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minecraftcommandapi

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An API, which provides functions to generate Minecraft Commands

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import { Zombie } from '../../entities'; import { SummonCommand, ISummonCommand } from './'; import { Position, IPosition, PositionType } from '../../core'; describe('SummonCommand', () => { it('should generate a simple summon command', () => { let zombie = new Zombie(); let summonCommand: ISummonCommand = new SummonCommand(zombie); expect(summonCommand.Command).to.be('/summon Zombie ~ ~ ~'); }); it('should use relative coordinates', () => { let zombie = new Zombie(); let summonCommand: ISummonCommand = new SummonCommand(zombie, new Position(1, 2, 3, PositionType.Relative)); expect(summonCommand.Command).to.be('/summon Zombie ~1 ~2 ~3'); }); it('should use absolute coordinates', () => { let zombie = new Zombie(); let summonCommand: ISummonCommand = new SummonCommand(zombie, new Position(1, 2, 3, PositionType.Absolute)); expect(summonCommand.Command).to.be('/summon Zombie 1 2 3'); }); it('should use default value when no position is given', () => { let zombie = new Zombie(); let summonCommand: ISummonCommand = new SummonCommand(zombie); expect(summonCommand.Command).to.be('/summon Zombie ~ ~ ~'); }); it('should send data tags', () => { let zombie = new Zombie(); zombie.Tag.AttackTime = 2; let summonCommand: ISummonCommand = new SummonCommand(zombie, new Position(1, 2, 3, PositionType.Absolute)); expect(summonCommand.Command).to.be('/summon Zombie 1 2 3 {AttackTime:2}'); }); });