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minecraft-data

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!version: 0.30c ^types: u8: native string: native i8: native i16: native byte_array: native ^toServer.types: packet_player_identification: protocol_version: u8 username: string verification_key: string unused: i8 packet_set_block: x: i16 y: i16 z: i16 mode: u8 block_type: u8 packet_position: player_id: u8 x: i16 y: i16 z: i16 yaw: u8 pitch: u8 packet_message: unused: u8 message: string packet: name: u8 => 0x00: player_identification 0x05: set_block 0x08: position 0x0d: message params: name ? if player_identification: packet_player_identification if set_block: packet_set_block if position: packet_position if message: packet_message ^toClient.types: packet_server_identification: protocol_version: u8 server_name: string server_motd: string user_type: i8 packet_ping: # Empty packet_level_initialize: # Empty packet_level_data_chunk: chunk_data: byte_array percent_complete: u8 packet_level_finalize: x_size: i16 y_size: i16 z_size: i16 packet_set_block: x: i16 y: i16 z: i16 block_type: u8 packet_spawn_player: player_id: i8 player_name: string x: i16 y: i16 z: i16 yaw: u8 pitch: u8 packet_player_teleport: player_id: i8 x: i16 y: i16 z: i16 yaw: u8 pitch: u8 packet_position_and_orientation_update: player_id: i8 change_in_x: i8 change_in_y: i8 change_in_z: i8 yaw: i8 pitch: i8 packet_position_update: player_id: i8 change_in_x: i8 change_in_y: i8 change_in_z: i8 packet_orientation_update: player_id: i8 yaw: u8 pitch: u8 packet_despawn_player: player_id: i8 packet_message: player_id: i8 message: string packet_disconnect_player: disconnect_reason: string packet_update_user_type: user_type: u8 packet: name: u8 => 0x00: server_identification 0x01: ping 0x02: level_initialize 0x03: level_data_chunk 0x04: level_finalize 0x06: set_block 0x07: spawn_player 0x08: player_teleport 0x09: position_and_orientation_update 0x0a: position_update 0x0b: orientation_update 0x0c: despawn_player 0x0d: message 0x0e: disconnect_player 0x0f: update_user_type params: name ? if server_identification: packet_server_identification if ping: packet_ping if level_initialize: packet_level_initialize if level_data_chunk: packet_level_data_chunk if level_finalize: packet_level_finalize if set_block: packet_set_block if spawn_player: packet_spawn_player if player_teleport: packet_player_teleport if position_and_orientation_update: packet_position_and_orientation_update if position_update: packet_position_update if orientation_update: packet_orientation_update if despawn_player: packet_despawn_player if message: packet_message if disconnect_player: packet_disconnect_player if update_user_type: packet_update_user_type