minecraft-packets
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An easy way to query PrismarineJS/minecraft-packets
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{
"collected": [
"login",
"feature_flags",
"custom_payload",
"difficulty",
"abilities",
"held_item_slot",
"declare_recipes",
"tags",
"entity_status",
"declare_commands",
"unlock_recipes",
"position",
"server_data",
"player_info",
"initialize_world_border",
"update_time",
"spawn_position",
"update_view_position",
"map_chunk",
"bundle_delimiter",
"spawn_entity",
"entity_metadata",
"entity_update_attributes",
"entity_velocity",
"window_items",
"block_change",
"multi_block_change",
"advancements",
"update_health",
"experience",
"entity_equipment",
"entity_head_rotation",
"entity_move_look",
"entity_teleport",
"entity_look",
"update_light",
"rel_entity_move",
"world_event",
"entity_destroy",
"system_chat",
"named_entity_spawn",
"player_remove",
"tab_complete",
"player_chat",
"damage_event",
"death_combat_event",
"respawn",
"game_state_change",
"sound_effect",
"set_slot",
"set_cooldown",
"acknowledge_player_digging",
"entity_sound_effect",
"map",
"set_title_text",
"keep_alive",
"scoreboard_objective",
"scoreboard_display_objective",
"scoreboard_score",
"entity_effect",
"remove_entity_effect",
"open_window",
"craft_progress_bar",
"close_window",
"boss_bar",
"collect",
"statistics"
],
"missing": [
"spawn_entity_experience_orb",
"animation",
"block_break_animation",
"tile_entity_data",
"block_action",
"face_player",
"nbt_query_response",
"chat_suggestions",
"hide_message",
"kick_disconnect",
"profileless_chat",
"explosion",
"unload_chunk",
"open_horse_window",
"world_particles",
"trade_list",
"vehicle_move",
"open_book",
"open_sign_entity",
"craft_recipe_response",
"end_combat_event",
"enter_combat_event",
"resource_pack_send",
"camera",
"update_view_distance",
"attach_entity",
"set_passengers",
"teams",
"stop_sound",
"playerlist_header",
"select_advancement_tab",
"clear_titles",
"action_bar",
"world_border_center",
"world_border_lerp_size",
"world_border_size",
"world_border_warning_delay",
"world_border_warning_reach",
"ping",
"set_title_subtitle",
"set_title_time",
"simulation_distance",
"chunk_biomes",
"hurt_animation"
]
}