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mh3-data

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Monster Hunter Tri data for monsters, quests, and weapons

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import { deepFreeze } from '../../utils'; import { SkillGroup } from './enum'; export const SkillTreesData = [ deepFreeze({ key: 'sharpness', name: 'Sharpness', description: 'Doubles or halves the rate at which your weapon loses Sharpness.', group: SkillGroup.A, armorSkills: [ { key: 'sharpness', skillName: 'Razor Sharp', pointThreshold: 10, skillDescription: 'Halves the rate at which your weapon loses Sharpness' }, { key: 'sharpness', skillName: 'Blunt Edge', pointThreshold: -10, skillDescription: 'Doubles the rate at which your weapon loses Sharpness' } ] }), deepFreeze({ key: 'handicraft', name: 'Handicraft', description: "Increases your weapon's Sharpness Level.", group: SkillGroup.A, armorSkills: [ { key: 'handicraft', skillName: 'Sharpness +1', pointThreshold: 15 } ] }), deepFreeze({ key: 'fencing', name: 'Fencing', description: 'Prevents your attacks from being deflected.', group: SkillGroup.A, armorSkills: [ { key: 'fencing', skillName: "Mind's Eye", pointThreshold: 10 } ] }), deepFreeze({ key: 'recoil', name: 'Recoil', description: 'Bowgun recoil is reduced or increased.', group: SkillGroup.A, armorSkills: [ { key: 'recoil', skillName: 'Recoil Down +1', pointThreshold: 10, skillDescription: 'Bowgun recoil is reduced.' }, { key: 'recoil', skillName: 'Recoil Down +2', pointThreshold: 15, skillDescription: 'Bowgun recoil is reduced further.' }, { key: 'recoil', skillName: 'Recoil Down +3', pointThreshold: 20, skillDescription: 'Bowgun recoil is reduced even greater.' }, { key: 'recoil', skillName: 'Recoil Down -1', pointThreshold: -10, skillDescription: 'Bowgun recoil is increased.' }, { key: 'recoil', skillName: 'Recoil Down -2', pointThreshold: -15, skillDescription: 'Bowgun recoil is increased further.' }, { key: 'recoil', skillName: 'Recoil Down -3', pointThreshold: -20, skillDescription: 'Bowgun recoil is increased even greater.' } ] }), deepFreeze({ key: 'normals_up', name: 'NormalS Up', description: 'Increases the damage of Normal S.', group: SkillGroup.A, armorSkills: [ { key: 'normals_up', skillName: 'Normal S Boost', pointThreshold: 10 } ] }), deepFreeze({ key: 'pierces_up', name: 'PierceS Up', description: 'Increases the damage of Pierce S.', group: SkillGroup.A, armorSkills: [ { key: 'pierces_up', skillName: 'Pierce S Boost', pointThreshold: 10 } ] }), deepFreeze({ key: 'pellets_up', name: 'PelletS Up', description: 'Increases the damage of Pellet S.', group: SkillGroup.A, armorSkills: [ { key: 'pellets_up', skillName: 'Pellet S Boost', pointThreshold: 10 } ] }), deepFreeze({ key: 'normal_s+', name: 'Normal S+', description: 'Allows a bowgun to fire all Normal S levels.', group: SkillGroup.A, armorSkills: [ { key: 'normal_s+', skillName: 'Normal S All Up', pointThreshold: 10 } ] }), deepFreeze({ key: 'pierce_s+', name: 'Pierce S+', description: 'Allows a bowgun to fire all or Lv1 Pierce S.', group: SkillGroup.A, armorSkills: [ { key: 'pierce_s+', skillName: 'Pierce S Lv1 Up', pointThreshold: 10, skillDescription: 'Allows a bowgun to fire Pierce S Lv1.' }, { key: 'pierce_s+', skillName: 'Pierce S All Up', pointThreshold: 15, skillDescription: 'Allows a bowgun to fire all Pierce S level.' } ] }), deepFreeze({ key: 'status', name: 'Status', description: 'Increases or decreases the potency of Abnormal Status attacks.', group: SkillGroup.A, armorSkills: [ { key: 'status', skillName: 'Status Atk Up', pointThreshold: 10, skillDescription: 'Increases the potency of Abnormal Status attacks.' }, { key: 'status', skillName: 'Status Atk Down', pointThreshold: -10, skillDescription: 'Decreases the potency of Abnormal Status attacks.' } ] }), deepFreeze({ key: 'elemental', name: 'Elemental', description: 'Increases or decreases the power of Elemental attacks.', group: SkillGroup.A, armorSkills: [ { key: 'elemental', skillName: 'Element Atk Up', pointThreshold: 