minecraft.js
Version:
Minecraft data serialization/deserialization and networking
17 lines (14 loc) • 582 B
JavaScript
(function(Minecraft) {
/** @constructor */
Minecraft.PigEntity = function(args) {
if(typeof args != 'object') args = {};
args.id = 'Pig';
Minecraft.MobEntity.call(this, args);
this.saddle = args.saddle || false;
};
Minecraft.PigEntity.prototype = new Minecraft.MobEntity();
Minecraft.PigEntity.prototype.constructor = Minecraft.PigEntity;
Minecraft.PigEntity.prototype.tagFormat = Minecraft.MobEntity.prototype.tagFormat.clone().append(
new Minecraft.TagFormat('byte', 'Saddle', 'saddle')
);
})(Minecraft);