migalib
Version:
MIGAlib - MInimal GAme LIBrary
67 lines (66 loc) • 2.83 kB
TypeScript
import { Key } from "ts-keycode-enum";
import { IMigalibOptions } from "./migaliboptions.interface";
import { TextureRegion } from "./textureregion";
export declare const Migalib: {
init: (update: () => void, render: () => void, options?: IMigalibOptions) => void;
start: () => Promise<void>;
stop: () => void;
setFpsLimit: (fpsLimit: number) => void;
getFpsLimit: () => number;
loadSound: (name: string, src: string) => Promise<void>;
playSound: (name: string, options?: {
loop?: boolean;
volume?: number;
}) => void;
setSoundRate: (name: string, rate: number) => void;
stopSound: (name: string) => void;
loadTexture: (name: string, imageSrc: string, scale?: number) => Promise<void>;
setBackgroundColor: (r: number, g: number, b: number) => void;
drawBegin: () => void;
drawEnd: () => void;
draw: (textureRegion: TextureRegion, x: number, y: number, options?: {
width?: number;
height?: number;
scaleX?: number;
scaleY?: number;
rotation?: number;
originX?: number;
originY?: number;
}) => void;
setTintColor: (tintColor: number) => void;
getDeltaTime: () => number;
getRenderDeltaTime: () => number;
getTimeSinceStart: () => number;
getDisplayWidth: () => number;
getDisplayHeight: () => number;
keyboard: {
isPressed: (key: Key) => boolean;
resetKey: (key: Key) => void;
};
mouse: {
getMouseX: () => number;
getMouseY: () => number;
isLeftMouseButtonPressed: () => boolean;
isRightMouseButtonPressed: () => boolean;
isMiddleMouseButtonPressed: () => boolean;
resetRightMouseButton: () => void;
resetLeftMouseButton: () => void;
resetMiddleMouseButton: () => void;
isScrollUp: () => boolean;
isScrollDown: () => boolean;
};
math: {
interpolate: (num: number) => number;
intersects: (x1: number, y1: number, width1: number, height1: number, x2: number, y2: number, width2: number, height2: number) => boolean;
rectContainsPoint: (x1: number, y1: number, width1: number, height1: number, pointX: number, pointY: number) => boolean;
calculateRotationToPoint: (sourceX: number, sourceY: number, destinationX: number, destinationY: number) => number;
lerp: (a: number, b: number, t: number, transform?: (num: number) => number) => number;
easeIn: (t: number) => number;
easeOut: (t: number) => number;
easeInOut: (t: number) => number;
lerpPingPong: (a: number, b: number, t: number, transform?: (num: number) => number) => number;
};
getWebGLColor: (originalHex: number, alphaChannel?: number) => number;
Key: typeof Key;
TextureRegion: typeof TextureRegion;
};