minecraft-data
Version:
Provide easy access to minecraft data in node.js
923 lines (913 loc) • 22.6 kB
YAML
!version: 1.7
^types:
varint: native
pstring: native
u16: native
u8: native
i64: native
buffer: native
i32: native
i8: native
bool: native
i16: native
f32: native
f64: native
UUID: native
option: native
entityMetadataLoop: native
bitfield: native
container: native
switch: native
void: native
array: native
restBuffer: native
nbt: native
compressedNbt: native
string: [
"pstring",
{
"countType": "varint"
}
]
slot:
blockId: i16
_: blockId ?
if -1: void
default:
itemCount: i8
itemDamage: i16
nbtData: compressedNbt
position_iii:
x: i32
y: i32
z: i32
position_isi:
x: i32
y: i16
z: i32
position_ibi:
x: i32
y: u8
z: i32
entityMetadataItem: $compareTo ?
if 0: i8
if 1: i16
if 2: i32
if 3: f32
if 4: string
if 5: slot
if 6:
x: i32
y: i32
z: i32
if 7:
pitch: f32
yaw: f32
roll: f32
entityMetadata: [
"entityMetadataLoop",
{
"endVal": 127,
"type": [
"container",
[
{
"anon": true,
"type": [
"bitfield",
[
{
"name": "type",
"size": 3,
"signed": false
},
{
"name": "key",
"size": 5,
"signed": false
}
]
]
},
{
"name": "value",
"type": [
"entityMetadataItem",
{
"compareTo": "type"
}
]
}
]
]
}
]
^handshaking.toClient.types:
packet:
name: varint =>
params: ["switch",{"compareTo":"name","fields":{}}]
^handshaking.toServer.types:
packet_set_protocol:
protocolVersion: varint
serverHost: string
serverPort: u16
nextState: varint
packet_legacy_server_list_ping:
payload: u8
packet:
name: varint =>
0x00: set_protocol
0xfe: legacy_server_list_ping
params: name ?
if set_protocol: packet_set_protocol
if legacy_server_list_ping: packet_legacy_server_list_ping
^status.toClient.types:
packet_server_info:
response: string
packet_ping:
time: i64
packet:
name: varint =>
0x00: server_info
0x01: ping
params: name ?
if server_info: packet_server_info
if ping: packet_ping
^status.toServer.types:
packet_ping_start:
# Empty
packet_ping:
time: i64
packet:
name: varint =>
0x00: ping_start
0x01: ping
params: name ?
if ping_start: packet_ping_start
if ping: packet_ping
^login.toClient.types:
packet_disconnect:
reason: string
packet_encryption_begin:
serverId: string
publicKey: [
"buffer",
{
"countType": "i16"
}
]
verifyToken: [
"buffer",
{
"countType": "i16"
}
]
packet_success:
uuid: string
username: string
packet:
name: varint =>
0x00: disconnect
0x01: encryption_begin
0x02: success
params: name ?
if disconnect: packet_disconnect
if encryption_begin: packet_encryption_begin
if success: packet_success
^login.toServer.types:
packet_login_start:
username: string
packet_encryption_begin:
sharedSecret: [
"buffer",
{
"countType": "i16"
}
]
verifyToken: [
"buffer",
{
"countType": "i16"
}
]
packet:
name: varint =>
0x00: login_start
0x01: encryption_begin
params: name ?
if login_start: packet_login_start
if encryption_begin: packet_encryption_begin
^play.toClient.types:
packet_keep_alive:
keepAliveId: i32
packet_login:
entityId: i32
gameMode: u8
dimension: i8
difficulty: u8
maxPlayers: u8
levelType: string
packet_chat:
message: string
packet_update_time:
age: i64
time: i64
packet_entity_equipment:
entityId: i32
slot: i16
item: slot
packet_spawn_position:
location: position_iii
packet_update_health:
health: f32
food: i16
foodSaturation: f32
packet_respawn:
dimension: i32
difficulty: u8
gamemode: u8
levelType: string
packet_position:
x: f64
y: f64
z: f64
yaw: f32
pitch: f32
onGround: bool
packet_held_item_slot:
slot: i8
packet_bed:
entityId: i32
location: position_ibi
packet_animation:
entityId: varint
animation: u8
packet_named_entity_spawn:
entityId: varint
playerUUID: string
playerName: string
data: []varint
name: string
value: string
signature: string
x: i32
y: i32
z: i32
yaw: i8
pitch: i8
currentItem: i16
metadata: entityMetadata
packet_collect:
collectedEntityId: i32
collectorEntityId: i32
packet_spawn_entity:
entityId: varint
type: i8
x: i32
y: i32
z: i32
pitch: i8
yaw: i8
objectData:
intField: i32
velocityX: intField ?
