mh3-data
Version:
Monster Hunter Tri data for monsters, quests, and weapons
1,496 lines • 60.6 kB
JavaScript
import { deepFreeze } from '../../utils';
import { SkillGroup } from './enum';
export const SkillTreesData = [
deepFreeze({
key: 'sharpness',
name: 'Sharpness',
description: 'Doubles or halves the rate at which your weapon loses Sharpness.',
group: SkillGroup.A,
armorSkills: [
{
key: 'sharpness',
skillName: 'Razor Sharp',
pointThreshold: 10,
skillDescription: 'Halves the rate at which your weapon loses Sharpness'
},
{
key: 'sharpness',
skillName: 'Blunt Edge',
pointThreshold: -10,
skillDescription: 'Doubles the rate at which your weapon loses Sharpness'
}
]
}),
deepFreeze({
key: 'handicraft',
name: 'Handicraft',
description: "Increases your weapon's Sharpness Level.",
group: SkillGroup.A,
armorSkills: [
{
key: 'handicraft',
skillName: 'Sharpness +1',
pointThreshold: 15
}
]
}),
deepFreeze({
key: 'fencing',
name: 'Fencing',
description: 'Prevents your attacks from being deflected.',
group: SkillGroup.A,
armorSkills: [
{
key: 'fencing',
skillName: "Mind's Eye",
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'recoil',
name: 'Recoil',
description: 'Bowgun recoil is reduced or increased.',
group: SkillGroup.A,
armorSkills: [
{
key: 'recoil',
skillName: 'Recoil Down +1',
pointThreshold: 10,
skillDescription: 'Bowgun recoil is reduced.'
},
{
key: 'recoil',
skillName: 'Recoil Down +2',
pointThreshold: 15,
skillDescription: 'Bowgun recoil is reduced further.'
},
{
key: 'recoil',
skillName: 'Recoil Down +3',
pointThreshold: 20,
skillDescription: 'Bowgun recoil is reduced even greater.'
},
{
key: 'recoil',
skillName: 'Recoil Down -1',
pointThreshold: -10,
skillDescription: 'Bowgun recoil is increased.'
},
{
key: 'recoil',
skillName: 'Recoil Down -2',
pointThreshold: -15,
skillDescription: 'Bowgun recoil is increased further.'
},
{
key: 'recoil',
skillName: 'Recoil Down -3',
pointThreshold: -20,
skillDescription: 'Bowgun recoil is increased even greater.'
}
]
}),
deepFreeze({
key: 'normals_up',
name: 'NormalS Up',
description: 'Increases the damage of Normal S.',
group: SkillGroup.A,
armorSkills: [
{
key: 'normals_up',
skillName: 'Normal S Boost',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'pierces_up',
name: 'PierceS Up',
description: 'Increases the damage of Pierce S.',
group: SkillGroup.A,
armorSkills: [
{
key: 'pierces_up',
skillName: 'Pierce S Boost',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'pellets_up',
name: 'PelletS Up',
description: 'Increases the damage of Pellet S.',
group: SkillGroup.A,
armorSkills: [
{
key: 'pellets_up',
skillName: 'Pellet S Boost',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'normal_s+',
name: 'Normal S+',
description: 'Allows a bowgun to fire all Normal S levels.',
group: SkillGroup.A,
armorSkills: [
{
key: 'normal_s+',
skillName: 'Normal S All Up',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'pierce_s+',
name: 'Pierce S+',
description: 'Allows a bowgun to fire all or Lv1 Pierce S.',
group: SkillGroup.A,
armorSkills: [
{
key: 'pierce_s+',
skillName: 'Pierce S Lv1 Up',
pointThreshold: 10,
skillDescription: 'Allows a bowgun to fire Pierce S Lv1.'
},
{
key: 'pierce_s+',
skillName: 'Pierce S All Up',
pointThreshold: 15,
skillDescription: 'Allows a bowgun to fire all Pierce S level.'
}
]
}),
deepFreeze({
key: 'status',
name: 'Status',
description: 'Increases or decreases the potency of Abnormal Status attacks.',
group: SkillGroup.A,
armorSkills: [
{
key: 'status',
skillName: 'Status Atk Up',
pointThreshold: 10,
skillDescription: 'Increases the potency of Abnormal Status attacks.'
},
{
key: 'status',
skillName: 'Status Atk Down',
pointThreshold: -10,
skillDescription: 'Decreases the potency of Abnormal Status attacks.'