10, skillDescription: 'Increases the power of Elemental attacks.' }, { key: 'elemental', skillName: 'Element Atk Down', pointThreshold: -10, skillDescription: 'Decreases the power of Elemental attacks.' } ] }), deepFreeze({ key: 'hearing', name: 'Hearing', description: 'Unaffected by some or all monster roars.', group: SkillGroup.A, armorSkills: [ { key: 'hearing', skillName: 'Earplugs', pointThreshold: 10, skillDescription: 'Unaffected by some monster roars (anything besides Elder Dragons, Gigginox, Deviljho, and Diablos).' }, { key: 'hearing', skillName: 'HG Earplugs', pointThreshold: 15, skillDescription: 'Unaffected by all monster roars.' } ] }), deepFreeze({ key: 'fate', name: 'Fate', description: 'Chance of increasing or decreasing the number of Reward Items received at the end of a Quest.', group: SkillGroup.A, armorSkills: [ { key: 'fate', skillName: 'Good Luck', pointThreshold: 10, skillDescription: 'Sometimes increases the number of Reward Items received at the end of a Quest.' }, { key: 'fate', skillName: 'Great Luck', pointThreshold: 15, skillDescription: 'Often increases the number of Reward Items received at the end of a Quest.' }, { key: 'fate', skillName: 'Bad Luck', pointThreshold: -10, skillDescription: 'Sometimes decreases the number of Reward Items received at the end of a Quest.' }, { key: 'fate', skillName: 'Horrible Luck', pointThreshold: -15, skillDescription: 'Often decreases the number of Reward Items received at the end of a Quest.' } ] }), deepFreeze({ key: 'stamina', name: 'Stamina', description: 'Slows down or Speeds up stamina depletion for actions other than evasion and blocking.', group: SkillGroup.A, armorSkills: [ { key: 'stamina', skillName: 'Marathon Runner', pointThreshold: 10, skillDescription: 'Slows down Stamina depletion for actions other than evasion and blocking.' }, { key: 'stamina', skillName: 'Short Sprinter', pointThreshold: -10, skillDescription: 'Speeds up Stamina depletion for actions other than evasion and blocking.' } ] }), deepFreeze({ key: 'loading', name: 'Loading', description: 'Increases the loadable amount of all usable ammo by one.', group: SkillGroup.A, armorSkills: [ { key: 'loading', skillName: 'Load Up', pointThreshold: 15 } ] }), deepFreeze({ key: 'carving', name: 'Carving', description: 'Prevents knockbacks from everything other than Wind Pressure while carving. Higher levels sometimes boosts number of carving chances.', group: SkillGroup.A, armorSkills: [ { key: 'carving', skillName: 'Carving Pro', pointThreshold: 10, skillDescription: 'Prevents knockbacks from everything other than Wind Pressure while carving.' }, { key: 'carving', skillName: 'Carving Master', pointThreshold: 15, skillDescription: 'Grants Carving Pro effects and sometimes boosts number of carving chances.' } ] }), deepFreeze({ key: 'evade_dist', name: 'Evade Dist', description: 'Increases evasion distance.', group: SkillGroup.A, armorSkills: [ { key: 'evade_dist', skillName: 'Evasion Up', pointThreshold: 15 } ] }), deepFreeze({ key: 'tranquilzr', name: 'Tranquilzr', description: 'Rewards an additional Capture Reward Item for capturing a monster (no additional item for capturing more monsters of the same type).', group: SkillGroup.A, armorSkills: [ { key: 'tranquilzr', skillName: 'Capture Expert', pointThreshold: 10 } ] }), deepFreeze({ key: 'fastcharge', name: 'FastCharge', description: 'Decreases or increases charging time for charge attacks (Greatswords and Hammers) and gauges (Long Swords and Switch Axes).', group: SkillGroup.A, armorSkills: [ { key: 'fastcharge', skillName: 'Focus', pointThreshold: 10, skillDescription: 'Decreases charging time for charge attacks (Greatswords and Hammers) and gauges (Long Swords and Switch Axes).' }, { key: 'fastcharge', skillName: 'Distraction', pointThreshold: -10, skillDescription: 'Increases charging time for charge attacks charge attacks (Greatswords and Hammers) and gauges (Long Swords and Switch Axes).' } ] }), deepFreeze({ key: 'punishdraw', name: 'PunishDraw', description: 'Grants the ability