minecraft-server-parser
Version:
A Package To Help Getting Minecraft Servers From A Server.dat File. Used By Bee Launcher
135 lines (134 loc) • 6.2 kB
JavaScript
;
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exports.__esModule = true;
exports.writeInfoSync = exports.readInfoSync = exports.writeInfo = exports.readInfo = exports.ServersData = exports.ServerInfo = void 0;
var nbt_1 = require("@xmcl/nbt");
var ServerInfo = /** @class */ (function () {
function ServerInfo() {
this.icon = "";
this.ip = "";
this.name = "";
this.acceptTextures = 0;
}
__decorate([
nbt_1.TagType(nbt_1.TagType.String)
], ServerInfo.prototype, "icon");
__decorate([
nbt_1.TagType(nbt_1.TagType.String)
], ServerInfo.prototype, "ip");
__decorate([
nbt_1.TagType(nbt_1.TagType.String)
], ServerInfo.prototype, "name");
__decorate([
nbt_1.TagType(nbt_1.TagType.Byte)
], ServerInfo.prototype, "acceptTextures");
return ServerInfo;
}());
exports.ServerInfo = ServerInfo;
/**
* The servers.dat format server information, contains known host displayed in "Multipler" page.
*/
var ServersData = /** @class */ (function () {
function ServersData() {
this.servers = [];
}
__decorate([
nbt_1.TagType([ServerInfo])
], ServersData.prototype, "servers");
return ServersData;
}());
exports.ServersData = ServersData;
/**
* Read the server information from the binary data of .minecraft/server.dat file, which stores the local known server host information.
*
* @param buff The binary data of .minecraft/server.dat
*/
function readInfo(buff) {
return __awaiter(this, void 0, void 0, function () {
var value;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, nbt_1.deserialize(buff, { type: ServersData })];
case 1:
value = _a.sent();
return [2 /*return*/, value.servers];
}
});
});
}
exports.readInfo = readInfo;
/**
* Write the information to NBT format used by .minecraft/server.dat file.
*
* @param infos The array of server information.
*/
function writeInfo(infos) {
var tag = new ServersData();
tag.servers = infos;
// infos.forEach(info => Object.setPrototypeOf(info, ServerInfo.prototype));
return nbt_1.serialize(tag);
}
exports.writeInfo = writeInfo;
/**
* Read the server information from the binary data of .minecraft/server.dat file, which stores the local known server host information.
*
* @param buff The binary data of .minecraft/server.dat
*/
function readInfoSync(buff) {
var value = nbt_1.deserializeSync(buff, { type: ServersData });
return value.servers;
}
exports.readInfoSync = readInfoSync;
/**
* Write the information to NBT format used by .minecraft/server.dat file.
*
* @param infos The array of server information.
*/
function writeInfoSync(infos) {
var tag = new ServersData();
tag.servers = infos;
// infos.forEach(info => Object.setPrototypeOf(info, ServerInfo.prototype));
return nbt_1.serializeSync(tag);
}
exports.writeInfoSync = writeInfoSync;