}
]
}),
deepFreeze({
key: 'elemental',
name: 'Elemental',
description: 'Increases or decreases the power of Elemental attacks.',
group: SkillGroup.A,
armorSkills: [
{
key: 'elemental',
skillName: 'Element Atk Up',
pointThreshold: 10,
skillDescription: 'Increases the power of Elemental attacks.'
},
{
key: 'elemental',
skillName: 'Element Atk Down',
pointThreshold: -10,
skillDescription: 'Decreases the power of Elemental attacks.'
}
]
}),
deepFreeze({
key: 'hearing',
name: 'Hearing',
description: 'Unaffected by some or all monster roars.',
group: SkillGroup.A,
armorSkills: [
{
key: 'hearing',
skillName: 'Earplugs',
pointThreshold: 10,
skillDescription: 'Unaffected by some monster roars (anything besides Elder Dragons, Gigginox, Deviljho, and Diablos).'
},
{
key: 'hearing',
skillName: 'HG Earplugs',
pointThreshold: 15,
skillDescription: 'Unaffected by all monster roars.'
}
]
}),
deepFreeze({
key: 'fate',
name: 'Fate',
description: 'Chance of increasing or decreasing the number of Reward Items received at the end of a Quest.',
group: SkillGroup.A,
armorSkills: [
{
key: 'fate',
skillName: 'Good Luck',
pointThreshold: 10,
skillDescription: 'Sometimes increases the number of Reward Items received at the end of a Quest.'
},
{
key: 'fate',
skillName: 'Great Luck',
pointThreshold: 15,
skillDescription: 'Often increases the number of Reward Items received at the end of a Quest.'
},
{
key: 'fate',
skillName: 'Bad Luck',
pointThreshold: -10,
skillDescription: 'Sometimes decreases the number of Reward Items received at the end of a Quest.'
},
{
key: 'fate',
skillName: 'Horrible Luck',
pointThreshold: -15,
skillDescription: 'Often decreases the number of Reward Items received at the end of a Quest.'
}
]
}),
deepFreeze({
key: 'stamina',
name: 'Stamina',
description: 'Slows down or Speeds up stamina depletion for actions other than evasion and blocking.',
group: SkillGroup.A,
armorSkills: [
{
key: 'stamina',
skillName: 'Marathon Runner',
pointThreshold: 10,
skillDescription: 'Slows down Stamina depletion for actions other than evasion and blocking.'
},
{
key: 'stamina',
skillName: 'Short Sprinter',
pointThreshold: -10,
skillDescription: 'Speeds up Stamina depletion for actions other than evasion and blocking.'
}
]
}),
deepFreeze({
key: 'loading',
name: 'Loading',
description: 'Increases the loadable amount of all usable ammo by one.',
group: SkillGroup.A,
armorSkills: [
{
key: 'loading',
skillName: 'Load Up',
pointThreshold: 15
}
]
}),
deepFreeze({
key: 'carving',
name: 'Carving',
description: 'Prevents knockbacks from everything other than Wind Pressure while carving. Higher levels sometimes boosts number of carving chances.',
group: SkillGroup.A,
armorSkills: [
{
key: 'carving',
skillName: 'Carving Pro',
pointThreshold: 10,
skillDescription: 'Prevents knockbacks from everything other than Wind Pressure while carving.'
},
{
key: 'carving',
skillName: 'Carving Master',
pointThreshold: 15,
skillDescription: 'Grants Carving Pro effects and sometimes boosts number of carving chances.'
}
]
}),
deepFreeze({
key: 'evade_dist',
name: 'Evade Dist',
description: 'Increases evasion distance.',
group: SkillGroup.A,
armorSkills: [
{
key: 'evade_dist',
skillName: 'Evasion Up',
pointThreshold: 15
}
]
}),
deepFreeze({
key: 'tranquilzr',
name: 'Tranquilzr',
description: 'Rewards an additional Capture Reward Item for capturing a monster (no additional item for capturing more monsters of the same type).',
group: SkillGroup.A,
armorSkills: [
{
key: 'tranquilzr',
skillName: 'Capture Expert',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'fastcharge',
name: 'FastCharge',
description: 'Decreases or increases charging time for charge attacks (Greatswords and Hammers) and gauges (Long Swords and Switch Axes).',
group: SkillGroup.A,
armorSkills: [
{
key: 'fastcharge',
skillName: 'Focus',
pointThreshold: 10,
skillDescription: 'Decreases charging time for charge attacks (Greatswords and Hammers) and gauges (Long Swords and Switch Axes).'