if 0: void
default: i16
velocityY: intField ?
if 0: void
default: i16
velocityZ: intField ?
if 0: void
default: i16
packet_spawn_entity_living:
entityId: varint
type: u8
x: i32
y: i32
z: i32
yaw: i8
pitch: i8
headPitch: i8
velocityX: i16
velocityY: i16
velocityZ: i16
metadata: entityMetadata
packet_spawn_entity_painting:
entityId: varint
title: string
location: position_iii
direction: i32
packet_spawn_entity_experience_orb:
entityId: varint
x: i32
y: i32
z: i32
count: i16
packet_entity_velocity:
entityId: i32
velocityX: i16
velocityY: i16
velocityZ: i16
packet_entity_destroy:
entityIds: i32[]i8
packet_entity:
entityId: i32
packet_rel_entity_move:
entityId: i32
dX: i8
dY: i8
dZ: i8
packet_entity_look:
entityId: i32
yaw: i8
pitch: i8
packet_entity_move_look:
entityId: i32
dX: i8
dY: i8
dZ: i8
yaw: i8
pitch: i8
packet_entity_teleport:
entityId: i32
x: i32
y: i32
z: i32
yaw: i8
pitch: i8
packet_entity_head_rotation:
entityId: i32
headYaw: i8
packet_entity_status:
entityId: i32
entityStatus: i8
packet_attach_entity:
entityId: i32
vehicleId: i32
leash: bool
packet_entity_metadata:
entityId: i32
metadata: entityMetadata
packet_entity_effect:
entityId: i32
effectId: i8
amplifier: i8
duration: i16
packet_remove_entity_effect:
entityId: i32
effectId: i8
packet_experience:
experienceBar: f32
level: i16
totalExperience: i16
packet_update_attributes:
entityId: i32
properties: []i32
key: string
value: f64
modifiers: []i16
uuid: UUID
amount: f64
operation: i8
packet_map_chunk:
x: i32
z: i32
groundUp: bool
bitMap: u16
addBitMap: u16
compressedChunkData: [
"buffer",
{
"countType": "i32"
}
]
packet_multi_block_change:
chunkX: i32
chunkZ: i32
recordCount: [
"count",
{
"type": "i16",
"countFor": "records"
}
]
dataLength: i32
records: []$recordCount
_: [
"bitfield",
[
{
"name": "metadata",
"size": 4,
"signed": false
},
{
"name": "blockId",
"size": 12,
"signed": false
}
]
]
y: u8
_: [
"bitfield",
[
{
"name": "z",
"size": 4,
"signed": false
},
{
"name": "x",
"size": 4,
"signed": false
}
]
]
packet_block_change:
location: position_ibi
type: varint
metadata: u8
packet_block_action:
location: position_isi
byte1: u8
byte2: u8
blockId: varint
packet_block_break_animation:
entityId: varint
location: position_iii
destroyStage: i8
packet_map_chunk_bulk:
chunkColumnCount: [
"count",
{
"type": "i16",
"countFor": "meta"
}
]
dataLength: [
"count",
{
"type": "i32",
"countFor": "compressedChunkData"
}
]
skyLightSent: bool
compressedChunkData: [
"buffer",
{
"count": "dataLength"
}
]
meta: []$chunkColumnCount
x: i32
z: i32
bitMap: u16
addBitMap: u16
packet_explosion:
x: f32
y: f32
z: f32
radius: f32
affectedBlockOffsets: []i32
x: i8
y: i8
z: i8
playerMotionX: f32
playerMotionY: f32
playerMotionZ: f32
packet_world_event:
effectId: i32
location: position_ibi
data: i32
global: bool
packet_named_sound_effect:
soundName: string
x: i32
y: i32
z: i32
volume: f32
pitch: u8
packet_world_particles:
particleName: string
x: f32
y: f32
z: f32
offsetX: f32
offsetY: f32
offsetZ: f32
particleData: f32
particles: i32
packet_game_state_change:
reason: u8
gameMode: f32
packet_spawn_entity_weather:
entityId: varint
type: i8
x: i32
y: i32
z: i32
packet_open_window:
windowId: u8
inventoryType: u8
windowTitle: string
slotCount: u8
useProvidedTitle: bool
entityId: inventoryType ?