to stun (KO) monsters with draw attacks.', group: SkillGroup.A, armorSkills: [ { key: 'punishdraw', skillName: 'Punishing Draw', pointThreshold: 10 } ] }), deepFreeze({ key: 'freeelemnt', name: 'FreeElemnt', description: "Releases the latent elemental properties in weapons that don't have elements.", group: SkillGroup.A, armorSkills: [ { key: 'freeelemnt', skillName: 'Awaken', pointThreshold: 15 } ] }), deepFreeze({ key: 'rapid_fire', name: 'Rapid Fire', description: 'Allows one extra shot to be fired while rapid firing.', group: SkillGroup.A, armorSkills: [ { key: 'rapid_fire', skillName: 'Bonus Shot', pointThreshold: 10 } ] }), deepFreeze({ key: 'poison', name: 'Poison', description: 'Prevents or doubles the damage received from poison.', group: SkillGroup.B, armorSkills: [ { key: 'poison', skillName: 'Negate Poison', pointThreshold: 10, skillDescription: 'Prevents poison.' }, { key: 'poison', skillName: 'Double Poison', pointThreshold: -10, skillDescription: 'Doubles the damage received from poison.' } ] }), deepFreeze({ key: 'health', name: 'Health', description: 'Increases or decreases maximum Health.', group: SkillGroup.B, armorSkills: [ { key: 'health', skillName: 'Health +20', pointThreshold: 10, skillDescription: 'Increases maximum Health by 20.' }, { key: 'health', skillName: 'Health +50', pointThreshold: 15, skillDescription: 'Increases maximum Health by 50.' }, { key: 'health', skillName: 'Health -10', pointThreshold: -10, skillDescription: 'Decreases maximum Health by 10.' }, { key: 'health', skillName: 'Health -30', pointThreshold: -15, skillDescription: 'Decreases maximum Health by 30.' } ] }), deepFreeze({ key: 'rec_speed', name: 'Rec Speed', description: 'Increases or decreases recovery speed from temporary damage (the red portion of the Health Gauge).', group: SkillGroup.B, armorSkills: [ { key: 'rec_speed', skillName: 'Recovery Spd +1', pointThreshold: 10, skillDescription: 'Speeds recovery from temporary damage (the red part of the Health Gauge).' }, { key: 'rec_speed', skillName: 'Recovery Spd +2', pointThreshold: 15, skillDescription: 'Greatly speeds recovery from temporary damage (the red portion of the Health Gauge).' }, { key: 'rec_speed', skillName: 'Recovery Spd -1', pointThreshold: -10, skillDescription: 'Slows recovery from temporary damage (the red portion of the Health Gauge).' }, { key: 'rec_speed', skillName: 'Recovery Spd -2', pointThreshold: -15, skillDescription: 'Greatly slows recovery from temporary damage (the red portion of the Health Gauge).' } ] }), deepFreeze({ key: 'expert', name: 'Expert', description: 'Increases or decreases Affinity (chance to deal either 25% more or 25% less damage with a weapon attack).', group: SkillGroup.B, armorSkills: [ { key: 'expert', skillName: 'Critical Eye +1', pointThreshold: 10, skillDescription: 'Increases Affinity by 10% (2.5% effective damage).' }, { key: 'expert', skillName: 'Critical Eye +2', pointThreshold: 15, skillDescription: 'Increases Affinity by 20% (5% effective damage).' }, { key: 'expert', skillName: 'Critical Eye +3', pointThreshold: 20, skillDescription: 'Increases Affinity by 30% (7.5% effective damage).' }, { key: 'expert', skillName: 'Critical Eye -1', pointThreshold: -10, skillDescription: 'Decreases Affinity by 5% (-1.25% effective damage).' }, { key: 'expert', skillName: 'Critical Eye -2', pointThreshold: -15, skillDescription: 'Decreases Affinity by 10% (-2.5% effective damage).' }, { key: 'expert', skillName: 'Critical Eye -3', pointThreshold: -20, skillDescription: 'Decreases Affinity by 15% (-3.75% effective damage).' } ] }), deepFreeze({ key: 'sharpener', name: 'Sharpener', description: 'Weapons are sharpened much faster or much longer.', group: SkillGroup.B, armorSkills: [ { key: 'sharpener', skillName: 'Speed Sharpening', pointThreshold: 10, skillDescription: 'Weapons are sharpened much faster.' }, { key: 'sharpener', skillName: 'Slow Sharpening', pointThreshold: -10, skillDescription: 'Weapons take longer to sharpen.' } ] }), deepFreeze({ key: 'guard', name: 'Guard', description: 