micro-fps
Version:
A super lightweight fps meter, with near zero overhead
113 lines (67 loc) • 3.92 kB
Markdown
# micro-fps

[](https://www.npmjs.com/package/micro-fps)
[](https://travis-ci.org/victornpb/micro-fps)
[](https://david-dm.org/victornpb/micro-fps)
[](https://coveralls.io/github/victornpb/micro-fps)
[](https://www.npmjs.com/package/micro-fps)
> A super lightweight fps meter, with near zero overhead
*createFpsMeter* is a function factory, it returns a new meter.
But why not a class? Last time I checked, accessing instance properties was slower than accessing variables on a near closure.
### Usage
JS fiddle Example: https://jsfiddle.net/Victornpb/g8pra2a6/
```js
import microFps from 'micro-fps';
```
const REFRESH_RATE = 2; //update twice a second
const fpsTick = createFpsMeter(info=>{
fps_div.innerHTML = info.fps.toFixed(2);
console.log(info);
}, REFRESH_RATE);
Then call the returned function on every frame of your loop
//game loop
setInterval(function loop(){
fpsTick();
//do stuff
}, 1000/60);
Callback info object
| property | type | description |
|----------|---------|-------------------------------------------------------|
| fps | float | The calculated frames per second |
| jitter | float | The absolute difference since the last calculated fps |
| elapsed | float | Milliseconds ellapsed since the last computation |
| frames | integer | Number of frames since the last computation |
| trigger | float | Next computation will happen at this amount of frames |
### Installation
Install via [yarn](https://github.com/yarnpkg/yarn)
yarn add micro-fps (--dev)
or npm
npm install micro-fps (--save-dev)
### configuration
You can pass in extra options as a configuration object (➕ required, ➖ optional, ✏️ default).
```js
import microFps from 'micro-fps';
```
➖ **property** ( type ) ` ✏️ default `
<br/> 📝 description
<br/> ❗️ warning
<br/> ℹ️ info
<br/> 💡 example
### methods
#### #name
```js
microFps
```
### Examples
See [`example`](example/script.js) folder or the [runkit](https://runkit.com/victornpb/micro-fps) example.
### Builds
If you don't use a package manager, you can [access `micro-fps` via unpkg (CDN)](https://unpkg.com/micro-fps/), download the source, or point your package manager to the url.
`micro-fps` is compiled as a collection of [CommonJS](http://webpack.github.io/docs/commonjs.html) modules & [ES2015 modules](http://www.2ality.com/2014/0
-9/es6-modules-final.html) for bundlers that support the `jsnext:main` or `module` field in package.json (Rollup, Webpack 2)
The `micro-fps` package includes precompiled production and development [UMD](https://github.com/umdjs/umd) builds in the [`dist/umd` folder](https://unpkg.com/micro-fps/dist/umd/). They can be used directly without a bundler and are thus compatible with many popular JavaScript module loaders and environments. You can drop a UMD build as a [`<script>` tag](https://unpkg.com/micro-fps) on your page. The UMD builds make `micro-fps` available as a `window.microFps` global variable.
### License
The code is available under the [MIT](LICENSE) license.
### Contributing
We are open to contributions, see [CONTRIBUTING.md](CONTRIBUTING.md) for more info.
### Misc
This module was created using [generator-module-boilerplate](https://github.com/duivvv/generator-module-boilerplate).