if 11: i32
default: void
packet_close_window:
windowId: u8
packet_set_slot:
windowId: i8
slot: i16
item: slot
packet_window_items:
windowId: u8
items: slot[]i16
packet_craft_progress_bar:
windowId: u8
property: i16
value: i16
packet_transaction:
windowId: u8
action: i16
accepted: bool
packet_update_sign:
location: position_isi
text1: string
text2: string
text3: string
text4: string
packet_map:
itemDamage: varint
data: [
"buffer",
{
"countType": "i16"
}
]
packet_tile_entity_data:
location: position_isi
action: u8
nbtData: compressedNbt
packet_open_sign_entity:
location: position_iii
packet_statistics:
entries: []varint
name: string
value: varint
packet_player_info:
playerName: string
online: bool
ping: i16
packet_abilities:
flags: i8
flyingSpeed: f32
walkingSpeed: f32
packet_tab_complete:
matches: string[]varint
packet_scoreboard_objective:
name: string
displayText: string
action: i8
packet_scoreboard_score:
itemName: string
action: i8
scoreName: action ?
if 1: void
default: string
value: action ?
if 1: void
default: i32
packet_scoreboard_display_objective:
position: i8
name: string
packet_scoreboard_team:
team: string
mode: i8
name: mode ?
if 0: string
if 2: string
default: void
prefix: mode ?
if 0: string
if 2: string
default: void
suffix: mode ?
if 0: string
if 2: string
default: void
friendlyFire: mode ?
if 0: i8
if 2: i8
default: void
players: mode ?
if 0: string[]i16
if 3: string[]i16
if 4: string[]i16
default: void
packet_custom_payload:
channel: string
data: [
"buffer",
{
"countType": "i16"
}
]
packet_kick_disconnect:
reason: string
packet:
name: varint =>
0x00: keep_alive
0x01: login
0x02: chat
0x03: update_time
0x04: entity_equipment
0x05: spawn_position
0x06: update_health
0x07: respawn
0x08: position
0x09: held_item_slot
0x0a: bed
0x0b: animation
0x0c: named_entity_spawn
0x0d: collect
0x0e: spawn_entity
0x0f: spawn_entity_living
0x10: spawn_entity_painting
0x11: spawn_entity_experience_orb
0x12: entity_velocity
0x13: entity_destroy
0x14: entity
0x15: rel_entity_move
0x16: entity_look
0x17: entity_move_look
0x18: entity_teleport
0x19: entity_head_rotation
0x1a: entity_status
0x1b: attach_entity
0x1c: entity_metadata
0x1d: entity_effect
0x1e: remove_entity_effect
0x1f: experience
0x20: update_attributes
0x21: map_chunk
0x22: multi_block_change
0x23: block_change
0x24: block_action
0x25: block_break_animation
0x26: map_chunk_bulk
0x27: explosion
0x28: world_event
0x29: named_sound_effect
0x2a: world_particles
0x2b: game_state_change
0x2c: spawn_entity_weather
0x2d: open_window
0x2e: close_window
0x2f: set_slot
0x30: window_items
0x31: craft_progress_bar
0x32: transaction
0x33: update_sign
0x34: map
0x35: tile_entity_data
0x36: open_sign_entity
0x37: statistics
0x38: player_info
0x39: abilities
0x3a: tab_complete
0x3b: scoreboard_objective
0x3c: scoreboard_score
0x3d: scoreboard_display_objective
0x3e: scoreboard_team
0x3f: custom_payload
0x40: kick_disconnect
params: name ?
