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minecraft-server-parser

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A Package To Help Getting Minecraft Servers From A Server.dat File. Used By Bee Launcher

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"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; exports.__esModule = true; exports.writeInfoSync = exports.readInfoSync = exports.writeInfo = exports.readInfo = exports.ServersData = exports.ServerInfo = void 0; var nbt_1 = require("@xmcl/nbt"); var ServerInfo = /** @class */ (function () { function ServerInfo() { this.icon = ""; this.ip = ""; this.name = ""; this.acceptTextures = 0; } __decorate([ nbt_1.TagType(nbt_1.TagType.String) ], ServerInfo.prototype, "icon"); __decorate([ nbt_1.TagType(nbt_1.TagType.String) ], ServerInfo.prototype, "ip"); __decorate([ nbt_1.TagType(nbt_1.TagType.String) ], ServerInfo.prototype, "name"); __decorate([ nbt_1.TagType(nbt_1.TagType.Byte) ], ServerInfo.prototype, "acceptTextures"); return ServerInfo; }()); exports.ServerInfo = ServerInfo; /** * The servers.dat format server information, contains known host displayed in "Multipler" page. */ var ServersData = /** @class */ (function () { function ServersData() { this.servers = []; } __decorate([ nbt_1.TagType([ServerInfo]) ], ServersData.prototype, "servers"); return ServersData; }()); exports.ServersData = ServersData; /** * Read the server information from the binary data of .minecraft/server.dat file, which stores the local known server host information. * * @param buff The binary data of .minecraft/server.dat */ function readInfo(buff) { return __awaiter(this, void 0, void 0, function () { var value; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, nbt_1.deserialize(buff, { type: ServersData })]; case 1: value = _a.sent(); return [2 /*return*/, value.servers]; } }); }); } exports.readInfo = readInfo; /** * Write the information to NBT format used by .minecraft/server.dat file. * * @param infos The array of server information. */ function writeInfo(infos) { var tag = new ServersData(); tag.servers = infos; // infos.forEach(info => Object.setPrototypeOf(info, ServerInfo.prototype)); return nbt_1.serialize(tag); } exports.writeInfo = writeInfo; /** * Read the server information from the binary data of .minecraft/server.dat file, which stores the local known server host information. * * @param buff The binary data of .minecraft/server.dat */ function readInfoSync(buff) { var value = nbt_1.deserializeSync(buff, { type: ServersData }); return value.servers; } exports.readInfoSync = readInfoSync; /** * Write the information to NBT format used by .minecraft/server.dat file. * * @param infos The array of server information. */ function writeInfoSync(infos) { var tag = new ServersData(); tag.servers = infos; // infos.forEach(info => Object.setPrototypeOf(info, ServerInfo.prototype)); return nbt_1.serializeSync(tag); } exports.writeInfoSync = writeInfoSync;