minecraft.js
Version:
Minecraft data serialization/deserialization and networking
11 lines (10 loc) • 381 B
JavaScript
(function(Minecraft) {
/** @constructor */
Minecraft.ArrowEntity = function(args) {
if(typeof args != 'object') args = {};
args.id = 'Arrow';
Minecraft.ProjectileEntity.call(this, args);
};
Minecraft.ArrowEntity.prototype = new Minecraft.ProjectileEntity();
Minecraft.ArrowEntity.prototype.constructor = Minecraft.ArrowEntity;
})(Minecraft);