minecraft.js
Version:
Minecraft data serialization/deserialization and networking
19 lines (16 loc) • 693 B
JavaScript
(function(Minecraft) {
/** @constructor */
Minecraft.SheepEntity = function(args) {
if(typeof args != 'object') args = {};
args.id = 'Sheep';
Minecraft.MobEntity.call(this, args);
this.sheared = args.sheared || false;
this.color = args.color || 0;
};
Minecraft.SheepEntity.prototype = new Minecraft.MobEntity();
Minecraft.SheepEntity.prototype.constructor = Minecraft.SheepEntity;
Minecraft.SheepEntity.prototype.tagFormat = Minecraft.MobEntity.prototype.tagFormat.clone().append([
new Minecraft.TagFormat('byte', 'Sheared', 'sheared'),
new Minecraft.TagFormat('byte', 'Color', 'color')
]);
})(Minecraft);