minecraft.js
Version:
Minecraft data serialization/deserialization and networking
11 lines (10 loc) • 376 B
JavaScript
(function(Minecraft) {
/** @constructor */
Minecraft.BoatEntity = function(args) {
if(typeof args != 'object') args = {};
args.id = 'Boat';
Minecraft.VehicleEntity.call(this, args);
};
Minecraft.BoatEntity.prototype = new Minecraft.VehicleEntity();
Minecraft.BoatEntity.prototype.constructor = Minecraft.BoatEntity;
})(Minecraft);