minecraft-protocol
Version:
Parse and serialize minecraft packets, plus authentication and encryption.
58 lines (49 loc) • 2.51 kB
JavaScript
const ping = require('../ping')
const debug = require('debug')('minecraft-protocol')
const states = require('../states')
const minecraftData = require('minecraft-data')
module.exports = function (client, options) {
client.wait_connect = true // don't let src/client/setProtocol proceed on socket 'connect' until 'connect_allowed'
debug('pinging', options.host)
// TODO: use 0xfe ping instead for better compatibility/performance? https://github.com/deathcap/node-minecraft-ping
ping(options, function (err, response) {
if (err) { return client.emit('error', err) }
debug('ping response', response)
// TODO: could also use ping pre-connect to save description, type, max players, etc.
const motd = response.description
debug('Server description:', motd) // TODO: save
// Pass server-reported version to protocol handler
// The version string is interpreted by https://github.com/PrismarineJS/node-minecraft-data
const brandedMinecraftVersion = response.version.name // 1.8.9, 1.7.10
const protocolVersion = response.version.protocol// 47, 5
const guessFromName = [brandedMinecraftVersion]
.concat(brandedMinecraftVersion.match(/((\d+\.)+\d+)/g) || [])
.map(function (version) {
return minecraftData.versionsByMinecraftVersion.pc[version]
})
.filter(function (info) { return info })
.sort(function (a, b) { return b.version - a.version })
const versions = (minecraftData.postNettyVersionsByProtocolVersion.pc[protocolVersion] || []).concat(guessFromName)
if (versions.length === 0) {
client.emit('error', new Error(`Unsupported protocol version '${protocolVersion}'; try updating your packages with 'npm update'`))
}
const minecraftVersion = versions[0].minecraftVersion
debug(`Server version: ${minecraftVersion}, protocol: ${protocolVersion}`)
options.version = minecraftVersion
options.protocolVersion = protocolVersion
// Reinitialize client object with new version TODO: move out of its constructor?
client.version = minecraftVersion
client.state = states.HANDSHAKING
// Let other plugins such as Forge/FML (modinfo) respond to the ping response
if (client.autoVersionHooks) {
client.autoVersionHooks.forEach((hook) => {
hook(response, client, options)
})
}
// Finished configuring client object, let connection proceed
client.emit('connect_allowed')
client.wait_connect = false
})
return client
}