mh3-data
Version:
Monster Hunter Tri data for monsters, quests, and weapons
61 lines (60 loc) • 1.46 kB
TypeScript
/**
* In-game maps
*/
export declare enum MapLocation {
DesertedIsland = "Deserted Island",
SandyPlains = "Sandy Plains",
FloodedForest = "Flooded Forest",
Tundra = "Tundra",
Volcano = "Volcano",
UnderwaterRuin = "Underwater Ruin",
GreatDesert = "Great Desert",
SacredLand = "Sacred Land",
LandArena = "Land Arena",
WaterArena = "Water Arena"
}
/** Possible ingame quest star levels */
export type StarLevel = 1 | 2 | 3 | 4 | 5 | 6;
/**
* Quest star levels as enums, used for keying objects
*/
export declare enum StarLevelEnum {
OneStar = 1,
TwoStar = 2,
ThreeStar = 3,
FourStar = 4,
FiveStar = 5,
SixStar = 6
}
export declare enum BossLevelModifiers {
/**
* Monster level will be exactly equal to specified value
* @example
* { // BossInfo object
* ...,
* levelModifier: 0,
* level: 23, // Monster level will always be 23
* }
*/
Fixed = 0,
/**
* Monster level can be the specified value OR +/- 1.
* @example
* { // BossInfo object
* ...,
* levelModifier: 1,
* level: 23, // Monster level can be 22, 23, or 24
* }
*/
PlusOne = 1,
/**
* Monster level can be the specified value OR +/- 2.
* @example
* { // BossInfo object
* ...,
* levelModifier: 2,
* level: 23, // Monster level can be 21, 22, 23, 24, or 25
* }
*/
PlusTwo = 2
}