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mind.svg.js

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Display and operate MindMap using SVG in browser

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/** * mind.svg.js * @summary Display and operate MindMap using SVG in browser * @version 0.6.8 * @copyright season studio * @license MIT * @time Tue Jul 07 2020 17:07:29 GMT+0800 (GMT+08:00) */ function createCommonjsModule(fn, module) { return module = { exports: {} }, fn(module, module.exports), module.exports; } var runtime_1 = createCommonjsModule(function (module) { /** * Copyright (c) 2014-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ var runtime = (function (exports) { var Op = Object.prototype; var hasOwn = Op.hasOwnProperty; var undefined$1; // More compressible than void 0. var $Symbol = typeof Symbol === "function" ? Symbol : {}; var iteratorSymbol = $Symbol.iterator || "@@iterator"; var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator"; var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; function wrap(innerFn, outerFn, self, tryLocsList) { // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator. var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator; var generator = Object.create(protoGenerator.prototype); var context = new Context(tryLocsList || []); // The ._invoke method unifies the implementations of the .next, // .throw, and .return methods. generator._invoke = makeInvokeMethod(innerFn, self, context); return generator; } exports.wrap = wrap; // Try/catch helper to minimize deoptimizations. Returns a completion // record like context.tryEntries[i].completion. This interface could // have been (and was previously) designed to take a closure to be // invoked without arguments, but in all the cases we care about we // already have an existing method we want to call, so there's no need // to create a new function object. We can even get away with assuming // the method takes exactly one argument, since that happens to be true // in every case, so we don't have to touch the arguments object. The // only additional allocation required is the completion record, which // has a stable shape and so hopefully should be cheap to allocate. function tryCatch(fn, obj, arg) { try { return { type: "normal", arg: fn.call(obj, arg) }; } catch (err) { return { type: "throw", arg: err }; } } var GenStateSuspendedStart = "suspendedStart"; var GenStateSuspendedYield = "suspendedYield"; var GenStateExecuting = "executing"; var GenStateCompleted = "completed"; // Returning this object from the innerFn has the same effect as // breaking out of the dispatch switch statement. var ContinueSentinel = {}; // Dummy constructor functions that we use as the .constructor and // .constructor.prototype properties for functions that return Generator // objects. For full spec compliance, you may wish to configure your // minifier not to mangle the names of these two functions. function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} // This is a polyfill for %IteratorPrototype% for environments that // don't natively support it. var IteratorPrototype = {}; IteratorPrototype[iteratorSymbol] = function () { return this; }; var getProto = Object.getPrototypeOf; var NativeIteratorPrototype = getProto && getProto(getProto(values([]))); if (NativeIteratorPrototype && NativeIteratorPrototype !== Op && hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) { // This environment has a native %IteratorPrototype%; use it instead // of the polyfill. IteratorPrototype = NativeIteratorPrototype; } var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(IteratorPrototype); GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype; GeneratorFunctionPrototype.constructor = GeneratorFunction; GeneratorFunctionPrototype[toStringTagSymbol] = GeneratorFunction.displayName = "GeneratorFunction"; // Helper for defining the .next, .throw, and .return methods of the // Iterator interface in terms of a single ._invoke method. function defineIteratorMethods(prototype) { ["next", "throw", "return"].forEach(function(method) { prototype[method] = function(arg) { return this._invoke(method, arg); }; }); } exports.isGeneratorFunction = function(genFun) { var ctor = typeof genFun === "function" && genFun.constructor; return ctor ? ctor === GeneratorFunction || // For the native GeneratorFunction constructor, the best we can // do is to check its .name property. (ctor.displayName || ctor.name) === "GeneratorFunction" : false; }; exports.mark = function(genFun) { if (Object.setPrototypeOf) { Object.setPrototypeOf(genFun, GeneratorFunctionPrototype); } else { genFun.__proto__ = GeneratorFunctionPrototype; if (!