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minecraft.js

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Minecraft data serialization/deserialization and networking

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var TagFormat = require(__dirname + '/tagFormat.js'), Enchantment = require(__dirname + '/enchantment.js'); /** @constructor */ var Item = module.exports = function(args) { if(typeof args != 'object') args = {}; this.id = args.id || 0; this.damage = args.damage || 0; this.count = args.count || 1; this.slot = args.slot || 0; this.tag = {}; this.tag.ench = args.enchantments || []; }; Item.prototype.toTag = function() { return this.tagFormat.encode(this); }; Item.prototype.tagFormat = new TagFormat('compound', [ new TagFormat('long', 'id', 'id'), new TagFormat('long', 'Damage', 'damage'), new TagFormat('long', 'Count', 'count'), new TagFormat('long', 'Slot', 'slot'), new TagFormat('long', 'tag', 'tag', [ new TagFormat('list', 'ench', 'ench', Enchantment.prototype.tagFormat) ]) ]);