mineflayer-pvp
Version:
Adds support for basic PVP and PVE to Mineflayer bots.
38 lines (37 loc) • 1.15 kB
TypeScript
import { Bot } from "mineflayer";
/**
* A solver that can be used to determine the number of ticks to wait
* aftter an attack before attempting another attack.
*/
export interface TimingSolver {
/**
* Sampled right after an attack to get the number of ticks to wait
* before the next attack.
*
* @param bot - The bot preforming the action.
*/
getTicks(bot: Bot): number;
}
/**
* A timing solver that simply return a random number of ticks between
* a min and max value.
*/
export declare class RandomTicks implements TimingSolver {
readonly min: number;
readonly max: number;
constructor(min?: number, max?: number);
/** @inheritdoc */
getTicks(): number;
}
/**
* A timing solver that tries to maximize the damage with a configurable
* random offset. This is identical to using the RandomTicks timing solver
* but with the weapons's default cooldown added to it.
*/
export declare class MaxDamageOffset implements TimingSolver {
readonly min: number;
readonly max: number;
constructor(min?: number, max?: number);
/** @inheritdoc */
getTicks(bot: Bot): number;
}