(toStringTagSymbol in genFun)) { genFun[toStringTagSymbol] = "GeneratorFunction"; } } genFun.prototype = Object.create(Gp); return genFun; }; // Within the body of any async function, `await x` is transformed to // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test // `hasOwn.call(value, "__await")` to determine if the yielded value is // meant to be awaited. exports.awrap = function(arg) { return { __await: arg }; }; function AsyncIterator(generator, PromiseImpl) { function invoke(method, arg, resolve, reject) { var record = tryCatch(generator[method], generator, arg); if (record.type === "throw") { reject(record.arg); } else { var result = record.arg; var value = result.value; if (value && typeof value === "object" && hasOwn.call(value, "__await")) { return PromiseImpl.resolve(value.__await).then(function(value) { invoke("next", value, resolve, reject); }, function(err) { invoke("throw", err, resolve, reject); }); } return PromiseImpl.resolve(value).then(function(unwrapped) { // When a yielded Promise is resolved, its final value becomes // the .value of the Promise<{value,done}> result for the // current iteration. result.value = unwrapped; resolve(result); }, function(error) { // If a rejected Promise was yielded, throw the rejection back // into the async generator function so it can be handled there. return invoke("throw", error, resolve, reject); }); } } var previousPromise; function enqueue(method, arg) { function callInvokeWithMethodAndArg() { return new PromiseImpl(function(resolve, reject) { invoke(method, arg, resolve, reject); }); } return previousPromise = // If enqueue has been called before, then we want to wait until // all previous Promises have been resolved before calling invoke, // so that results are always delivered in the correct order. If // enqueue has not been called before, then it is important to // call invoke immediately, without waiting on a callback to fire, // so that the async generator function has the opportunity to do // any necessary setup in a predictable way. This predictability // is why the Promise constructor synchronously invokes its // executor callback, and why async functions synchronously // execute code before the first await. Since we implement simple // async functions in terms of async generators, it is especially // important to get this right, even though it requires care. previousPromise ? previousPromise.then( callInvokeWithMethodAndArg, // Avoid propagating failures to Promises returned by later // invocations of the iterator. callInvokeWithMethodAndArg ) : callInvokeWithMethodAndArg(); } // Define the unified helper method that is used to implement .next, // .throw, and .return (see defineIteratorMethods). this._invoke = enqueue; } defineIteratorMethods(AsyncIterator.prototype); AsyncIterator.prototype[asyncIteratorSymbol] = function () { return this; }; exports.AsyncIterator = AsyncIterator; // Note that simple async functions are implemented on top of // AsyncIterator objects; they just return a Promise for the value of // the final result produced by the iterator. exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) { if (PromiseImpl === void 0) PromiseImpl = Promise; var iter = new AsyncIterator( wrap(innerFn, outerFn, self, tryLocsList), PromiseImpl ); return exports.isGeneratorFunction(outerFn) ? iter // If outerFn is a generator, return the full iterator. : iter.next().then(function(result) { return result.done ? result.value : iter.next(); }); }; function makeInvokeMethod(innerFn, self, context) { var state = GenStateSuspendedStart; return function invoke(method, arg) { if (state === GenStateExecuting) { throw new Error("Generator is already running"); } if (state === GenStateCompleted) { if (method === "throw") { throw arg; } // Be forgiving, per 25.3.3.3.3 of the spec: // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume return doneResult(); } context.method = method; context.arg = arg; while (true) { var delegate = context.delegate; if (delegate) { var delegateResult = maybeInvokeDelegate(delegate, context); if (delegateResult) { if (delegateResult === ContinueSentinel) continue; return delegateResult; } } if (context.method === "next") { // Setting context._sent for legacy support of Babel's // function.sent implementation. context.sent = context._sent = context.arg; } else if (context.method === "throw") { if (state === GenStateSuspendedStart) { state = GenStateCompleted; throw context.arg; } context.dispatchException(context.arg); } else if (context.method === "return") { context.abrupt("return", context.arg); } state = GenStateExecuting; var record = tryCatch(innerFn, self, context); if (record.type === "normal") { // If an exception