minecraftcommandapi
Version:
An API, which provides functions to generate Minecraft Commands
185 lines • 5.29 kB
JavaScript
"use strict";
/**
* @name Achievement
* @description
* Achievements are a way to gradually guide new players into Minecraft and give them challenges to complete.
*/
var Achievement;
(function (Achievement) {
/**
* Taking Inventory
* Press 'E' to open your inventory
*/
Achievement[Achievement["openInventory"] = 0] = "openInventory";
/**
* Getting Wood
* Attack a tree until a block of wood pops out
*/
Achievement[Achievement["mineWood"] = 1] = "mineWood";
/**
* Benchmarking
* Craft a workbench with four blocks of planks
*/
Achievement[Achievement["buildWorkBench"] = 2] = "buildWorkBench";
/**
* Time to Mine!
* Use planks and sticks to make a pickaxe
*/
Achievement[Achievement["buildPickaxe"] = 3] = "buildPickaxe";
/**
* Hot Topic
* Construct a furnace out of eight cobblestone blocks
*/
Achievement[Achievement["buildFurnace"] = 4] = "buildFurnace";
/**
* Acquire Hardware
* Smelt an iron ingot
*/
Achievement[Achievement["acquireIron"] = 5] = "acquireIron";
/**
* Time to Farm!
* Use planks and sticks to make a hoe
*/
Achievement[Achievement["buildHoe"] = 6] = "buildHoe";
/**
* Bake Bread
* Turn wheat into bread
*/
Achievement[Achievement["makeBread"] = 7] = "makeBread";
/**
* The Lie
* Wheat, sugar, milk, and eggs
*/
Achievement[Achievement["bakeCake"] = 8] = "bakeCake";
/**
* Getting an Upgrade
* Construct a better pickaxe
*/
Achievement[Achievement["buildBetterPickaxe"] = 9] = "buildBetterPickaxe";
/**
* Delicious Fish
* Catch and cook a fish!
*/
Achievement[Achievement["cookFish"] = 10] = "cookFish";
/**
* On A Rail
* Travel by minecart at least 1 km from where you started
*/
Achievement[Achievement["onARail"] = 11] = "onARail";
/**
* Time to Strike!
* Use planks and sticks to make a sword
*/
Achievement[Achievement["buildSword"] = 12] = "buildSword";
/**
* Monster Hunter
* Attack and destroy a monster
*/
Achievement[Achievement["killEnemy"] = 13] = "killEnemy";
/**
* Cow Tipper
* Harvest some leather
*/
Achievement[Achievement["killCow"] = 14] = "killCow";
/**
* When Pigs Fly
* Fly a pig off a cliff
*/
Achievement[Achievement["flyPig"] = 15] = "flyPig";
/**
* Sniper Duel
* Kill a skeleton with an arrow from more than 50 meters
*/
Achievement[Achievement["snipeSkeleton"] = 16] = "snipeSkeleton";
/**
* DIAMONDS!
* Acquire diamonds with your iron tools
*/
Achievement[Achievement["diamonds"] = 17] = "diamonds";
/**
* We Need to Go Deeper
* Build a portal to the Nether
*/
Achievement[Achievement["portal"] = 18] = "portal";
/**
* Return to Sender
* Destroy a Ghast with a fireball
*/
Achievement[Achievement["ghast"] = 19] = "ghast";
/**
* Into Fire
* Relieve a Blaze of its rod
*/
Achievement[Achievement["blazeRod"] = 20] = "blazeRod";
/**
* Local Brewery
* Brew a potion
*/
Achievement[Achievement["potion"] = 21] = "potion";
/**
* The End?
* Locate the End
*/
Achievement[Achievement["theEnd"] = 22] = "theEnd";
/**
* The End.
* Defeat the Ender Dragon
*/
Achievement[Achievement["theEnd2"] = 23] = "theEnd2";
/**
* Enchanter
* Use a book, obsidian and diamonds to construct an enchantment table
*/
Achievement[Achievement["enchantments"] = 24] = "enchantments";
/**
* Overkill
* Deal nine hearts of damage in a single hit
*/
Achievement[Achievement["overkill"] = 25] = "overkill";
/**
* Librarian
* Build some bookshelves to improve your enchantment table
*/
Achievement[Achievement["bookcase"] = 26] = "bookcase";
/**
* Adventuring Time
* Discover all biomes
*/
Achievement[Achievement["exploreAllBiomes"] = 27] = "exploreAllBiomes";
/**
* The Beginning?
* Spawn the Wither
*/
Achievement[Achievement["spawnWither"] = 28] = "spawnWither";
/**
* The Beginning.
* Kill the Wither
*/
Achievement[Achievement["killWither"] = 29] = "killWither";
/**
* Beaconator
* Create a full beacon
*/
Achievement[Achievement["fullBeacon"] = 30] = "fullBeacon";
/**
* Repopulation
* Breed two cows with wheat
*/
Achievement[Achievement["breedCow"] = 31] = "breedCow";
/**
* Diamonds to you!
* Throw diamonds at another player
*/
Achievement[Achievement["diamondsToYou"] = 32] = "diamondsToYou";
/**
* Overpowered
* Eat a Notch apple
*/
Achievement[Achievement["overpowered"] = 33] = "overpowered";
/**
* Every achievement
*/
Achievement[Achievement["all"] = 34] = "all";
})(Achievement = exports.Achievement || (exports.Achievement = {}));
;
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