UNPKG

minecraft-data

Version:
923 lines (913 loc) 22.6 kB
!version: 1.7 ^types: varint: native pstring: native u16: native u8: native i64: native buffer: native i32: native i8: native bool: native i16: native f32: native f64: native UUID: native option: native entityMetadataLoop: native bitfield: native container: native switch: native void: native array: native restBuffer: native nbt: native compressedNbt: native string: [ "pstring", { "countType": "varint" } ] slot: blockId: i16 _: blockId ? if -1: void default: itemCount: i8 itemDamage: i16 nbtData: compressedNbt position_iii: x: i32 y: i32 z: i32 position_isi: x: i32 y: i16 z: i32 position_ibi: x: i32 y: u8 z: i32 entityMetadataItem: $compareTo ? if 0: i8 if 1: i16 if 2: i32 if 3: f32 if 4: string if 5: slot if 6: x: i32 y: i32 z: i32 if 7: pitch: f32 yaw: f32 roll: f32 entityMetadata: [ "entityMetadataLoop", { "endVal": 127, "type": [ "container", [ { "anon": true, "type": [ "bitfield", [ { "name": "type", "size": 3, "signed": false }, { "name": "key", "size": 5, "signed": false } ] ] }, { "name": "value", "type": [ "entityMetadataItem", { "compareTo": "type" } ] } ] ] } ] ^handshaking.toClient.types: packet: name: varint => params: ["switch",{"compareTo":"name","fields":{}}] ^handshaking.toServer.types: packet_set_protocol: protocolVersion: varint serverHost: string serverPort: u16 nextState: varint packet_legacy_server_list_ping: payload: u8 packet: name: varint => 0x00: set_protocol 0xfe: legacy_server_list_ping params: name ? if set_protocol: packet_set_protocol if legacy_server_list_ping: packet_legacy_server_list_ping ^status.toClient.types: packet_server_info: response: string packet_ping: time: i64 packet: name: varint => 0x00: server_info 0x01: ping params: name ? if server_info: packet_server_info if ping: packet_ping ^status.toServer.types: packet_ping_start: # Empty packet_ping: time: i64 packet: name: varint => 0x00: ping_start 0x01: ping params: name ? if ping_start: packet_ping_start if ping: packet_ping ^login.toClient.types: packet_disconnect: reason: string packet_encryption_begin: serverId: string publicKey: [ "buffer", { "countType": "i16" } ] verifyToken: [ "buffer", { "countType": "i16" } ] packet_success: uuid: string username: string packet: name: varint => 0x00: disconnect 0x01: encryption_begin 0x02: success params: name ? if disconnect: packet_disconnect if encryption_begin: packet_encryption_begin if success: packet_success ^login.toServer.types: packet_login_start: username: string packet_encryption_begin: sharedSecret: [ "buffer", { "countType": "i16" } ] verifyToken: [ "buffer", { "countType": "i16" } ] packet: name: varint => 0x00: login_start 0x01: encryption_begin params: name ? if login_start: packet_login_start if encryption_begin: packet_encryption_begin ^play.toClient.types: packet_keep_alive: keepAliveId: i32 packet_login: entityId: i32 gameMode: u8 dimension: i8 difficulty: u8 maxPlayers: u8 levelType: string packet_chat: message: string packet_update_time: age: i64 time: i64 packet_entity_equipment: entityId: i32 slot: i16 item: slot packet_spawn_position: location: position_iii packet_update_health: health: f32 food: i16 foodSaturation: f32 packet_respawn: dimension: i32 difficulty: u8 gamemode: u8 levelType: string packet_position: x: f64 y: f64 z: f64 yaw: f32 pitch: f32 onGround: bool packet_held_item_slot: slot: i8 packet_bed: entityId: i32 location: position_ibi packet_animation: entityId: varint animation: u8 packet_named_entity_spawn: entityId: varint playerUUID: string playerName: string data: []varint name: string value: string signature: string x: i32 y: i32 z: i32 yaw: i8 pitch: i8 currentItem: i16 metadata: entityMetadata packet_collect: collectedEntityId: i32 collectorEntityId: i32 packet_spawn_entity: entityId: varint type: i8 x: i32 y: i32 z: i32 pitch: i8 yaw: i8 objectData: intField: i32 velocityX: intField ? if 0: void default: i16 velocityY: intField ? if 0: void default: i16 velocityZ: intField ? if 0: void default: i16 packet_spawn_entity_living: entityId: varint type: u8 x: i32 y: i32 z: i32 yaw: i8 pitch: i8 headPitch: i8 velocityX: i16 velocityY: i16 velocityZ: i16 metadata: entityMetadata packet_spawn_entity_painting: entityId: varint title: string location: position_iii direction: i32 packet_spawn_entity_experience_orb: entityId: varint x: i32 y: i32 z: i32 count: i16 packet_entity_velocity: entityId: i32 velocityX: i16 velocityY: i16 velocityZ: i16 packet_entity_destroy: entityIds: i32[]i8 packet_entity: entityId: i32 packet_rel_entity_move: entityId: i32 dX: i8 dY: i8 dZ: i8 packet_entity_look: entityId: i32 yaw: i8 pitch: i8 packet_entity_move_look: entityId: i32 dX: i8 dY: i8 dZ: i8 yaw: i8 pitch: i8 packet_entity_teleport: entityId: i32 x: i32 y: i32 z: i32 yaw: i8 pitch: i8 packet_entity_head_rotation: entityId: i32 headYaw: i8 packet_entity_status: entityId: i32 entityStatus: i8 packet_attach_entity: entityId: i32 vehicleId: i32 leash: bool packet_entity_metadata: entityId: i32 metadata: entityMetadata packet_entity_effect: entityId: i32 effectId: i8 amplifier: i8 duration: i16 packet_remove_entity_effect: entityId: i32 effectId: i8 packet_experience: experienceBar: f32 level: i16 totalExperience: i16 packet_update_attributes: entityId: i32 properties: []i32 key: string value: f64 modifiers: []i16 uuid: UUID amount: f64 operation: i8 packet_map_chunk: x: i32 z: i32 groundUp: bool bitMap: u16 addBitMap: u16 compressedChunkData: [ "buffer", { "countType": "i32" } ] packet_multi_block_change: chunkX: i32 chunkZ: i32 recordCount: [ "count", { "type": "i16", "countFor": "records" } ] dataLength: i32 records: []$recordCount _: [ "bitfield", [ { "name": "metadata", "size": 4, "signed": false }, { "name": "blockId", "size": 12, "signed": false } ] ] y: u8 _: [ "bitfield", [ { "name": "z", "size": 4, "signed": false }, { "name": "x", "size": 4, "signed": false } ] ] packet_block_change: location: position_ibi type: varint metadata: u8 packet_block_action: location: position_isi byte1: u8 byte2: u8 blockId: varint packet_block_break_animation: entityId: varint location: position_iii destroyStage: i8 packet_map_chunk_bulk: chunkColumnCount: [ "count", { "type": "i16", "countFor": "meta" } ] dataLength: [ "count", { "type": "i32", "countFor": "compressedChunkData" } ] skyLightSent: bool compressedChunkData: [ "buffer", { "count": "dataLength" } ] meta: []$chunkColumnCount x: i32 z: i32 bitMap: u16 addBitMap: u16 packet_explosion: x: f32 y: f32 z: f32 radius: f32 affectedBlockOffsets: []i32 x: i8 y: i8 z: i8 playerMotionX: f32 playerMotionY: f32 playerMotionZ: f32 packet_world_event: effectId: i32 location: position_ibi data: i32 global: bool packet_named_sound_effect: soundName: string x: i32 y: i32 z: i32 volume: f32 pitch: u8 packet_world_particles: particleName: string x: f32 y: f32 z: f32 offsetX: f32 offsetY: f32 offsetZ: f32 particleData: f32 particles: i32 packet_game_state_change: reason: u8 gameMode: f32 packet_spawn_entity_weather: entityId: varint type: i8 x: i32 y: i32 z: i32 packet_open_window: windowId: u8 inventoryType: u8 windowTitle: string slotCount: u8 useProvidedTitle: bool entityId: inventoryType ? if 11: i32 default: void packet_close_window: windowId: u8 packet_set_slot: windowId: i8 slot: i16 item: slot packet_window_items: windowId: u8 items: slot[]i16 packet_craft_progress_bar: windowId: u8 property: i16 value: i16 packet_transaction: windowId: u8 action: i16 accepted: bool packet_update_sign: location: position_isi text1: string text2: string text3: string text4: string packet_map: itemDamage: varint data: [ "buffer", { "countType": "i16" } ] packet_tile_entity_data: location: position_isi action: u8 nbtData: compressedNbt packet_open_sign_entity: location: position_iii packet_statistics: entries: []varint name: string value: varint packet_player_info: playerName: string online: bool ping: i16 packet_abilities: flags: i8 flyingSpeed: f32 walkingSpeed: f32 packet_tab_complete: matches: string[]varint packet_scoreboard_objective: name: string displayText: string action: i8 packet_scoreboard_score: itemName: string action: i8 scoreName: action ? if 1: void default: string value: action ? if 1: void default: i32 packet_scoreboard_display_objective: position: i8 name: string packet_scoreboard_team: team: string mode: i8 name: mode ? if 0: string if 2: string default: void prefix: mode ? if 0: string if 2: string default: void suffix: mode ? if 0: string if 2: string default: void friendlyFire: mode ? if 0: i8 if 2: i8 default: void players: mode ? if 0: string[]i16 if 3: string[]i16 if 4: string[]i16 default: void packet_custom_payload: channel: string data: [ "buffer", { "countType": "i16" } ] packet_kick_disconnect: reason: string packet: name: varint => 0x00: keep_alive 0x01: login 0x02: chat 0x03: update_time 0x04: entity_equipment 0x05: spawn_position 0x06: update_health 0x07: respawn 0x08: position 0x09: held_item_slot 0x0a: bed 0x0b: animation 0x0c: named_entity_spawn 0x0d: collect 0x0e: spawn_entity 0x0f: spawn_entity_living 0x10: spawn_entity_painting 0x11: spawn_entity_experience_orb 0x12: entity_velocity 0x13: entity_destroy 0x14: entity 0x15: rel_entity_move 0x16: entity_look 0x17: entity_move_look 0x18: entity_teleport 0x19: entity_head_rotation 0x1a: entity_status 0x1b: attach_entity 0x1c: entity_metadata 0x1d: entity_effect 0x1e: remove_entity_effect 0x1f: experience 0x20: update_attributes 0x21: map_chunk 0x22: multi_block_change 0x23: block_change 0x24: block_action 0x25: block_break_animation 0x26: map_chunk_bulk 0x27: explosion 0x28: world_event 0x29: named_sound_effect 0x2a: world_particles 0x2b: game_state_change 0x2c: spawn_entity_weather 0x2d: open_window 0x2e: close_window 0x2f: set_slot 0x30: window_items 0x31: craft_progress_bar 0x32: transaction 0x33: update_sign 0x34: map 0x35: tile_entity_data 0x36: open_sign_entity 0x37: statistics 0x38: player_info 0x39: abilities 0x3a: tab_complete 0x3b: scoreboard_objective 0x3c: scoreboard_score 0x3d: scoreboard_display_objective 0x3e: scoreboard_team 0x3f: custom_payload 0x40: kick_disconnect params: name ? if keep_alive: packet_keep_alive if login: packet_login if chat: packet_chat if update_time: packet_update_time if entity_equipment: packet_entity_equipment if spawn_position: packet_spawn_position if update_health: packet_update_health if respawn: packet_respawn if position: packet_position if held_item_slot: packet_held_item_slot if bed: packet_bed if animation: packet_animation if named_entity_spawn: packet_named_entity_spawn if collect: packet_collect if spawn_entity: packet_spawn_entity if spawn_entity_living: packet_spawn_entity_living if spawn_entity_painting: packet_spawn_entity_painting if spawn_entity_experience_orb: packet_spawn_entity_experience_orb if entity_velocity: packet_entity_velocity if entity_destroy: packet_entity_destroy if entity: packet_entity if rel_entity_move: packet_rel_entity_move if entity_look: packet_entity_look if entity_move_look: packet_entity_move_look if entity_teleport: packet_entity_teleport if entity_head_rotation: packet_entity_head_rotation if entity_status: packet_entity_status if attach_entity: packet_attach_entity if entity_metadata: packet_entity_metadata if entity_effect: packet_entity_effect if remove_entity_effect: packet_remove_entity_effect if experience: packet_experience if update_attributes: packet_update_attributes if map_chunk: packet_map_chunk if multi_block_change: packet_multi_block_change if block_change: packet_block_change if block_action: packet_block_action if block_break_animation: packet_block_break_animation if map_chunk_bulk: packet_map_chunk_bulk if explosion: packet_explosion