minecraft-data
Version:
Provide easy access to minecraft data in node.js
139 lines (135 loc) • 3.5 kB
YAML
!version: 0.30c
^types:
u8: native
string: native
i8: native
i16: native
byte_array: native
^toServer.types:
packet_player_identification:
protocol_version: u8
username: string
verification_key: string
unused: i8
packet_set_block:
x: i16
y: i16
z: i16
mode: u8
block_type: u8
packet_position:
player_id: u8
x: i16
y: i16
z: i16
yaw: u8
pitch: u8
packet_message:
unused: u8
message: string
packet:
name: u8 =>
0x00: player_identification
0x05: set_block
0x08: position
0x0d: message
params: name ?
if player_identification: packet_player_identification
if set_block: packet_set_block
if position: packet_position
if message: packet_message
^toClient.types:
packet_server_identification:
protocol_version: u8
server_name: string
server_motd: string
user_type: i8
packet_ping:
# Empty
packet_level_initialize:
# Empty
packet_level_data_chunk:
chunk_data: byte_array
percent_complete: u8
packet_level_finalize:
x_size: i16
y_size: i16
z_size: i16
packet_set_block:
x: i16
y: i16
z: i16
block_type: u8
packet_spawn_player:
player_id: i8
player_name: string
x: i16
y: i16
z: i16
yaw: u8
pitch: u8
packet_player_teleport:
player_id: i8
x: i16
y: i16
z: i16
yaw: u8
pitch: u8
packet_position_and_orientation_update:
player_id: i8
change_in_x: i8
change_in_y: i8
change_in_z: i8
yaw: i8
pitch: i8
packet_position_update:
player_id: i8
change_in_x: i8
change_in_y: i8
change_in_z: i8
packet_orientation_update:
player_id: i8
yaw: u8
pitch: u8
packet_despawn_player:
player_id: i8
packet_message:
player_id: i8
message: string
packet_disconnect_player:
disconnect_reason: string
packet_update_user_type:
user_type: u8
packet:
name: u8 =>
0x00: server_identification
0x01: ping
0x02: level_initialize
0x03: level_data_chunk
0x04: level_finalize
0x06: set_block
0x07: spawn_player
0x08: player_teleport
0x09: position_and_orientation_update
0x0a: position_update
0x0b: orientation_update
0x0c: despawn_player
0x0d: message
0x0e: disconnect_player
0x0f: update_user_type
params: name ?
if server_identification: packet_server_identification
if ping: packet_ping
if level_initialize: packet_level_initialize
if level_data_chunk: packet_level_data_chunk
if level_finalize: packet_level_finalize
if set_block: packet_set_block
if spawn_player: packet_spawn_player
if player_teleport: packet_player_teleport
if position_and_orientation_update: packet_position_and_orientation_update
if position_update: packet_position_update
if orientation_update: packet_orientation_update
if despawn_player: packet_despawn_player
if message: packet_message
if disconnect_player: packet_disconnect_player
if update_user_type: packet_update_user_type