},
{
key: 'fastcharge',
skillName: 'Distraction',
pointThreshold: -10,
skillDescription: 'Increases charging time for charge attacks charge attacks (Greatswords and Hammers) and gauges (Long Swords and Switch Axes).'
}
]
}),
deepFreeze({
key: 'punishdraw',
name: 'PunishDraw',
description: 'Grants the ability to stun (KO) monsters with draw attacks.',
group: SkillGroup.A,
armorSkills: [
{
key: 'punishdraw',
skillName: 'Punishing Draw',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'freeelemnt',
name: 'FreeElemnt',
description: "Releases the latent elemental properties in weapons that don't have elements.",
group: SkillGroup.A,
armorSkills: [
{
key: 'freeelemnt',
skillName: 'Awaken',
pointThreshold: 15
}
]
}),
deepFreeze({
key: 'rapid_fire',
name: 'Rapid Fire',
description: 'Allows one extra shot to be fired while rapid firing.',
group: SkillGroup.A,
armorSkills: [
{
key: 'rapid_fire',
skillName: 'Bonus Shot',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'poison',
name: 'Poison',
description: 'Prevents or doubles the damage received from poison.',
group: SkillGroup.B,
armorSkills: [
{
key: 'poison',
skillName: 'Negate Poison',
pointThreshold: 10,
skillDescription: 'Prevents poison.'
},
{
key: 'poison',
skillName: 'Double Poison',
pointThreshold: -10,
skillDescription: 'Doubles the damage received from poison.'
}
]
}),
deepFreeze({
key: 'health',
name: 'Health',
description: 'Increases or decreases maximum Health.',
group: SkillGroup.B,
armorSkills: [
{
key: 'health',
skillName: 'Health +20',
pointThreshold: 10,
skillDescription: 'Increases maximum Health by 20.'
},
{
key: 'health',
skillName: 'Health +50',
pointThreshold: 15,
skillDescription: 'Increases maximum Health by 50.'
},
{
key: 'health',
skillName: 'Health -10',
pointThreshold: -10,
skillDescription: 'Decreases maximum Health by 10.'
},
{
key: 'health',
skillName: 'Health -30',
pointThreshold: -15,
skillDescription: 'Decreases maximum Health by 30.'
}
]
}),
deepFreeze({
key: 'rec_speed',
name: 'Rec Speed',
description: 'Increases or decreases recovery speed from temporary damage (the red portion of the Health Gauge).',
group: SkillGroup.B,
armorSkills: [
{
key: 'rec_speed',
skillName: 'Recovery Spd +1',
pointThreshold: 10,
skillDescription: 'Speeds recovery from temporary damage (the red part of the Health Gauge).'
},
{
key: 'rec_speed',
skillName: 'Recovery Spd +2',
pointThreshold: 15,
skillDescription: 'Greatly speeds recovery from temporary damage (the red portion of the Health Gauge).'
},
{
key: 'rec_speed',
skillName: 'Recovery Spd -1',
pointThreshold: -10,
skillDescription: 'Slows recovery from temporary damage (the red portion of the Health Gauge).'
},
{
key: 'rec_speed',
skillName: 'Recovery Spd -2',
pointThreshold: -15,
skillDescription: 'Greatly slows recovery from temporary damage (the red portion of the Health Gauge).'
}
]
}),
deepFreeze({
key: 'expert',
name: 'Expert',
description: 'Increases or decreases Affinity (chance to deal either 25% more or 25% less damage with a weapon attack).',
group: SkillGroup.B,
armorSkills: [
{
key: 'expert',
skillName: 'Critical Eye +1',
pointThreshold: 10,
skillDescription: 'Increases Affinity by 10% (2.5% effective damage).'
},
{
key: 'expert',
skillName: 'Critical Eye +2',
pointThreshold: 15,
skillDescription: 'Increases Affinity by 20% (5% effective damage).'
},
{
key: 'expert',
skillName: 'Critical Eye +3',
pointThreshold: 20,
skillDescription: 'Increases Affinity by 30% (7.5% effective damage).'
},
{
key: 'expert',
skillName: 'Critical Eye -1',
pointThreshold: -10,
skillDescription: 'Decreases Affinity by 5% (-1.25% effective damage).'