'Decrease or increases knockback when blocking attacks, and decreases or increases stamina loss (and damage taken) when blocking heavier attacks.', group: SkillGroup.B, armorSkills: [ { key: 'guard', skillName: 'Guard +1', pointThreshold: 10, skillDescription: 'Decreases knockback when blocking attacks, and decreases stamina loss (and damage taken) when blocking heavier attacks.' }, { key: 'guard', skillName: 'Guard +2', pointThreshold: 15, skillDescription: 'Greatly decreases knockback when blocking attacks, and greatly decreases stamina loss (and damage taken) when blocking heavier attacks.' }, { key: 'guard', skillName: 'Guard -1', pointThreshold: -10, skillDescription: 'Increases knockback when blocking attacks, and increases stamina loss when blocking heavier attacks.' } ] }), deepFreeze({ key: 'guard_up', name: 'Guard Up', description: "Causes previously unblockable attacks to become blockable: Gobul's Water Vortex, Gigginox's Poison Body Slam, Uragaan's Sleep Cloud, Laguiacrus' Massive Electric Discharge, Agnaktor's Firebeam, Ceadeus' Water Blast and Alatreon's Fireball.", group: SkillGroup.B, armorSkills: [ { key: 'guard_up', skillName: 'Guard Boost', pointThreshold: 10 } ] }), deepFreeze({ key: 'reload_spd', name: 'Reload Spd', description: 'Increases or decreases Bowgun reloading speed.', group: SkillGroup.B, armorSkills: [ { key: 'reload_spd', skillName: 'Reload Speed +1', pointThreshold: 10, skillDescription: 'Bowgun reloading speed increases 1 level.' }, { key: 'reload_spd', skillName: 'Reload Speed +2', pointThreshold: 15, skillDescription: 'Bowgun reloading speed increases 2 levels.' }, { key: 'reload_spd', skillName: 'Reload Speed +3', pointThreshold: 20, skillDescription: 'Bowgun reloading speed increases 3 levels.' }, { key: 'reload_spd', skillName: 'Reload Speed -1', pointThreshold: -10, skillDescription: 'Bowgun reloading speed decreases 1 level.' }, { key: 'reload_spd', skillName: 'Reload Speed -2', pointThreshold: -15, skillDescription: 'Bowgun reloading speed decreases 2 levels.' }, { key: 'reload_spd', skillName: 'Reload Speed -3', pointThreshold: -20, skillDescription: 'Bowgun reloading speed decreases 3 levels.' } ] }), deepFreeze({ key: 'pellet_s+', name: 'Pellet S+', description: 'Allows a bowgun to fire all or Lv1 Pellet S.', group: SkillGroup.B, armorSkills: [ { key: 'pellet_s+', skillName: 'Pellet S Lv1 Up', pointThreshold: 10, skillDescription: 'Allows a bowgun to fire Pellet S Lv1.' }, { key: 'pellet_s+', skillName: 'Pellet S All Up', pointThreshold: 15, skillDescription: 'Allows a bowgun to fire all Pellet S levels.' } ] }), deepFreeze({ key: 'crag_s+', name: 'Crag S+', description: 'Allows a bowgun to fire all or Lv1 Crag S.', group: SkillGroup.B, armorSkills: [ { key: 'crag_s+', skillName: 'Crag S Lv1 Up', pointThreshold: 10, skillDescription: 'Allows a bowgun to fire Crag S Lv1.' }, { key: 'crag_s+', skillName: 'Crag S All Up', pointThreshold: 15, skillDescription: 'Allows a bowgun to fire all Crag S levels.' } ] }), deepFreeze({ key: 'clust_s+', name: 'Clust S+', description: 'Allows a bowgun to fire all or Lv1 Clust S.', group: SkillGroup.B, armorSkills: [ { key: 'clust_s+', skillName: 'Clust S Lv1 Up', pointThreshold: 10, skillDescription: 'Allows a bowgun to fire Clust S Lv1.' }, { key: 'clust_s+', skillName: 'Clust S All Up', pointThreshold: 15, skillDescription: 'Allows a bowgun to fire all Clust S levels.' } ] }), deepFreeze({ key: 'bomb_boost', name: 'Bomb Boost', description: 'Bomb damage is increased. Bomb Combinations are 100%.', group: SkillGroup.B, armorSkills: [ { key: 'bomb_boost', skillName: 'Bombardier', pointThreshold: 10 } ] }), deepFreeze({ key: 'hunger', name: 'Hunger', description: 'Negates, halves or increases maximum Stamina depletion speed.', group: SkillGroup.B, armorSkills: [ { key: 'hunger', skillName: 'Halve Hunger', pointThreshold: 10, skillDescription: 'Halves maximum Stamina depletion speed.' }, { key: 'hunger', skillName: 'Negate Hunger', pointThreshold: 15, skillDescription: 'Negates maximum Stamina