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minecraft-data

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## minecraft bedrock edition data ### Obtaining data | file name | info | how to get | schema | |-|-|-|-| | blockStates.json | Contains the global block palette for a Minecraft version. <br>Contains all of the possible block states. <br><br><br>The index of a Block State instance here is the paletted ID, <br>which can be used to idenfify this block state<br>instead of a string. | [bedrock-extractor][1] ("BlockStates.json" file) | | | steve.json | Skin data for clients connecting to BE servers, for default Steve character | [bedrock-protocol][2] (capture from proxy) | | | blockMappings.json | Output of bedrock-extractor | | language.json | Translation keys and their English string values. | [extract-minecraft-lang][3] (run for new version, then copy the JSON file to minecraft-data) | | ### Updating protocol data * To update bedrock protocol data, open `data/bedrock/latest` (or replace "latest" with some older version) and update the `proto.yml` and `types.yml` files. * Go to `tools/js`, run `npm install` then `npm run build` to update the protodef JSON files To update to a new protocol version: * Copy `data/bedrock/latest` files into the old version's folder. * Open `data/bedrock/latest` and update the `proto.yml` and `types.yml` files and update the `!version` part at the top * Go to `tools/js`, run `npm install` then `npm run build` to update the protodef JSON files then run `npm test` to test validity ### Status of data <!--StartFragment--> file name | have? | how to get it | notes -- | -- | -- | -- protocol.json | ✔ | manual updated | wip blocks.json | ✔ | bedrock-extractor | &nbsp; items.json | ✔ | bedrock-extractor | &nbsp; entities.json | ✔ | bedrock-extractor | &nbsp; recipes.json | ✔ | bedrock-protocol dumper | new schema: adds furnace and other special recipes. <br/> Some recipes can have multiple outputs, also allow for recipe ingredients with damage values and specific counts. blockCollisionShapes.json | ✔ | (from pc data) | New schema: block IDs map to an array of block state indexes, to get the block stateID, minStateId + index of array. This way different copies of the block with different state IDs can have unique collisions. commands.json | ❌ | bedrock-protocol + dumper | must be custom schema, current JE schema too low level biomes.json | ✔ | bedrock-extractor (via Amulet) | instruments | ✔ | manual | &nbsp; materials.json | 🔵 | (from pc data) | &nbsp; windows.json | ✔ | manual obtained via proxy | &nbsp; version.json | ✔ | from bedrock-protocol | effects.json | ❌ | (from pc data) | &nbsp; enchantments.json | ✔ | bedrock-extractor (via Geyser -> pc data) | &nbsp; language.json | ✔ | [extract-minecraft-lang][3] (extract from dedicated server) | &nbsp; particles.json | 🔵 | bedrock-protocol docs | IDs not needed, handled in protocol blockLoot.json | 🔵 | manual data for 1.18 | &nbsp; entityLoot.json | 🔵 | manual data for 1.18 | &nbsp; mapIcons.json | 🔵 | ? | ? <!--EndFragment--> [1]: https://github.com/extremeheat/minecraft-data-extractor/tree/master/bedrock [2]: https://github.com/PrismarineJS/bedrock-protocol [3]: https://github.com/CreeperG16/extract-minecraft-lang