},
{
key: 'expert',
skillName: 'Critical Eye -2',
pointThreshold: -15,
skillDescription: 'Decreases Affinity by 10% (-2.5% effective damage).'
},
{
key: 'expert',
skillName: 'Critical Eye -3',
pointThreshold: -20,
skillDescription: 'Decreases Affinity by 15% (-3.75% effective damage).'
}
]
}),
deepFreeze({
key: 'sharpener',
name: 'Sharpener',
description: 'Weapons are sharpened much faster or much longer.',
group: SkillGroup.B,
armorSkills: [
{
key: 'sharpener',
skillName: 'Speed Sharpening',
pointThreshold: 10,
skillDescription: 'Weapons are sharpened much faster.'
},
{
key: 'sharpener',
skillName: 'Slow Sharpening',
pointThreshold: -10,
skillDescription: 'Weapons take longer to sharpen.'
}
]
}),
deepFreeze({
key: 'guard',
name: 'Guard',
description: 'Decrease or increases knockback when blocking attacks, and decreases or increases stamina loss (and damage taken) when blocking heavier attacks.',
group: SkillGroup.B,
armorSkills: [
{
key: 'guard',
skillName: 'Guard +1',
pointThreshold: 10,
skillDescription: 'Decreases knockback when blocking attacks, and decreases stamina loss (and damage taken) when blocking heavier attacks.'
},
{
key: 'guard',
skillName: 'Guard +2',
pointThreshold: 15,
skillDescription: 'Greatly decreases knockback when blocking attacks, and greatly decreases stamina loss (and damage taken) when blocking heavier attacks.'
},
{
key: 'guard',
skillName: 'Guard -1',
pointThreshold: -10,
skillDescription: 'Increases knockback when blocking attacks, and increases stamina loss when blocking heavier attacks.'
}
]
}),
deepFreeze({
key: 'guard_up',
name: 'Guard Up',
description: "Causes previously unblockable attacks to become blockable: Gobul's Water Vortex, Gigginox's Poison Body Slam, Uragaan's Sleep Cloud, Laguiacrus' Massive Electric Discharge, Agnaktor's Firebeam, Ceadeus' Water Blast and Alatreon's Fireball.",
group: SkillGroup.B,
armorSkills: [
{
key: 'guard_up',
skillName: 'Guard Boost',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'reload_spd',
name: 'Reload Spd',
description: 'Increases or decreases Bowgun reloading speed.',
group: SkillGroup.B,
armorSkills: [
{
key: 'reload_spd',
skillName: 'Reload Speed +1',
pointThreshold: 10,
skillDescription: 'Bowgun reloading speed increases 1 level.'
},
{
key: 'reload_spd',
skillName: 'Reload Speed +2',
pointThreshold: 15,
skillDescription: 'Bowgun reloading speed increases 2 levels.'
},
{
key: 'reload_spd',
skillName: 'Reload Speed +3',
pointThreshold: 20,
skillDescription: 'Bowgun reloading speed increases 3 levels.'
},
{
key: 'reload_spd',
skillName: 'Reload Speed -1',
pointThreshold: -10,
skillDescription: 'Bowgun reloading speed decreases 1 level.'
},
{
key: 'reload_spd',
skillName: 'Reload Speed -2',
pointThreshold: -15,
skillDescription: 'Bowgun reloading speed decreases 2 levels.'
},
{
key: 'reload_spd',
skillName: 'Reload Speed -3',
pointThreshold: -20,
skillDescription: 'Bowgun reloading speed decreases 3 levels.'
}
]
}),
deepFreeze({
key: 'pellet_s+',
name: 'Pellet S+',
description: 'Allows a bowgun to fire all or Lv1 Pellet S.',
group: SkillGroup.B,
armorSkills: [
{
key: 'pellet_s+',
skillName: 'Pellet S Lv1 Up',
pointThreshold: 10,
skillDescription: 'Allows a bowgun to fire Pellet S Lv1.'
},
{
key: 'pellet_s+',
skillName: 'Pellet S All Up',
pointThreshold: 15,
skillDescription: 'Allows a bowgun to fire all Pellet S levels.'
}
]
}),
deepFreeze({
key: 'crag_s+',
name: 'Crag S+',
description: 'Allows a bowgun to fire all or Lv1 Crag S.',
group: SkillGroup.B,
armorSkills: [
{
key: 'crag_s+',
skillName: 'Crag S Lv1 Up',
pointThreshold: 10,
skillDescription: 'Allows a bowgun to fire Crag S Lv1.'