depletion.' }, { key: 'hunger', skillName: 'Raise Hunger', pointThreshold: -10, skillDescription: 'Increases maximum Stamina depletion speed.' }, { key: 'hunger', skillName: 'Double Hunger', pointThreshold: -15, skillDescription: 'Greatly increases maximum Stamina depletion speed.' } ] }), deepFreeze({ key: 'attack', name: 'Attack', description: 'Increases or decreases Attack.', group: SkillGroup.B, armorSkills: [ { key: 'attack', skillName: 'Attack Up (S)', pointThreshold: 10, skillDescription: 'Slightly increases Attack.' }, { key: 'attack', skillName: 'Attack Up (M)', pointThreshold: 15, skillDescription: 'Increases Attack.' }, { key: 'attack', skillName: 'Attack Up (L)', pointThreshold: 20, skillDescription: 'Greatly increases Attack.' }, { key: 'attack', skillName: 'Attack Down (S)', pointThreshold: -10, skillDescription: 'Slightly decreases Attack.' }, { key: 'attack', skillName: 'Attack Down (M)', pointThreshold: -15, skillDescription: 'Decreases Attack.' }, { key: 'attack', skillName: 'Attack Down (L)', pointThreshold: -20, skillDescription: 'Greatly decreases Attack.' } ] }), deepFreeze({ key: 'defense', name: 'Defense', description: 'Increases or decreases Defense.', group: SkillGroup.B, armorSkills: [ { key: 'defense', skillName: 'Defense Up (S)', pointThreshold: 10, skillDescription: 'Slightly increases Defense.' }, { key: 'defense', skillName: 'Defense Up (M)', pointThreshold: 15, skillDescription: 'Increases Defense.' }, { key: 'defense', skillName: 'Defense Up (L)', pointThreshold: 20, skillDescription: 'Greatly increases Defense.' }, { key: 'defense', skillName: 'Defense Down (S)', pointThreshold: -10, skillDescription: 'Slightly decreases Defense.' }, { key: 'defense', skillName: 'Defense Down (M)', pointThreshold: -15, skillDescription: 'Decreases Defense.' }, { key: 'defense', skillName: 'Defense Down (L)', pointThreshold: -20, skillDescription: 'Greatly decreases Defense.' } ] }), deepFreeze({ key: 'protection', name: 'Protection', description: '25% chance of attacks doing 30% less or more damage.', group: SkillGroup.B, armorSkills: [ { key: 'protection', skillName: 'Divine Blessing', pointThreshold: 10, skillDescription: '25% chance of attacks doing 30% less damage.' }, { key: 'protection', skillName: 'Demonic Blessing', pointThreshold: -10, skillDescription: '25% chance of attacks doing 30% more damage.' } ] }), deepFreeze({ key: 'wide-range', name: 'Wide-Range', description: 'Health & status Items used also affect nearby party members.', group: SkillGroup.B, armorSkills: [ { key: 'wide-range', skillName: 'Wide-Range +1', pointThreshold: 10, skillDescription: 'Health & status Items used also affect nearby party members by a small amount.' }, { key: 'wide-range', skillName: 'Wide-Range +2', pointThreshold: 20, skillDescription: 'Health & status Items used also affect nearby party members.' } ] }), deepFreeze({ key: 'wind_res', name: 'Wind Res', description: 'Negates all or a certain amount of Wind Pressure.', group: SkillGroup.B, armorSkills: [ { key: 'wind_res', skillName: 'Windproof (Lo)', pointThreshold: 10, skillDescription: 'Negates a certain amount of Wind Pressure.' }, { key: 'wind_res', skillName: 'Windproof (Hi)', pointThreshold: 15, skillDescription: 'Negates all Wind Pressure.' } ] }), deepFreeze({ key: 'gathering', name: 'Gathering', description: 'Chance to gather more or less resources in a single spot.', group: SkillGroup.B, armorSkills: [ { key: 'gathering', skillName: 'Gathering +1', pointThreshold: 10, skillDescription: 'Chance to gather more resources in a single spot.' }, { key: 'gathering', skillName: 'Gathering +2', pointThreshold: 15, skillDescription: 'Higher chance to gather more resources in a single spot.' }, { key: 'gathering', skillName: 'Gathering -1', pointThreshold: -10, skillDescription: 'Chance to gather less resources in a single spot.' } ] }), deepFreeze({ key: 'spd_gather', name: 'Spd Gather', description: 'Gathering speed is increased.', group: SkillGroup.B, armorSkills: [ { key: 'spd_gather', skillName: 'Speed Gatherer', pointThreshold: 