minecraftstatuspinger
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A modern library for pinging Minecraft servers and getting their status and playerlist, written in TypeScript with zero dependencies.
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# Changelog!
<h2>v1.2.2</h2>
<sup>[NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.2.2) | [JSR](https://jsr.io/@minecraft/minecraftstatuspinger@1.2.2)</sup>
- 🛠️ Fixed bug from issue [#4](https://github.com/woodendoors7/MinecraftStatusPinger/issues/4) that caused incorrect parsing of status responses from modded servers.
- ⚙️ Added support for both CommonJS and ES module exports, and updated the module target to ESNext.
- ⚙️ Bumped the default protocol version from `767` (1.21.1) to `769` (1.21.4)
<h2>v1.2.1</h2>
<sup>[NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.2.1) | [JSR](https://jsr.io/@minecraft/minecraftstatuspinger@1.2.1)</sup>
- 🟢 Exported `lookup` and `setDnsServers` individually, alongside the default export containing both.
<h2>v1.2.0</h2>
<sup>[NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.2.0) | [JSR](https://jsr.io/@minecraft/minecraftstatuspinger@1.2.0)</sup>
- ⚙️ Changed `disableSrv` and `disableJSONParse` to `SRVLookup` and `JSONParse` respectively, changing their default values to true.
- ⚙️ Changed all `Buffer`s to `Uint8Array`s, improving compatibility throughout runtimes.
- ⚙️ Bumped the default protocol version from `764` (1.20.2) to `767` (1.21.1)
- ⚙️ Added hard limit on port property
- ⚙️ Added jsr.json file
- 🛠️ Changed uncompiled `.js` imports to `.ts`, making it work with Deno.
- 🛠️ Fixed SRV lookups not being prevented when port wasn't set 25565/was an IP
- ➖ Removed (previously dysfunctional) soft block on localhost addresses when looking up SRV. Code will initiate a SRV lookup with any local address, has to be disabled with `SRVLookup`.
<h2>v1.1.5</h2>
<sup>[NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.1.5) | [JSR](https://jsr.io/@minecraft/minecraftstatuspinger@1.1.5)</sup>
- 🛠️ Fixed latency being returned as `null` instead of zero.
<h2>v1.1.4</h2>
[NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.1.4)
- 🟢 Added lookup option `protocolVersion` to send requests as different Minecraft versions.
<h2>v1.1.3</h2>
[NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.1.3)
- 🛠️ Fixed [Issue #1](https://github.com/woodendoors7/MinecraftStatusPinger/issues/1) of not being able to catch errors, by rejecting network errors instead of throwing them.
<h2>v1.1.2</h2>
[NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.1.2)
- 🛠️ Changed imports to prefix with `node:` so this package can be used with [Deno](https://deno.com/).
- ⚙️ Standardized quotes from single quotes to double quotes.
<h2>v1.1.1</h2>
[NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.1.1)
- 🛠️ Fixed a bug which prevented users from `.catch`-ing errors thrown from the `.lookup` function. Any errors that cannot be caught in minecraftstatuspinger should be reported to [issues](https://github.com/woodendoors7/MinecraftStatusPinger/issues).
- 🛠️ Fixed a bug where the custom DNS lookup wouldn't properly deliver the DNS data to the `createConnection` socket, resulting from `createConnection` asking for either all IPs (array) or just the first one (object) which I needed to return differently.
<h2>v1.1.0</h2>
[NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.1.0)
- 🟢 Added lookup option `disableJSONParse` to completely skip parsing JSON.
- ⚙️ Renamed primary lookup option `hostname` to `host`, `hostname` stays as an alias.
All versions: [NPM](https://www.npmjs.com/package/minecraftstatuspinger?activeTab=versions) | [JSR](https://jsr.io/@minecraft/minecraftstatuspinger/versions)