minecraft.js
Version:
Minecraft data serialization/deserialization and networking
16 lines (13 loc) • 652 B
JavaScript
(function(Minecraft) {
/** @constructor */
Minecraft.ChestMinecartEntity = function(args) {
if(typeof args != 'object') args = {};
Minecraft.MinecartEntity.call(this, args);
this.items = args.items || [];
};
Minecraft.ChestMinecartEntity.prototype = new Minecraft.MinecartEntity();
Minecraft.ChestMinecartEntity.prototype.constructor = Minecraft.ChestMinecartEntity;
Minecraft.ChestMinecartEntity.prototype.tagFormat = Minecraft.MinecartEntity.prototype.tagFormat.clone().append(
new Minecraft.TagFormat('list', 'Items', 'items', Minecraft.Item.prototype.tagFormat)
);
})(Minecraft);