10 } ] }), deepFreeze({ key: 'psychic', name: 'Psychic', description: 'Marked monsters display additional information on the map, such as species and rage. Higher levels automatically marks monster for the hunter.', group: SkillGroup.B, armorSkills: [ { key: 'psychic', skillName: 'Detect', pointThreshold: 10, skillDescription: 'Marked monsters display additional information on the map, such as species and rage.' }, { key: 'psychic', skillName: 'Autotracker', pointThreshold: 15, skillDescription: 'Activates Detect without having to mark the monster.' } ] }), deepFreeze({ key: 'rec_level', name: 'Rec Level', description: 'Increases or decreases the efficiency of Health recovery items.', group: SkillGroup.B, armorSkills: [ { key: 'rec_level', skillName: 'Recovery Up', pointThreshold: 10, skillDescription: 'Increases the efficiency of Health recovery items.' }, { key: 'rec_level', skillName: 'Recovery Down', pointThreshold: -10, skillDescription: 'Decreases the efficiency of Health recovery items.' } ] }), deepFreeze({ key: 'evasion', name: 'Evasion', description: 'Extends the invulnerability period when evading.', group: SkillGroup.B, armorSkills: [ { key: 'evasion', skillName: 'Evasion +1', pointThreshold: 10 }, { key: 'evasion', skillName: 'Evasion +2', pointThreshold: 15 } ] }), deepFreeze({ key: 'potential', name: 'Potential', description: 'Increases or decreases Defense when Health is below 40%. Higher levels increases attack power when Health is below 40%.', group: SkillGroup.B, armorSkills: [ { key: 'potential', skillName: 'Adrenaline +1', pointThreshold: 10, skillDescription: 'Greatly increases Defense when Health is below 40%.' }, { key: 'potential', skillName: 'Adrenaline +2', pointThreshold: 15, skillDescription: 'Greatly increases Attack and Defense when Health is below 40%.' }, { key: 'potential', skillName: 'Worrywart', pointThreshold: -10, skillDescription: 'Decreases Defense and Attack power when Health is below 40%.' } ] }), deepFreeze({ key: 'eating', name: 'Eating', description: 'Increases or decreases meat-eating speed. Higher levels increase item consuming speed as well.', group: SkillGroup.B, armorSkills: [ { key: 'eating', skillName: 'Speed Eating +1', pointThreshold: 10, skillDescription: 'Increases meat-eating speed.' }, { key: 'eating', skillName: 'Speed Eating +2', pointThreshold: 15, skillDescription: 'Increases meat and item consuming speed.' }, { key: 'eating', skillName: 'Slow Eater', pointThreshold: -10, skillDescription: 'Decreases meat-eating speed.' } ] }), deepFreeze({ key: 'tremor_res', name: 'Tremor Res', description: 'Prevents staggering from tremors created by large monsters.', group: SkillGroup.B, armorSkills: [ { key: 'tremor_res', skillName: 'Tremor-Proof', pointThreshold: 10 } ] }), deepFreeze({ key: 'crit_draw', name: 'Crit Draw', description: 'Guarantees all draw attacks will be critical.', group: SkillGroup.B, armorSkills: [ { key: 'crit_draw', skillName: 'Critical Draw', pointThreshold: 10 } ] }), deepFreeze({ key: 'constitutn', name: 'Constitutn', description: 'Slows down or speeds up Stamina depletion while evading and blocking.', group: SkillGroup.B, armorSkills: [ { key: 'constitutn', skillName: 'Constitution +1', pointThreshold: 10, skillDescription: 'Slows down Stamina depletion while evading and blocking.' }, { key: 'constitutn', skillName: 'Constitution +2', pointThreshold: 15, skillDescription: 'Greatly slows down Stamina depletion while evading and blocking.' }, { key: 'constitutn', skillName: 'Constitution -1', pointThreshold: -10, skillDescription: 'Speeds up Stamina depletion while evading and blocking.' }, { key: 'constitutn', skillName: 'Constitution -2', pointThreshold: -15, skillDescription: 'Greatly speeds up Stamina depletion while evading and blocking.' } ] }), deepFreeze({ key: 'swimming', name: 'Swimming', description: 'Increases or descreases your movement speed in water.', group: SkillGroup.B, armorSkills: [ { key: 'swimming', skillName: 'Olympic Swimmer', pointThreshold: 10, skillDescription: 'Increases