minecraftstatuspinger
Version:
A modern library for pinging Minecraft servers and getting their status and playerlist, written in TypeScript with zero dependencies.
55 lines • 1.3 kB
TypeScript
export declare class Packet {
status: PacketStatus;
meta: PacketMeta;
dataBuffer: Uint8Array;
fieldsBuffer: Uint8Array;
crafted: PacketCrafted;
Error: Error;
}
interface PacketStatus {
handshakeBaked: boolean;
pingSent: boolean;
pingBaked: boolean;
pingSentTime: number;
}
interface PacketMeta {
packetInitialized: boolean;
metaCrafted: boolean;
fieldsCrafted: boolean;
packetID: number;
dataLength: number;
fullLength: number;
metaLength: number;
}
interface PacketCrafted {
data: string;
latency: number;
}
interface _ServerStatusOptions {
port?: number;
timeout?: number;
ping?: boolean;
protocolVersion?: number;
throwOnParseError?: boolean;
SRVLookup?: boolean;
JSONParse?: boolean;
}
type NotBoth = {
host: string;
hostname?: never;
} | {
host?: never;
hostname: string;
};
export type ServerStatusOptions = _ServerStatusOptions & NotBoth;
export declare class ServerStatus {
constructor(statusRaw: string, latency?: number, throwOnParseError?: boolean, JSONParse?: boolean);
latency: number | null;
status: DynamicObject | null;
statusRaw: string;
}
export type DynamicObject = {
[key: string]: any;
};
export {};
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