if keep_alive: packet_keep_alive
if login: packet_login
if chat: packet_chat
if update_time: packet_update_time
if entity_equipment: packet_entity_equipment
if spawn_position: packet_spawn_position
if update_health: packet_update_health
if respawn: packet_respawn
if position: packet_position
if held_item_slot: packet_held_item_slot
if bed: packet_bed
if animation: packet_animation
if named_entity_spawn: packet_named_entity_spawn
if collect: packet_collect
if spawn_entity: packet_spawn_entity
if spawn_entity_living: packet_spawn_entity_living
if spawn_entity_painting: packet_spawn_entity_painting
if spawn_entity_experience_orb: packet_spawn_entity_experience_orb
if entity_velocity: packet_entity_velocity
if entity_destroy: packet_entity_destroy
if entity: packet_entity
if rel_entity_move: packet_rel_entity_move
if entity_look: packet_entity_look
if entity_move_look: packet_entity_move_look
if entity_teleport: packet_entity_teleport
if entity_head_rotation: packet_entity_head_rotation
if entity_status: packet_entity_status
if attach_entity: packet_attach_entity
if entity_metadata: packet_entity_metadata
if entity_effect: packet_entity_effect
if remove_entity_effect: packet_remove_entity_effect
if experience: packet_experience
if update_attributes: packet_update_attributes
if map_chunk: packet_map_chunk
if multi_block_change: packet_multi_block_change
if block_change: packet_block_change
if block_action: packet_block_action
if block_break_animation: packet_block_break_animation
if map_chunk_bulk: packet_map_chunk_bulk
if explosion: packet_explosion
if world_event: packet_world_event
if named_sound_effect: packet_named_sound_effect
if world_particles: packet_world_particles
if game_state_change: packet_game_state_change
if spawn_entity_weather: packet_spawn_entity_weather
if open_window: packet_open_window
if close_window: packet_close_window
if set_slot: packet_set_slot
if window_items: packet_window_items
if craft_progress_bar: packet_craft_progress_bar
if transaction: packet_transaction
if update_sign: packet_update_sign
if map: packet_map
if tile_entity_data: packet_tile_entity_data
if open_sign_entity: packet_open_sign_entity
if statistics: packet_statistics
if player_info: packet_player_info
if abilities: packet_abilities
if tab_complete: packet_tab_complete
if scoreboard_objective: packet_scoreboard_objective
if scoreboard_score: packet_scoreboard_score
if scoreboard_display_objective: packet_scoreboard_display_objective
if scoreboard_team: packet_scoreboard_team
if custom_payload: packet_custom_payload
if kick_disconnect: packet_kick_disconnect
^play.toServer.types:
packet_keep_alive:
keepAliveId: i32
packet_chat:
message: string
packet_use_entity:
target: i32
mouse: i8
x: mouse ?
if 2: f32
default: void
y: mouse ?
if 2: f32
default: void
z: mouse ?
if 2: f32
default: void
packet_flying:
onGround: bool
packet_position:
x: f64
stance: f64
y: f64
z: f64
onGround: bool
packet_look:
yaw: f32
pitch: f32
onGround: bool
packet_position_look:
x: f64
stance: f64
y: f64
z: f64
yaw: f32
pitch: f32
onGround: bool
packet_block_dig:
status: i8
location: position_ibi
face: i8
packet_block_place:
location: position_ibi
direction: i8
heldItem: slot
cursorX: i8
cursorY: i8
cursorZ: i8
packet_held_item_slot:
slotId: i16
packet_arm_animation:
entityId: i32
animation: i8
packet_entity_action:
entityId: i32
actionId: i8
jumpBoost: i32
packet_steer_vehicle:
sideways: f32
forward: f32
jump: bool
unmount: bool
packet_close_window:
windowId: u8
packet_window_click:
windowId: i8
slot: i16
mouseButton: i8
action: i16
mode: i8
item: slot
packet_transaction:
windowId: i8
action: i16
accepted: bool
packet_set_creative_slot:
slot: i16
item: slot
packet_enchant_item:
windowId: i8
enchantment: i8
packet_update_sign:
location: position_isi
text1: string
text2: string
text3: string
text4: string
packet_abilities:
flags: i8
flyingSpeed: f32
walkingSpeed: f32
packet_tab_complete:
text: string
packet_settings:
locale: string
viewDistance: i8
chatFlags: i8
chatColors: bool
difficulty: u8
showCape: bool
packet_client_command:
payload: i8
packet_custom_payload:
channel: string
data: [
"buffer",
{
"countType": "i16"
}
]
packet:
name: varint =>
0x00: keep_alive
0x01: chat
0x02: use_entity
0x03: flying
0x04: position
0x05: look
0x06: position_look
0x07: block_dig
0x08: block_place
0x09: held_item_slot
0x0a: arm_animation
0x0b: entity_action
0x0c: steer_vehicle
0x0d: close_window
0x0e: window_click
0x0f: transaction
0x10: set_creative_slot
0x11: enchant_item
0x12: update_sign
0x13: abilities
0x14: tab_complete
0x15: settings
0x16: client_command
0x17: custom_payload
params: name ?
if keep_alive: packet_keep_alive
if chat: packet_chat
if use_entity: packet_use_entity
if flying: packet_flying
if position: packet_position
if look: packet_look
if position_look: packet_position_look
if block_dig: packet_block_dig
if block_place: packet_block_place
if held_item_slot: packet_held_item_slot
if arm_animation: packet_arm_animation
if entity_action: packet_entity_action
if steer_vehicle: packet_steer_vehicle
if close_window: packet_close_window
if window_click: packet_window_click
if transaction: packet_transaction
if set_creative_slot: packet_set_creative_slot
if enchant_item: packet_enchant_item
if update_sign: packet_update_sign
if abilities: packet_abilities
if tab_complete: packet_tab_complete
if settings: packet_settings
if client_command: packet_client_command
if custom_payload: packet_custom_payload