your movement speed in water.' }, { key: 'swimming', skillName: 'Doggy Paddler', pointThreshold: -10, skillDescription: 'Decreases your movement speed in water.' } ] }), deepFreeze({ key: 'dungmaster', name: 'Dungmaster', description: 'Increases Dung Bomb efficiency, and raises their Combo success rate to 100%.', group: SkillGroup.B, armorSkills: [ { key: 'dungmaster', skillName: 'Dung Bomb Expert', pointThreshold: 10 } ] }), deepFreeze({ key: 'flame_aura', name: 'Flame Aura', description: "Causes monsters to react as if you are carrying a Torch, even when you aren't.", group: SkillGroup.B, armorSkills: [ { key: 'flame_aura', skillName: 'Flaming Aura', pointThreshold: 10 } ] }), deepFreeze({ key: 'paralysis', name: 'Paralysis', description: 'Prevents or doubles the duration of paralysis.', group: SkillGroup.C, armorSkills: [ { key: 'paralysis', skillName: 'Negate Paralysis', pointThreshold: 10, skillDescription: 'Prevents paralysis.' }, { key: 'paralysis', skillName: 'Double Paralysis', pointThreshold: -10, skillDescription: 'Doubles the duration of paralysis.' } ] }), deepFreeze({ key: 'sleep', name: 'Sleep', description: 'Prevents or doubles the duration of sleep.', group: SkillGroup.C, armorSkills: [ { key: 'sleep', skillName: 'Negate Sleep', pointThreshold: 10, skillDescription: 'Prevents sleep.' }, { key: 'sleep', skillName: 'Double Sleep', pointThreshold: -10, skillDescription: 'Doubles the duration of sleep.' } ] }), deepFreeze({ key: 'stun', name: 'Stun', description: 'Prevents or reduces the likelihood of being stunned or make it harder to recover from being stunned.', group: SkillGroup.C, armorSkills: [ { key: 'stun', skillName: 'Halve Stun', pointThreshold: 10, skillDescription: 'Reduces the likelihood of being stunned by 50%.' }, { key: 'stun', skillName: 'Negate Stun', pointThreshold: 15, skillDescription: 'Prevents stun.' }, { key: 'stun', skillName: 'Double Stun', pointThreshold: -10, skillDescription: 'Makes it harder to recover from being stunned.' } ] }), deepFreeze({ key: 'mud/snow', name: 'Mud/Snow', description: 'Prevents Snowman and Muddy conditions.', group: SkillGroup.C, armorSkills: [ { key: 'mud/snow', skillName: 'Negate Mud/Snow', pointThreshold: 10 } ] }), deepFreeze({ key: 'sense', name: 'Sense', description: 'Monsters are less likely or more likely to target you in a group.', group: SkillGroup.C, armorSkills: [ { key: 'sense', skillName: 'Sneak', pointThreshold: 10, skillDescription: 'Monsters are less likely to target you in a group.' }, { key: 'sense', skillName: 'Taunt', pointThreshold: -10, skillDescription: 'Monsters are more likely to target you in a group.' } ] }), deepFreeze({ key: 'gluttony', name: 'Gluttony', description: 'Increases efficiency of items that raise maximum Stamina.', group: SkillGroup.C, armorSkills: [ { key: 'gluttony', skillName: 'Gourmand', pointThreshold: 10, skillDescription: 'Sometimes increases the effeciency of items that raise maximum Stamina.' }, { key: 'gluttony', skillName: 'Scavenger', pointThreshold: 15, skillDescription: 'Increases efficiency of items that raise maximum Stamina.' } ] }), deepFreeze({ key: 'anti-theft', name: 'Anti-Theft', description: 'Prevents item theft.', group: SkillGroup.C, armorSkills: [ { key: 'anti-theft', skillName: 'Anti-Theft', pointThreshold: 10 } ] }), deepFreeze({ key: 'transportr', name: 'Transportr', description: 'Travel faster while carrying eggs or powderstones.', group: SkillGroup.C, armorSkills: [ { key: 'transportr', skillName: 'Pro Transporter', pointThreshold: 10 } ] }), deepFreeze({ key: 'fire_res', name: 'Fire Res', description: 'Increases or decreases Fire resistance.', group: SkillGroup.C, armorSkills: [ { key: 'fire_res', skillName: 'Fire Res +10', pointThreshold: 10, skillDescription: 'Increases Fire resistance by 10.' }, { key: 'fire_res', skillName: 'Fire Res +15', pointThreshold: 15, skillDescription: 'Increases Fire resistance by 15.' }, { key: 'fire_res', skillName: 'Fire Res +20', pointThreshold: 20, skillDescription: 'Increases Fire resistance by 20.' }, { key: 