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microsoft-cognitiveservices-speech-sdk

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{"version":3,"sources":["src/common/RiffPcmEncoder.ts"],"names":[],"mappings":"AAGA,qBAAa,cAAc;IAEvB,OAAO,CAAC,oBAAoB,CAAS;IACrC,OAAO,CAAC,qBAAqB,CAAS;gBAEnB,gBAAgB,EAAE,MAAM,EAAE,iBAAiB,EAAE,MAAM;IAK/D,MAAM,CAAC,gBAAgB,EAAE,YAAY,GAAG,WAAW;IAiB1D,OAAO,CAAC,SAAS;IAMjB,OAAO,CAAC,eAAe;IAOvB,OAAO,CAAC,oBAAoB;CA+B/B","file":"RiffPcmEncoder.d.ts","sourcesContent":["// Copyright (c) Microsoft Corporation. All rights reserved.\r\n// Licensed under the MIT license.\r\n\r\nexport class RiffPcmEncoder {\r\n\r\n private privActualSampleRate: number;\r\n private privDesiredSampleRate: number;\r\n\r\n public constructor(actualSampleRate: number, desiredSampleRate: number) {\r\n this.privActualSampleRate = actualSampleRate;\r\n this.privDesiredSampleRate = desiredSampleRate;\r\n }\r\n\r\n public encode(actualAudioFrame: Float32Array): ArrayBuffer {\r\n\r\n const audioFrame = this.downSampleAudioFrame(actualAudioFrame, this.privActualSampleRate, this.privDesiredSampleRate);\r\n\r\n if (!audioFrame) {\r\n return null;\r\n }\r\n\r\n const audioLength = audioFrame.length * 2;\r\n\r\n const buffer = new ArrayBuffer(audioLength);\r\n const view = new DataView(buffer);\r\n this.floatTo16BitPCM(view, 0, audioFrame);\r\n\r\n return buffer;\r\n }\r\n\r\n private setString(view: DataView, offset: number, str: string): void {\r\n for (let i = 0; i < str.length; i++) {\r\n view.setUint8(offset + i, str.charCodeAt(i));\r\n }\r\n }\r\n\r\n private floatTo16BitPCM(view: DataView, offset: number, input: Float32Array): void {\r\n for (let i = 0; i < input.length; i++ , offset += 2) {\r\n const s = Math.max(-1, Math.min(1, input[i]));\r\n view.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true);\r\n }\r\n }\r\n\r\n private downSampleAudioFrame(\r\n srcFrame: Float32Array,\r\n srcRate: number,\r\n dstRate: number): Float32Array {\r\n\r\n if (!srcFrame) {\r\n return null;\r\n }\r\n\r\n if (dstRate === srcRate || dstRate > srcRate) {\r\n return srcFrame;\r\n }\r\n\r\n const ratio = srcRate / dstRate;\r\n const dstLength = Math.round(srcFrame.length / ratio);\r\n const dstFrame = new Float32Array(dstLength);\r\n let srcOffset = 0;\r\n let dstOffset = 0;\r\n while (dstOffset < dstLength) {\r\n const nextSrcOffset = Math.round((dstOffset + 1) * ratio);\r\n let accum = 0;\r\n let count = 0;\r\n while (srcOffset < nextSrcOffset && srcOffset < srcFrame.length) {\r\n accum += srcFrame[srcOffset++];\r\n count++;\r\n }\r\n dstFrame[dstOffset++] = accum / count;\r\n }\r\n\r\n return dstFrame;\r\n }\r\n}\r\n"]}