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mineflayer-mouse

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First-class **battle-tested** simple API for emulating real Minecraft mouse control in Mineflayer. You should use it for digging (mining) or placing blocks and entity attacking or using and using items!

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.itemToBlockRemaps = exports.activatableBlockWithoutItemPatterns = void 0; exports.isBlockActivatable = isBlockActivatable; // these have // protected InteractionResult useWithoutItem // but not protected InteractionResult useItemOn exports.activatableBlockWithoutItemPatterns = [ // Containers /^(barrel|hopper|dispenser|dropper)$/, /^.*chest$/, /^.*shulker_box$/, /^.*(furnace|smoker)$/, /^(brewing_stand|beacon)$/, // Crafting /^.*table$/, /^(grindstone|stonecutter|loom|smithing_table|cartography_table)$/, /^.*anvil$/, // Redstone /^(lever|repeater|comparator|daylight_detector|observer|note_block|jukebox|bell)$/, // Buttons /^.*button$/, // Doors, gates and trapdoors /^.*door$/, /^.*trapdoor$/, /^.*fence_gate$/, // Functional blocks /^(enchanting_table|lectern|composter|respawn_anchor|lodestone|conduit)$/, /^.*bee.*$/, // Beds /^.*bed$/, // Technical blocks /^(command_block|jigsaw|structure_block|moving_piston)$/, // Plants and natural blocks /^(dragon_egg|flower_pot|sweet_berry_bush|cave_vines.*|.*candle.*)$/, // Misc /^(cake|decorated_pot|crafter|trial_spawner|vault)$/, // fence (ignore) // sign (ignore) ]; exports.itemToBlockRemaps = { redstone: 'redstone_wire', tripwire_hook: 'tripwire' }; function isBlockActivatable(blockName) { return exports.activatableBlockWithoutItemPatterns.some(pattern => pattern.test(blockName)); }