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migalib

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MIGAlib - MInimal GAme LIBrary

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export interface IWebGLRenderer { g: WebGLRenderingContext; c: HTMLCanvasElement; col: number; bkg: (r: number, g: number, b: number) => void; cls: () => void; img: (texture: WebGLTexture, x: number, y: number, w: number, h: number, r: number, tx: number, ty: number, sx: number, sy: number, u0: number, v0: number, u1: number, v1: number) => void; flush: () => void; } interface IMigalibTexture { width: number; height: number; scale: number; } export declare type MigalibTexture = WebGLTexture & IMigalibTexture; declare class RendererFactorySingleton { private compileShader; private createShaderProgram; private createBuffer; createTexture(gl: WebGLRenderingContext, image: HTMLImageElement, width: number, height: number, scale?: number): MigalibTexture; createWebGLRenderer(canvas: HTMLCanvasElement, textureBleedingFix?: number): IWebGLRenderer; } export declare const RendererFactory: RendererFactorySingleton; export {};