mineflayer-pvp
Version:
Adds support for basic PVP and PVE to Mineflayer bots.
52 lines (51 loc) • 1.99 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.getDamageMultiplier = exports.getCooldown = exports.getAttackSpeed = void 0;
const attackSpeeds = __importStar(require("./AttackSpeeds.json"));
function getAttackSpeed(weaponName) {
if (!weaponName)
return attackSpeeds.other;
return attackSpeeds[weaponName] || attackSpeeds.other;
}
exports.getAttackSpeed = getAttackSpeed;
function clamp(x, min, max) {
if (x < min)
return min;
if (x > max)
return max;
return x;
}
function getCooldown(weaponName) {
const speed = getAttackSpeed(weaponName);
return Math.floor(1 / speed * 20);
}
exports.getCooldown = getCooldown;
function getDamageMultiplier(weaponName) {
const speed = getAttackSpeed(weaponName);
const damageMul = 0.2 + Math.pow((speed + 0.5) / (1 / speed * 20), 2) * 0.8;
return clamp(damageMul, 0.2, 1.0);
}
exports.getDamageMultiplier = getDamageMultiplier;