UNPKG

minecraft-bedrock-json-types

Version:

Typescript types for Minecraft Bedrock's add-on json configuration files.

99 lines (98 loc) 2.27 kB
/** * This file was automatically generated by json-schema-to-typescript. * DO NOT MODIFY IT BY HAND. Instead, modify the source JSONSchema file, * and run json-schema-to-typescript to regenerate this file. */ /** * A version that tells minecraft what type of data format can be expected when reading this file. */ type FormatVersion = string; /** * Whenever or not use legacy distance checking. */ type UseLegacyMaxDistance = boolean; /** * The category this sound belongs to, for the user to control the volume on. */ type SoundCategory = ("ambient" | "block" | "music" | "weather" | "ui" | "bucket" | "neutral" | "player" | "hostile" | "record" | "bottle"); /** * UNDOCUMENTED: sounds. */ type Sounds1 = (SoundFilepathSchema | Sounds2); /** * The filepath to the sound, starts with `sounds/'. */ type SoundFilepathSchema = string; /** * UNDOCUMENTED. */ type Is3D = boolean; /** * The pitch of the audio, 1 is nomial. */ type Pitch = number; /** * The volume of the audio, 1 is nomial. */ type Volume = number; /** * If marked true then minecraft will stream the audio. */ type Stream = boolean; /** * UNDOCUMENTED: name. */ type Name = string; /** * UNDOCUMENTED. */ type Weight = number; /** * The collection of sounds minecraft can choice from. */ type Sounds = Sounds1[]; /** * UNDOCUMENTED. */ type MaxDistance = (number | null); /** * UNDOCUMENTED. */ type MinDistance = (number | null); /** * UNDOCUMENTED: use legacy Maximum distance. */ type UseLegacyMaximumDistance = ("true" | "false"); /** * The collection of sound definitions this resourcepack has defined. */ export interface SoundDefinitions { format_version?: FormatVersion; sound_definitions?: SoundDefinitions1; __use_legacy_max_distance?: UseLegacyMaximumDistance; } /** * UNDOCUMENTED: sound definitions. */ interface SoundDefinitions1 { [k: string]: Sound; } interface Sound { __use_legacy_max_distance?: UseLegacyMaxDistance; category?: SoundCategory; sounds: Sounds; max_distance?: MaxDistance; min_distance?: MinDistance; } /** * A collection of sounds to choice from. */ interface Sounds2 { is3D?: Is3D; pitch?: Pitch; volume?: Volume; stream?: Stream; name: Name; weight?: Weight; } export {};