minecraft.js
Version:
Minecraft data serialization/deserialization and networking
10 lines (9 loc) • 360 B
JavaScript
(function(Minecraft) {
/** @constructor */
Minecraft.DynamicTileEntity = function(args) {
if(typeof args != 'object') args = {};
Minecraft.Entity.call(this, args);
};
Minecraft.DynamicTileEntity.prototype = new Minecraft.Entity();
Minecraft.DynamicTileEntity.prototype.constructor = Minecraft.DynamicTileEntity;
})(Minecraft);