minecraft-bedrock-json-types
Version:
Typescript types for Minecraft Bedrock's add-on json configuration files.
106 lines (105 loc) • 2.4 kB
TypeScript
/**
* This file was automatically generated by json-schema-to-typescript.
* DO NOT MODIFY IT BY HAND. Instead, modify the source JSONSchema file,
* and run json-schema-to-typescript to regenerate this file.
*/
/**
* A version that tells minecraft what type of data format can be expected when reading this file.
*/
type FormatVersion = string;
/**
* The key definition of an animation to play, defined in the entity.
*/
type Animations1 = (AnimationSpecification | AnimationSpecification1);
/**
* A single string that specifies which animation there are.
*/
type AnimationSpecification = string;
/**
* Molang definition.
*/
type Molang = string;
/**
* The animations definition for.
*/
type Animations = Animations1[];
/**
* The event or commands to execute.
*/
type Commands = (Commands1 & Commands2);
type Commands1 = (Event | Command | Molang1);
type Commands2 = string;
/**
* Events, commands or transitions to preform on entry of this state.
*/
type OnEntry = Commands[];
type Commands3 = (Commands1 & Commands2);
/**
* Events, commands or transitions to preform on exit of this state.
*/
type OnExit = Commands3[];
/**
* The transition definition for.
*/
type Transition = Transition1[];
/**
* The state to start with, if not specified state at position 0 in the array is used.
*/
type InitialState = string;
/**
* Animation controller for behaviors.
*/
export interface BehaviorAnimationController {
format_version: FormatVersion;
animation_controllers: AnimationControllers;
}
/**
* The animation controllers schema for.
*/
interface AnimationControllers {
[k: string]: AnimationController;
}
/**
* A single animation controller.
*/
interface AnimationController {
states: States;
initial_state?: InitialState;
}
/**
* The states of this animation controller.
*/
interface States {
[k: string]: AnimationState;
}
/**
* Animation state.
*/
interface AnimationState {
animations?: Animations;
on_entry?: OnEntry;
on_exit?: OnExit;
transitions?: Transition;
}
/**
* A object specification on when to animate.
*/
interface AnimationSpecification1 {
[k: string]: Molang;
}
interface Event {
[k: string]: unknown;
}
interface Command {
[k: string]: unknown;
}
interface Molang1 {
[k: string]: unknown;
}
/**
* A transition to another state.
*/
interface Transition1 {
[k: string]: Molang;
}
export {};