minecraft.js
Version:
Minecraft data serialization/deserialization and networking
17 lines (14 loc) • 638 B
JavaScript
(function(Minecraft) {
/** @constructor */
Minecraft.FallingSandEntity = function(args) {
if(typeof args != 'object') args = {};
args.id = 'FallingSand';
Minecraft.DynamicTileEntity.call(this, args);
this.tile = args.tile || 100;
};
Minecraft.FallingSandEntity.prototype = new Minecraft.DynamicTileEntity();
Minecraft.FallingSandEntity.prototype.constructor = Minecraft.FallingSandEntity;
Minecraft.FallingSandEntity.prototype.tagFormat = Minecraft.DynamicTileEntity.prototype.tagFormat.clone().append(
new Minecraft.TagFormat('byte', 'Tile', 'tile')
);
})(Minecraft);