minecraft.js
Version:
Minecraft data serialization/deserialization and networking
17 lines (14 loc) • 609 B
JavaScript
(function(Minecraft) {
/** @constructor */
Minecraft.MinecartEntity = function(args) {
if(typeof args != 'object') args = {};
args.id = 'Minecart';
Minecraft.VehicleEntity.call(this, args);
this.type = args.type || 0;
};
Minecraft.MinecartEntity.prototype = new Minecraft.VehicleEntity();
Minecraft.MinecartEntity.prototype.constructor = Minecraft.MinecartEntity;
Minecraft.VehicleEntity.prototype.tagFormat = Minecraft.VehicleEntity.prototype.tagFormat.clone().append(
new Minecraft.TagFormat('int', 'Type', 'type')
);
})(Minecraft);