is thrown from innerFn, we leave state === // GenStateExecuting and loop back for another invocation. state = context.done ? GenStateCompleted : GenStateSuspendedYield; if (record.arg === ContinueSentinel) { continue; } return { value: record.arg, done: context.done }; } else if (record.type === "throw") { state = GenStateCompleted; // Dispatch the exception by looping back around to the // context.dispatchException(context.arg) call above. context.method = "throw"; context.arg = record.arg; } } }; } // Call delegate.iterator[context.method](context.arg) and handle the // result, either by returning a { value, done } result from the // delegate iterator, or by modifying context.method and context.arg, // setting context.delegate to null, and returning the ContinueSentinel. function maybeInvokeDelegate(delegate, context) { var method = delegate.iterator[context.method]; if (method === undefined$1) { // A .throw or .return when the delegate iterator has no .throw // method always terminates the yield* loop. context.delegate = null; if (context.method === "throw") { // Note: ["return"] must be used for ES3 parsing compatibility. if (delegate.iterator["return"]) { // If the delegate iterator has a return method, give it a // chance to clean up. context.method = "return"; context.arg = undefined$1; maybeInvokeDelegate(delegate, context); if (context.method === "throw") { // If maybeInvokeDelegate(context) changed context.method from // "return" to "throw", let that override the TypeError below. return ContinueSentinel; } } context.method = "throw"; context.arg = new TypeError( "The iterator does not provide a 'throw' method"); } return ContinueSentinel; } var record = tryCatch(method, delegate.iterator, context.arg); if (record.type === "throw") { context.method = "throw"; context.arg = record.arg; context.delegate = null; return ContinueSentinel; } var info = record.arg; if (! info) { context.method = "throw"; context.arg = new TypeError("iterator result is not an object"); context.delegate = null; return ContinueSentinel; } if (info.done) { // Assign the result of the finished delegate to the temporary // variable specified by delegate.resultName (see delegateYield). context[delegate.resultName] = info.value; // Resume execution at the desired location (see delegateYield). context.next = delegate.nextLoc; // If context.method was "throw" but the delegate handled the // exception, let the outer generator proceed normally. If // context.method was "next", forget context.arg since it has been // "consumed" by the delegate iterator. If context.method was // "return", allow the original .return call to continue in the // outer generator. if (context.method !== "return") { context.method = "next"; context.arg = undefined$1; } } else { // Re-yield the result returned by the delegate method. return info; } // The delegate iterator is finished, so forget it and continue with // the outer generator. context.delegate = null; return ContinueSentinel; } // Define Generator.prototype.{next,throw,return} in terms of the // unified ._invoke helper method. defineIteratorMethods(Gp); Gp[toStringTagSymbol] = "Generator"; // A Generator should always return itself as the iterator object when the // @@iterator function is called on it. Some browsers' implementations of the // iterator prototype chain incorrectly implement this, causing the Generator // object to not be returned from this call. This ensures that doesn't happen. // See https://github.com/facebook/regenerator/issues/274 for more details. Gp[iteratorSymbol] = function() { return this; }; Gp.toString = function() { return "[object Generator]"; }; function pushTryEntry(locs) { var entry = { tryLoc: locs[0] }; if (1 in locs) { entry.catchLoc = locs[1]; } if (2 in locs) { entry.finallyLoc = locs[2]; entry.afterLoc = locs[3]; } this.tryEntries.push(entry); } function resetTryEntry(entry) { var record = entry.completion || {}; record.type = "normal"; delete record.arg; entry.completion = record; } function Context(tryLocsList) { // The root entry object (effectively a try statement without a catch // or a finally block) gives us a place to store values thrown from // locations where there is no enclosing try statement. this.tryEntries = [{ tryLoc: "root" }]; tryLocsList.forEach(pushTryEntry, this); this.reset(true); } exports.keys = function(object) { var keys = []; for (var key in object) { keys.push(key); } keys.reverse(); // Rather than returning an object with a next method, we keep // things simple and return the next function itself. return function next() { while (keys.length) { var key = keys.pop(); if (key in object) { next.value = key; next.done = false; return next; } } // To