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migalib

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MIGAlib - MInimal GAme LIBrary

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import { Key } from "ts-keycode-enum"; import { IMigalibOptions } from "./migaliboptions.interface"; import { TextureRegion } from "./textureregion"; export declare const Migalib: { init: (update: () => void, render: () => void, options?: IMigalibOptions) => void; start: () => Promise<void>; stop: () => void; setFpsLimit: (fpsLimit: number) => void; getFpsLimit: () => number; loadSound: (name: string, src: string) => Promise<void>; playSound: (name: string, options?: { loop?: boolean; volume?: number; }) => void; setSoundRate: (name: string, rate: number) => void; stopSound: (name: string) => void; loadTexture: (name: string, imageSrc: string, scale?: number) => Promise<void>; setBackgroundColor: (r: number, g: number, b: number) => void; drawBegin: () => void; drawEnd: () => void; draw: (textureRegion: TextureRegion, x: number, y: number, options?: { width?: number; height?: number; scaleX?: number; scaleY?: number; rotation?: number; originX?: number; originY?: number; }) => void; setTintColor: (tintColor: number) => void; getDeltaTime: () => number; getRenderDeltaTime: () => number; getTimeSinceStart: () => number; getDisplayWidth: () => number; getDisplayHeight: () => number; keyboard: { isPressed: (key: Key) => boolean; resetKey: (key: Key) => void; }; mouse: { getMouseX: () => number; getMouseY: () => number; isLeftMouseButtonPressed: () => boolean; isRightMouseButtonPressed: () => boolean; isMiddleMouseButtonPressed: () => boolean; resetRightMouseButton: () => void; resetLeftMouseButton: () => void; resetMiddleMouseButton: () => void; isScrollUp: () => boolean; isScrollDown: () => boolean; }; math: { interpolate: (num: number) => number; intersects: (x1: number, y1: number, width1: number, height1: number, x2: number, y2: number, width2: number, height2: number) => boolean; rectContainsPoint: (x1: number, y1: number, width1: number, height1: number, pointX: number, pointY: number) => boolean; calculateRotationToPoint: (sourceX: number, sourceY: number, destinationX: number, destinationY: number) => number; lerp: (a: number, b: number, t: number, transform?: (num: number) => number) => number; easeIn: (t: number) => number; easeOut: (t: number) => number; easeInOut: (t: number) => number; lerpPingPong: (a: number, b: number, t: number, transform?: (num: number) => number) => number; }; getWebGLColor: (originalHex: number, alphaChannel?: number) => number; Key: typeof Key; TextureRegion: typeof TextureRegion; };