.CLOSING | [src/std/socket/socket\_define.ts:19](https://github.com/JiangJie/minigame-std/blob/fdb22241c47c2e98329a4c62befde728957e03ee/src/std/socket/socket_define.ts#L19) |
| <a id="connecting"></a> `CONNECTING` | `0` | 0 | WebSocket.CONNECTING | [src/std/socket/socket\_define.ts:11](https://github.com/JiangJie/minigame-std/blob/fdb22241c47c2e98329a4c62befde728957e03ee/src/std/socket/socket_define.ts#L11) |
| <a id="open"></a> `OPEN` | `1` | 1 | WebSocket.OPEN | [src/std/socket/socket\_define.ts:15](https://github.com/JiangJie/minigame-std/blob/fdb22241c47c2e98329a4c62befde728957e03ee/src/std/socket/socket_define.ts#L15) |