avoid creating an additional object, we just hang the .value // and .done properties off the next function object itself. This // also ensures that the minifier will not anonymize the function. next.done = true; return next; }; }; function values(iterable) { if (iterable) { var iteratorMethod = iterable[iteratorSymbol]; if (iteratorMethod) { return iteratorMethod.call(iterable); } if (typeof iterable.next === "function") { return iterable; } if (!isNaN(iterable.length)) { var i = -1, next = function next() { while (++i < iterable.length) { if (hasOwn.call(iterable, i)) { next.value = iterable[i]; next.done = false; return next; } } next.value = undefined$1; next.done = true; return next; }; return next.next = next; } } // Return an iterator with no values. return { next: doneResult }; } exports.values = values; function doneResult() { return { value: undefined$1, done: true }; } Context.prototype = { constructor: Context, reset: function(skipTempReset) { this.prev = 0; this.next = 0; // Resetting context._sent for legacy support of Babel's // function.sent implementation. this.sent = this._sent = undefined$1; this.done = false; this.delegate = null; this.method = "next"; this.arg = undefined$1; this.tryEntries.forEach(resetTryEntry); if (!skipTempReset) { for (var name in this) { // Not sure about the optimal order of these conditions: if (name.charAt(0) === "t" && hasOwn.call(this, name) && !isNaN(+name.slice(1))) { this[name] = undefined$1; } } } }, stop: function() { this.done = true; var rootEntry = this.tryEntries[0]; var rootRecord = rootEntry.completion; if (rootRecord.type === "throw") { throw rootRecord.arg; } return this.rval; }, dispatchException: function(exception) { if (this.done) { throw exception; } var context = this; function handle(loc, caught) { record.type = "throw"; record.arg = exception; context.next = loc; if (caught) { // If the dispatched exception was caught by a catch block, // then let that catch block handle the exception normally. context.method = "next"; context.arg = undefined$1; } return !! caught; } for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; var record = entry.completion; if (entry.tryLoc === "root") { // Exception thrown outside of any try block that could handle // it, so set the completion value of the entire function to // throw the exception. return handle("end"); } if (entry.tryLoc <= this.prev) { var hasCatch = hasOwn.call(entry, "catchLoc"); var hasFinally = hasOwn.call(entry, "finallyLoc"); if (hasCatch && hasFinally) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } else if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else if (hasCatch) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } } else if (hasFinally) { if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else { throw new Error("try statement without catch or finally"); } } } }, abrupt: function(type, arg) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc <= this.prev && hasOwn.call(entry, "finallyLoc") && this.prev < entry.finallyLoc) { var finallyEntry = entry; break; } } if (finallyEntry && (type === "break" || type === "continue") && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc) { // Ignore the finally entry if control is not jumping to a // location outside the try/catch block. finallyEntry = null; } var record = finallyEntry ? finallyEntry.completion : {}; record.type = type; record.arg = arg; if (finallyEntry) { this.method = "next"; this.next = finallyEntry.finallyLoc; return ContinueSentinel; } return this.complete(record); }, complete: function(record, afterLoc) { if (record.type === "throw") { throw record.arg; } if (record.type === "break" || record.type === "continue") { this.next = record.arg; } else if (record.type === "return") { this.rval = this.arg = record.arg; this.method = "return"; this.next = "end"; } else if (record.type === "normal" && afterLoc) { this.next = afterLoc; } return ContinueSentinel; }, finish: function(finallyLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.finallyLoc === finallyLoc) { this.complete(entry.completion, entry.afterLoc); resetTryEntry(entry); return ContinueSentinel; } } }, "catch": function(tryLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc === tryLoc) { var record = entry.completion; if (record.type === "throw") { var thrown = record.arg; resetTryEntry(entry); } return thrown; } } // The context.catch method must only be called with a location // argument that corresponds to a known catch block. throw new Error("illegal catch attempt"); }, delegateYield: function(iterable, resultName, nextLoc) { this.delegate = { iterator: values(iterable), resultName: resultName, nextLoc: nextLoc }; if (this.method === "next") { // Deliberately forget the last sent value so that we don't // accidentally pass it on to the delegate. this.arg = undefined$1; } return ContinueSentinel; } }; // Regardless of whether this script is executing as a CommonJS module // or not, return the runtime object so that we can declare the variable // regeneratorRuntime in the outer scope, which allows this module to be // injected easily by `bin/regenerator --include-runtime script.js`. return exports; }( // If this script is executing as a CommonJS module, use module.exports // as the regeneratorRuntime namespace. Otherwise create a new empty // object. Either way, the resulting object will be used to initialize // the regeneratorRuntime variable at the top of this file. module.exports )); try { regeneratorRuntime = runtime; } catch (accidentalStrictMode) { // This module should not be running in strict mode, so the above // assignment should always work unless something is misconfigured. Just // in case runtime.js accidentally runs in strict mode, we can escape // strict mode using a global Function call. This could conceivably fail // if a Content Security Policy forbids using Function, but in that case // the proper solution is to fix the accidental strict mode problem. If // you've misconfigured your bundler to force strict mode and applied a // CSP to forbid Function, and you're not willing to fix either of those // problems, please detail your unique predicament in a GitHub issue. Function("r", "regeneratorRuntime = r")(runtime); } }); var regenerator = runtime_1; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } function _createForOfIteratorHelper(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } /** * 定义常用名称空间常量 */ var NS = { SVG: "http://www.w3.org/2000/svg", XLINK: "http://www.w3.org/1999/xlink" }; /** * 将名称转化为属性数据名称 * @param {*} _name */ function namedData(_name) { return "data-".concat(_name); } /** * 检查参数是不是一个DOM节点 * @param {*} _node */ function isNode(_node) { return _node instanceof window.Node || _node instanceof window.HTMLElement; } /** * 获取CSS的数值部分 * @param {*} _value */ function cssNumber(_value) { return Number((typeof _value === "string" ? _value : String(_value)).replace(/\D+/, "")); } /** * 封装Node操作的类 */ var ENodeClass = /*#__PURE__*/function () { function ENodeClass(_tagOrNode, _ns) { _classCallCheck(this, ENodeClass); var node = this.node = isNode(_tagOrNode) ? _tagOrNode : _ns ? document.createElementNS(_ns, _tagOrNode) : document.createElement(_tagOrNode); this.matches = (node.matches || node.matchesSelector || node.msMatchesSelector || node.mozMatchesSelector || node.webkitMatchesSelector || node.oMatchesSelector).bind(node); this.dispatchEvent = node.dispatchEvent.bind(node); } /** * 将一个现成节点和ENode封装关联 * @param {*} _node */ _createClass(ENodeClass, [{ key: "getRelativeRect", /** * 获取相对于另一个节点的当前节点空间矩形 * @param {*} _node 如果不给该参数,则直接给出当前节点针对自身的空间矩形 */ value: function getRelativeRect(_node) { var box = this.globalRect; var relNode = ENodeClass.attach(_node); if (relNode) { if (relNode.isSVG) { var matrix = relNode.node.getScreenCTM().inverse(); var retMatrix = matrix.translate(box.x, box.y); box.x = retMatrix.e; box.y = retMatrix.f; if (this.isSVG) { var originRect = this.rect; box.width = originRect.width; box.height = originRect.height; } } else { var relGlobalRect = relNode.globalRect; box.x -= relGlobalRect.x - relNode.node.clientLeft; box.y -= relGlobalRect.y - relNode.node.clientTop; } } return box; } /** * 设置纯HTML元素的STYLE中的大小 * @param {*} _width 宽度 * @param {*} _height 高度 */ }, { key: "setSizeInStyle", value: function setSizeInStyle(_width, _height) { var css = window.getComputedStyle ? window.getComputedStyle(this.node) : undefined; if (css) { _width -= cssNumber(css.paddingLeft) + cssNumber(css.paddingRight) + cssNumber(css.borderLeftWidth) + cssNumber(css.borderRightWidth); _height -= cssNumber(css.paddingTop) + cssNumber(css.paddingBottom) + cssNumber(css.borderTopWidth) + cssNumber(css.borderBottomWidth); } this.node.style.width = "".concat(_width, "px"); this.node.style.height = "".concat(_height, "px"); } /** * 将屏幕上的坐标转化为相对元素的坐标 * @param {*} _x * @param {*} _y */ }, { key: "translatePoint", value: function translatePoint(_x, _y) { if (this.isSVG) { var matrix = this.node.getScreenCTM().inverse(); var _matrix$translate = matrix.translate(_x, _y), x = _matrix$translate.e, y = _matrix$translate.f; return { x: x, y: y }; } else { var rect = this.globalRect; return { x: _x - rect.x, y: _y - rect.y }; } } /** * 获取或设置属性,传入null为参数值,则说明删除属性 * @param {*} _idOrMap 属性名,或者属性名和属性值构成的对象,或者属性名构成的数组 * @param {*} _value 属性值,如果第一参数为属性名,且不传入该参数,则获取属性; * 如果第一参数为属性名列表,则或略该参数直接批量获取属性; * 如果第一参数为属性名和属性值构成的对象,则忽略该参数 */ }, { key: "attr", value: function attr(_idOrMap, _value) { var node = this.node; if (typeof _idOrMap === "string") { // 只操作单个属性的处理 if (_value === undefined) { return node.getAttribute(_idOrMap); } else if (_value === null) { node.removeAttribute(_idOrMap); } else { node.setAttribute(_idOrMap, _value); } } else if (_idOrMap instanceof Array) { // 批量获取属性 var valueList = {}; var _iterator = _createForOfIteratorHelper(_idOrMap), _step; try { for (_iterator.s(); !