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minecraft-protocol

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Parse and serialize minecraft packets, plus authentication and encryption.

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'use strict' const ping = require('../ping') const debug = require('debug')('minecraft-protocol') const states = require('../states') const minecraftData = require('minecraft-data') module.exports = function (client, options) { client.wait_connect = true // don't let src/client/setProtocol proceed on socket 'connect' until 'connect_allowed' debug('pinging', options.host) // TODO: use 0xfe ping instead for better compatibility/performance? https://github.com/deathcap/node-minecraft-ping ping(options, function (err, response) { if (err) { return client.emit('error', err) } debug('ping response', response) // TODO: could also use ping pre-connect to save description, type, max players, etc. const motd = response.description debug('Server description:', motd) // TODO: save // Pass server-reported version to protocol handler // The version string is interpreted by https://github.com/PrismarineJS/node-minecraft-data const brandedMinecraftVersion = response.version.name // 1.8.9, 1.7.10 const protocolVersion = response.version.protocol// 47, 5 const guessFromName = [brandedMinecraftVersion] .concat(brandedMinecraftVersion.match(/((\d+\.)+\d+)/g) || []) .map(function (version) { return minecraftData.versionsByMinecraftVersion.pc[version] }) .filter(function (info) { return info }) .sort(function (a, b) { return b.version - a.version }) const versions = (minecraftData.postNettyVersionsByProtocolVersion.pc[protocolVersion] || []).concat(guessFromName) if (versions.length === 0) { client.emit('error', new Error(`Unsupported protocol version '${protocolVersion}'; try updating your packages with 'npm update'`)) } const minecraftVersion = versions[0].minecraftVersion debug(`Server version: ${minecraftVersion}, protocol: ${protocolVersion}`) options.version = minecraftVersion options.protocolVersion = protocolVersion // Reinitialize client object with new version TODO: move out of its constructor? client.version = minecraftVersion client.state = states.HANDSHAKING // Let other plugins such as Forge/FML (modinfo) respond to the ping response if (client.autoVersionHooks) { client.autoVersionHooks.forEach((hook) => { hook(response, client, options) }) } // Finished configuring client object, let connection proceed client.emit('connect_allowed') client.wait_connect = false }) return client }