if world_event: packet_world_event if named_sound_effect: packet_named_sound_effect if world_particles: packet_world_particles if game_state_change: packet_game_state_change if spawn_entity_weather: packet_spawn_entity_weather if open_window: packet_open_window if close_window: packet_close_window if set_slot: packet_set_slot if window_items: packet_window_items if craft_progress_bar: packet_craft_progress_bar if transaction: packet_transaction if update_sign: packet_update_sign if map: packet_map if tile_entity_data: packet_tile_entity_data if open_sign_entity: packet_open_sign_entity if statistics: packet_statistics if player_info: packet_player_info if abilities: packet_abilities if tab_complete: packet_tab_complete if scoreboard_objective: packet_scoreboard_objective if scoreboard_score: packet_scoreboard_score if scoreboard_display_objective: packet_scoreboard_display_objective if scoreboard_team: packet_scoreboard_team if custom_payload: packet_custom_payload if kick_disconnect: packet_kick_disconnect ^play.toServer.types: packet_keep_alive: keepAliveId: i32 packet_chat: message: string packet_use_entity: target: i32 mouse: i8 x: mouse ? if 2: f32 default: void y: mouse ? if 2: f32 default: void z: mouse ? if 2: f32 default: void packet_flying: onGround: bool packet_position: x: f64 stance: f64 y: f64 z: f64 onGround: bool packet_look: yaw: f32 pitch: f32 onGround: bool packet_position_look: x: f64 stance: f64 y: f64 z: f64 yaw: f32 pitch: f32 onGround: bool packet_block_dig: status: i8 location: position_ibi face: i8 packet_block_place: location: position_ibi direction: i8 heldItem: slot cursorX: i8 cursorY: i8 cursorZ: i8 packet_held_item_slot: slotId: i16 packet_arm_animation: entityId: i32 animation: i8 packet_entity_action: entityId: i32 actionId: i8 jumpBoost: i32 packet_steer_vehicle: sideways: f32 forward: f32 jump: bool unmount: bool packet_close_window: windowId: u8 packet_window_click: windowId: i8 slot: i16 mouseButton: i8 action: i16 mode: i8 item: slot packet_transaction: windowId: i8 action: i16 accepted: bool packet_set_creative_slot: slot: i16 item: slot packet_enchant_item: windowId: i8 enchantment: i8 packet_update_sign: location: position_isi text1: string text2: string text3: string text4: string packet_abilities: flags: i8 flyingSpeed: f32 walkingSpeed: f32 packet_tab_complete: text: string packet_settings: locale: string viewDistance: i8 chatFlags: i8 chatColors: bool difficulty: u8 showCape: bool packet_client_command: payload: i8 packet_custom_payload: channel: string data: [ "buffer", { "countType": "i16" } ] packet: name: varint => 0x00: keep_alive 0x01: chat 0x02: use_entity 0x03: flying 0x04: position 0x05: look 0x06: position_look 0x07: block_dig 0x08: block_place 0x09: held_item_slot 0x0a: arm_animation 0x0b: entity_action 0x0c: steer_vehicle 0x0d: close_window 0x0e: window_click 0x0f: transaction 0x10: set_creative_slot 0x11: enchant_item 0x12: update_sign 0x13: abilities 0x14: tab_complete 0x15: settings 0x16: client_command 0x17: custom_payload params: name ? if keep_alive: packet_keep_alive if chat: packet_chat if use_entity: packet_use_entity if flying: packet_flying if position: packet_position if look: packet_look if position_look: packet_position_look if block_dig: packet_block_dig if block_place: packet_block_place if held_item_slot: packet_held_item_slot if arm_animation: packet_arm_animation if entity_action: packet_entity_action if steer_vehicle: packet_steer_vehicle if close_window: packet_close_window if window_click: packet_window_click if transaction: packet_transaction if set_creative_slot: packet_set_creative_slot if enchant_item: packet_enchant_item if update_sign: packet_update_sign if abilities: packet_abilities if tab_complete: packet_tab_complete if settings: packet_settings if client_command: packet_client_command if custom_payload: packet_custom_payload