(_step = _iterator.n()).done;) { var item = _step.value; valueList[item] = node.getAttribute(item); } } catch (err) { _iterator.e(err); } finally { _iterator.f(); } return valueList; } else { // 传入的是一个映射表 for (var name in _idOrMap) { var value = _idOrMap[name]; value === null ? node.removeAttribute(name) : node.setAttribute(name, value); } } return this; } /** * 获取或设置风格,传入null为参数值,则说明删除风格 * @param {*} _idOrMap 风格名,或者风格名和风格值构成的对象,或者风格名构成的数组 * @param {*} _value 风格值,如果第一参数为风格名,且不传入该参数,则获取风格; * 如果第一参数为风格名列表,则或略该参数直接批量获取风格; * 如果第一参数为风格名和风格值构成的对象,则忽略该参数 */ }, { key: "style", value: function style(_idOrMap, _value) { var styleList = this.node.style; if (typeof _idOrMap === "string") { // 只操作单个风格的处理 if (_value === undefined) { return styleList[_idOrMap]; } else { styleList[_idOrMap] = _value; } } else if (_idOrMap instanceof Array) { // 批量获取属性 var valueList = {}; var _iterator2 = _createForOfIteratorHelper(_idOrMap), _step2; try { for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) { var item = _step2.value; valueList[item] = styleList[item]; } } catch (err) { _iterator2.e(err); } finally { _iterator2.f(); } return valueList; } else { // 传入的是一个映射表 for (var name in _idOrMap) { var value = _idOrMap[name]; styleList[name] = value; } } return this; } /** * 获取或设置扩展数据,传入null为参数值,则说明删除扩展数据 * @param {*} _idOrMap 数据名,或者数据名和数据值构成的对象,或者数据名构成的数组 * @param {*} _value 数据值,如果第一参数为数据名,且不传入该参数,则获取数据; * 如果第一参数为数据名列表,则或略该参数直接批量获取数据; * 如果第一参数为数据名和数据值构成的对象,则忽略该参数 */ }, { key: "data", value: function data(_idOrMap, _value) { var node = this.node; if (typeof _idOrMap === "string") { // 只操作单个属性的处理 if (_value === undefined) { return JSON.parse(node.getAttribute(namedData(_idOrMap))); } else if (_value === null) { node.removeAttribute(namedData(_idOrMap)); } else { node.setAttribute(namedData(_idOrMap), JSON.stringify(_value)); } } else if (_idOrMap instanceof Array) { // 批量获取属性 var valueList = {}; var _iterator3 = _createForOfIteratorHelper(_idOrMap), _step3; try { for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) { var item = _step3.value; valueList[item] = JSON.parse(node.getAttribute(namedData(item))); } } catch (err) { _iterator3.e(err); } finally { _iterator3.f(); } return valueList; } else { // 传入的是一个映射表 for (var name in _idOrMap) { var value = _idOrMap[name]; value === null ? node.removeAttribute(namedData(name)) : node.setAttribute(namedData(name), JSON.stringify(value)); } } return this; } /** * 检查对象是否具有某个风格类 * @param {*} _name */ }, { key: "hasClass", value: function hasClass(_name) { return this.matches(".".concat(_name)); } /** * 添加对象某个风格类 * @param {*} _name */ }, { key: "addClass", value: function addClass(_name) { var classList = this.node.classList; if (classList) { classList.add(_name); } else { var classStr = this.attr("class"); classList = classStr ? classStr.split(/\s+/) : []; if (classList.indexOf(_name) < 0) { this.attr("class", "".concat(classStr, " ").concat(_name)); } } return this; } /** * 移除对象某个风格类 * @param {*} _name */ }, { key: "removeClass", value: function removeClass(_name) { var classList = this.node.classList; if (classList) { classList.remove(_name); } else { var classStr = this.attr("class"); classList = classStr ? classStr.split(/\s+/) : []; var idx = classList.indexOf(_name); if (idx >= 0) { classList[idx] = ""; this.attr("class", classList.join(" ")); } } return this; } /** * 获取风格类型列表 */ }, { key: "parent", /** * 查找父节点 * @param {*} _selector */ value: function parent(_selector) { var parentENode; var element = this.node; while (element = element.parentElement) { parentENode = ENodeClass.attach(element); if (!_selector) { break; } else if (parentENode.matches(_selector)) { break; } } return parentENode; } /** * 查找根节点 */ }, { key: "firstDescendant", /** * 获取符合选择描述的第一个后代 * @param {*} _selector */ value: function firstDescendant(_selector) { _selector = _selector || "*"; var node = this.node.querySelector(_selector); return node ? ENodeClass.attach(node) : undefined; } /** * 获取所有满足选择描述的后代数组 * @param {*} _selector */ }, { key: "descendant", value: function descendant(_selector) { _selector = _selector || "*"; var elmList = this.node.querySelectorAll(_selector); var list = []; var _iterator4 = _createForOfIteratorHelper(elmList), _step4; try { for (_iterator4.s(); !