'fire_res', skillName: 'Fire Res -10', pointThreshold: -10, skillDescription: 'Decreases Fire resistance by 10.' }, { key: 'fire_res', skillName: 'Fire Res -15', pointThreshold: -15, skillDescription: 'Decreases Fire resistance by 15.' } ] }), deepFreeze({ key: 'water_res', name: 'Water Res', description: 'Increases or decreases Water resistance.', group: SkillGroup.C, armorSkills: [ { key: 'water_res', skillName: 'Water Res +10', pointThreshold: 10, skillDescription: 'Increases Water resistance by 10.' }, { key: 'water_res', skillName: 'Water Res +15', pointThreshold: 15, skillDescription: 'Increases Water resistance by 15.' }, { key: 'water_res', skillName: 'Water Res +20', pointThreshold: 20, skillDescription: 'Increases Water resistance by 20.' }, { key: 'water_res', skillName: 'Water Res -10', pointThreshold: -10, skillDescription: 'Decreases Water resistance by 10.' }, { key: 'water_res', skillName: 'Water Res -15', pointThreshold: -15, skillDescription: 'Decreases Water resistance by 15.' } ] }), deepFreeze({ key: 'thunderres', name: 'ThunderRes', description: 'Increases or decreases Thunder resistance.', group: SkillGroup.C, armorSkills: [ { key: 'thunderres', skillName: 'Thunder Res +10', pointThreshold: 10, skillDescription: 'Increases Thunder resistance by 10.' }, { key: 'thunderres', skillName: 'Thunder Res +15', pointThreshold: 15, skillDescription: 'Increases Thunder resistance by 15.' }, { key: 'thunderres', skillName: 'Thunder Res +20', pointThreshold: 20, skillDescription: 'Increases Thunder resistance by 20.' }, { key: 'thunderres', skillName: 'Thunder Res -10', pointThreshold: -10, skillDescription: 'Decreases Thunder resistance by 10.' }, { key: 'thunderres', skillName: 'Thunder Res -15', pointThreshold: -15, skillDescription: 'Decreases Thunder resistance by 15.' } ] }), deepFreeze({ key: 'ice_res', name: 'Ice Res', description: 'Increases or decreases Ice resistance.', group: SkillGroup.C, armorSkills: [ { key: 'ice_res', skillName: 'Ice Res +10', pointThreshold: 10, skillDescription: 'Increases Ice resistance by 10.' }, { key: 'ice_res', skillName: 'Ice Res +15', pointThreshold: 15, skillDescription: 'Increases Ice resistance by 15.' }, { key: 'ice_res', skillName: 'Ice Res +20', pointThreshold: 20, skillDescription: 'Increases Ice resistance by 20.' }, { key: 'ice_res', skillName: 'Ice Res -10', pointThreshold: -10, skillDescription: 'Decreases Ice resistance by 10.' }, { key: 'ice_res', skillName: 'Ice Res -15', pointThreshold: -15, skillDescription: 'Decreases Ice resistance by 15.' } ] }), deepFreeze({ key: 'dragon_res', name: 'Dragon Res', description: 'Increases or decreases Dragon resistance.', group: SkillGroup.C, armorSkills: [ { key: 'dragon_res', skillName: 'Dragon Res +10', pointThreshold: 10, skillDescription: 'Increases Dragon resistance by 10.' }, { key: 'dragon_res', skillName: 'Dragon Res +15', pointThreshold: 15, skillDescription: 'Increases Dragon resistance by 15.' }, { key: 'dragon_res', skillName: 'Dragon Res +20', pointThreshold: 20, skillDescription: 'Increases Dragon resistance by 20.' }, { key: 'dragon_res', skillName: 'Dragon Res -10', pointThreshold: -10, skillDescription: 'Decreases Dragon resistance by 10.' }, { key: 'dragon_res', skillName: 'Dragon Res -15', pointThreshold: -15, skillDescription: 'Decreases Dragon resistance by 15.' } ] }), deepFreeze({ key: 'heat_res', name: 'Heat Res', description: 'Negates or increases damage caused by heat. Higher levels negates damage received from lava.', group: SkillGroup.C, armorSkills: [ { key: 'heat_res', skillName: 'Heat Cancel (Lo)', pointThreshold: 10, skillDescription: 'Negates a certain amount of heat.' }, { key: 'heat_res', skillName: 'Heat Cancel (Hi)', pointThreshold: 15, skillDescription: 'Negates all heat, as well as damage received from lava.' }, { key: 'heat_res', skillName: 'Heat Surge (Lo)', pointThreshold: -10, skillDescription: 'Increases damage incurred from heat.' }, { key: 'heat_res', skillName: 'Heat Surge (Hi)', pointThreshold: -15, skillDescription: 'Greatly increa