migalib
Version:
MIGAlib - MInimal GAme LIBrary
25 lines (24 loc) • 990 B
TypeScript
export interface IWebGLRenderer {
g: WebGLRenderingContext;
c: HTMLCanvasElement;
col: number;
bkg: (r: number, g: number, b: number) => void;
cls: () => void;
img: (texture: WebGLTexture, x: number, y: number, w: number, h: number, r: number, tx: number, ty: number, sx: number, sy: number, u0: number, v0: number, u1: number, v1: number) => void;
flush: () => void;
}
interface IMigalibTexture {
width: number;
height: number;
scale: number;
}
export declare type MigalibTexture = WebGLTexture & IMigalibTexture;
declare class RendererFactorySingleton {
private compileShader;
private createShaderProgram;
private createBuffer;
createTexture(gl: WebGLRenderingContext, image: HTMLImageElement, width: number, height: number, scale?: number): MigalibTexture;
createWebGLRenderer(canvas: HTMLCanvasElement, textureBleedingFix?: number): IWebGLRenderer;
}
export declare const RendererFactory: RendererFactorySingleton;
export {};