(_step4 = _iterator4.n()).done;) { var item = _step4.value; var node = ENodeClass.attach(item); if (node.matches(_selector)) { list.push(node); } } } catch (err) { _iterator4.e(err); } finally { _iterator4.f(); } return list; } /** * 获取所有满足选择描述的后代的迭代器 * @param {*} _selector */ }, { key: "getDescandant", value: /*#__PURE__*/regenerator.mark(function getDescandant(_selector) { var elmList, _iterator5, _step5, item, node; return regenerator.wrap(function getDescandant$(_context) { while (1) { switch (_context.prev = _context.next) { case 0: _selector = _selector || "*"; elmList = this.node.querySelectorAll(_selector); _iterator5 = _createForOfIteratorHelper(elmList); _context.prev = 3; _iterator5.s(); case 5: if ((_step5 = _iterator5.n()).done) { _context.next = 13; break; } item = _step5.value; node = ENodeClass.attach(item); if (!node.matches(_selector)) { _context.next = 11; break; } _context.next = 11; return node; case 11: _context.next = 5; break; case 13: _context.next = 18; break; case 15: _context.prev = 15; _context.t0 = _context["catch"](3); _iterator5.e(_context.t0); case 18: _context.prev = 18; _iterator5.f(); return _context.finish(18); case 21: case "end": return _context.stop(); } } }, getDescandant, this, [[3, 15, 18, 21]]); }) /** * 获取符合第一个选择描述的子代 * @param {*} _selector */ }, { key: "firstChild", value: function firstChild(_selector) { if (_selector) { var childNode; var _iterator6 = _createForOfIteratorHelper(this.node.children), _step6; try { for (_iterator6.s(); !(_step6 = _iterator6.n()).done;) { var item = _step6.value; var node = ENodeClass.attach(item); if (node.matches(_selector)) { childNode = node; break; } } } catch (err) { _iterator6.e(err); } finally { _iterator6.f(); } return childNode; } else { return ENodeClass.attach(this.node.firstElementChild); } } /** * 获取满足选择描述的子代数组 * @param {*} _selector */ }, { key: "children", value: function children(_selector) { var elmList = this.node.children; var list = []; var _iterator7 = _createForOfIteratorHelper(elmList), _step7; try { for (_iterator7.s(); !(_step7 = _iterator7.n()).done;) { var item = _step7.value; var node = ENodeClass.attach(item); if (!_selector || node.matches(_selector)) { list.push(node); } } } catch (err) { _iterator7.e(err); } finally { _iterator7.f(); } return list; } /** * 获取满足选择描述的子代迭代器 * @param {*} _selector */ }, { key: "getChildren", value: /*#__PURE__*/regenerator.mark(function getChildren(_selector) { var elmList, _iterator8, _step8, item, node; return regenerator.wrap(function getChildren$(_context2) { while (1) { switch (_context2.prev = _context2.next) { case 0: elmList = this.node.children; _iterator8 = _createForOfIteratorHelper(elmList); _context2.prev = 2; _iterator8.s(); case 4: if ((_step8 = _iterator8.n()).done) { _context2.next = 12; break; } item = _step8.value; node = ENodeClass.attach(item); if (!(!_selector || node.matches(_selector))) { _context2.next = 10; break; } _context2.next = 10; return node; case 10: _context2.next = 4; break; case 12: _context2.next = 17; break; case 14: _context2.prev = 14; _context2.t0 = _context2["catch"](2); _iterator8.e(_context2.t0); case 17: _context2.prev = 17; _iterator8.f(); return _context2.finish(17); case 20: case "end": return _context2.stop(); } } }, getChildren, this, [[2, 14, 17, 20]]); }) /** * 加入为一个父元素的最后一个子项 * @param {*} _parent */ }, { key: "appendTo", value: function appendTo(_parent) { var parentNode = isNode(_parent) ? _parent : isENode(_parent) ? _parent.node : null; if (parentNode) { this.node.remove(); parentNode.appendChild(this.node); } return this; } /** * 加入为一个父元素的第一个子项 * @param {*} _parent */ }, { key: "insertToTop", value: function insertToTop(_parent) { var parentNode = isNode(_parent) ? _parent : isENode(_parent) ? _parent.node : null; if (parentNode) { this.node.remove(); parentNode.insertBefore(this.node, parentNode.firstElementChild); } return this; } /** * 插入到某个元素的后面去 * @param {*} _sibling */ }, { key: "insertAfter", value: function insertAfter(_sibling) { var siblingNode = ENodeClass.attach(_sibling); if (siblingNode) { var parentNode = siblingNode.parent(); if (parentNode) { this.node.remove(); var nextSibling = siblingNode.node.nextSibling; nextSibling ? parentNode.node.insertBefore(this.node, nextSibling) : parentNode.node.appendChild(this.node); } } return this; } /** * 插入到某个元素的前面去 * @param {*} _sibling */ }, { key: "insertBefore", value: function insertBefore(_sibling) { var siblingNode = ENodeClass.attach(_sibling); if (siblingNode) { var parentNode = siblingNode.parent(); if (parentNode) { this.node.remove(); parentNode.node.insertBefore(this.node, siblingNode.node); } } return this; } /** * 移除当前元素 */ }, { key: "remove", value: function remove() { this.node.remove(); return this; } /** * 转换点的坐标 * @param {*} _point * @param {*} _toOuter */ }, { key: "convertPoint", value: function convertPoint(_point, _toOuter) { var x = _point ? _point.x || 0 : 0; var y = _point ? _point.y || 0 : 0; if (_toOuter) { x += this.node.offsetLeft; y += this.node.offsetTop; } else { x -= this.node.offsetLeft; y -= this.node.offsetTop; } return { x: x, y: y }; } /** * 添加事件监听 * @param {*} _event * @param {*} _fn * @param {*} _opt */ }, { key: "on", value: function on(_event, _fn, _opt) { this.node.addEventListener(_event, _fn, _opt); return this; } /** * 移除事件监听 * @param {*} _event * @param {*} _fn * @param {*} _opt */ }, { key: "off", value: function off(_event, _fn, _opt) { this.node.removeEventListener(_event, _fn, _opt); return this; } /** * 判断两个节点对象是否相同 * @param {*} _other */ }, { key: "isSame", value: function isSame(_other) { return this.node.isSameNode(isENode(_other) ? _other.node : _other); } /** * 创建一个子元素,并追加到最后 * @param {*} _tag * @param {*} _ns */ }, { key: "createChild", value: function createChild(_tag, _ns) { var child = new ENodeClass(_tag, _ns); child && child.appendTo(this); return child; } /** * 创建一个SVG的子元素,并追加到最后 * @param {*} _tag */ }, { key: "createSVGChild", value: function createSVGChild(_tag) { return this.isSVG ? this.createChild(_tag, NS.SVG) : SVG().appendTo(this); } /** * 删除所有成员 */ }, { key: "clearChildren", value: function clearChildren() { this.node.innerHTML = ""; return this; } }, { key: "id", /** * 获取ID */ get: function get() { var value = this.node.getAttribute("id"); return value || ""; } /** * 设置ID */ , set: function set(_value) { this.node.setAttribute("id", _value); } /** * 获取标签名 */ }, { key: "tagName", get: function get() { return this.node.tagName.toLowerCase(); } /** * 获取风格类 */ }, { key: "class", get: function get() { var value = this.node.getAttribute("class"); return value || ""; } /** * 设置风格类 */ , set: function set(_value) { this.node.setAttribute("class", _value); } /** * 检查是否是SVG的成员元素 */ }, { key: "isSVG", get: function get() { return this.node instanceof SVGElement; } /** * 获取文本内容 */ }, { key: "text", get: function get() { return this.node.textContent || ""; } /** * 设置文本内容 */ , set: function set(_value) { if (this.isSVG) { this.node.innerHTML = ""; this.node.appendChild(document.createTextNode(_value)); } else { this.node.innerText = _value; } } /** * 元素的y坐标 */ }, { key: "top", get: function get() { if (this.isSVG) { return this.node.getBBox().y; } else { return this.node.offsetTop; } } /** * 元素的x坐标 */ }, { key: "left", get: function get() { if (this.isSVG) { return this.node.getBBox().x; } else { return this.node.offsetLeft; } } /** * 元素的宽度信息 */ }, { key: "width", get: function get() { if (this.isSVG) { return this.node.getBBox().width; } else { return this.node.offsetWidth; } } /** * 元素的高度信息 */ }, { key: "height", get: function get() { if (this.isSVG) { return this.node.getBBox().height; } else { return this.node.offsetHeight; } } /** * 获取当前节点相对于自身已定位坐标系的矩形 */ }, { key: "rect", get: function get() { var node = this.node; return this.isSVG ? node.getBBox() : { x: node.offsetLeft, y: node.offsetTop, width: node.offsetWidth, height: node.offsetHeight }; } /** * 获取元素内部的矩形空间 */ }, { key: "clientRect", get: function get() { var node = this.node; return this.isSVG ? node.getBBox() : { x: node.clientLeft, y: node.clientTop, width: node.clientWidth, height: node.clientHeight }; } /** * 获取当前节点相对于全局的空间矩形 */ }, { key: "globalRect", get: function get() { return this.node.getBoundingClientRect(); } /** * 获取当前节点相对于父元素的空间矩形 */ }, { key: "offsetRect", get: function get() { var node = this.node; var box = this.isSVG ? node.getBoundingClientRect() : { x: node.offsetLeft, y: node.offsetTop, width: node.offsetWidth, height: node.offsetHeight }; return box; } }, { key: "classList", get: function get() { var classStr = this.attr("class"); return classStr ? classStr.split(/\s+/) : []; } }, { key: "root", get: function get() { return this.isSVG ? ENodeClass.attach(this.node.ownerSVGElement || this.parent("body")) : this.parent("body"); } }], [{ key: "attach", value: function attach(_node) { return isNode(_node) ? new ENodeClass(_node) : isENode(_node) ? _node : _node ? ENodeClass.attach(document.querySelector(_node)) : undefined; } }]); return ENodeClass; }(); /** * 获取或创建一个ENode对象,如果不传入参数则返回ENodeClass类 * @param {*} _node * @param {*} _ns */ function ENode(_node, _ns) { return arguments.length <= 0 ? ENodeClass : new ENodeClass(_node, _ns); } /** * 创建一个SVG的ENode对象 */ function SVG() { var svg = new ENodeClass("svg", NS.SVG); return svg.attr({ xmlns: NS.SVG, "xmlns:xlink": NS.XLINK, version: "1.1" }); } /** * 检查参数是不是一个ENode封装 * @param {*} _n