},
{
key: 'crag_s+',
skillName: 'Crag S All Up',
pointThreshold: 15,
skillDescription: 'Allows a bowgun to fire all Crag S levels.'
}
]
}),
deepFreeze({
key: 'clust_s+',
name: 'Clust S+',
description: 'Allows a bowgun to fire all or Lv1 Clust S.',
group: SkillGroup.B,
armorSkills: [
{
key: 'clust_s+',
skillName: 'Clust S Lv1 Up',
pointThreshold: 10,
skillDescription: 'Allows a bowgun to fire Clust S Lv1.'
},
{
key: 'clust_s+',
skillName: 'Clust S All Up',
pointThreshold: 15,
skillDescription: 'Allows a bowgun to fire all Clust S levels.'
}
]
}),
deepFreeze({
key: 'bomb_boost',
name: 'Bomb Boost',
description: 'Bomb damage is increased. Bomb Combinations are 100%.',
group: SkillGroup.B,
armorSkills: [
{
key: 'bomb_boost',
skillName: 'Bombardier',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'hunger',
name: 'Hunger',
description: 'Negates, halves or increases maximum Stamina depletion speed.',
group: SkillGroup.B,
armorSkills: [
{
key: 'hunger',
skillName: 'Halve Hunger',
pointThreshold: 10,
skillDescription: 'Halves maximum Stamina depletion speed.'
},
{
key: 'hunger',
skillName: 'Negate Hunger',
pointThreshold: 15,
skillDescription: 'Negates maximum Stamina depletion.'
},
{
key: 'hunger',
skillName: 'Raise Hunger',
pointThreshold: -10,
skillDescription: 'Increases maximum Stamina depletion speed.'
},
{
key: 'hunger',
skillName: 'Double Hunger',
pointThreshold: -15,
skillDescription: 'Greatly increases maximum Stamina depletion speed.'
}
]
}),
deepFreeze({
key: 'attack',
name: 'Attack',
description: 'Increases or decreases Attack.',
group: SkillGroup.B,
armorSkills: [
{
key: 'attack',
skillName: 'Attack Up (S)',
pointThreshold: 10,
skillDescription: 'Slightly increases Attack.'
},
{
key: 'attack',
skillName: 'Attack Up (M)',
pointThreshold: 15,
skillDescription: 'Increases Attack.'
},
{
key: 'attack',
skillName: 'Attack Up (L)',
pointThreshold: 20,
skillDescription: 'Greatly increases Attack.'
},
{
key: 'attack',
skillName: 'Attack Down (S)',
pointThreshold: -10,
skillDescription: 'Slightly decreases Attack.'
},
{
key: 'attack',
skillName: 'Attack Down (M)',
pointThreshold: -15,
skillDescription: 'Decreases Attack.'
},
{
key: 'attack',
skillName: 'Attack Down (L)',
pointThreshold: -20,
skillDescription: 'Greatly decreases Attack.'
}
]
}),
deepFreeze({
key: 'defense',
name: 'Defense',
description: 'Increases or decreases Defense.',
group: SkillGroup.B,
armorSkills: [
{
key: 'defense',
skillName: 'Defense Up (S)',
pointThreshold: 10,
skillDescription: 'Slightly increases Defense.'
},
{
key: 'defense',
skillName: 'Defense Up (M)',
pointThreshold: 15,
skillDescription: 'Increases Defense.'
},
{
key: 'defense',
skillName: 'Defense Up (L)',
pointThreshold: 20,
skillDescription: 'Greatly increases Defense.'
},
{
key: 'defense',
skillName: 'Defense Down (S)',
pointThreshold: -10,
skillDescription: 'Slightly decreases Defense.'
},
{
key: 'defense',
skillName: 'Defense Down (M)',
pointThreshold: -15,
skillDescription: 'Decreases Defense.'
},
{
key: 'defense',
skillName: 'Defense Down (L)',
pointThreshold: -20,
skillDescription: 'Greatly decreases Defense.'
}
]
}),
deepFreeze({
key: 'protection',
name: 'Protection',
description: '25% chance of attacks doing 30% less or more damage.',
group: SkillGroup.B,
armorSkills: [
{
key: 'protection',
skillName: 'Divine Blessing',
pointThreshold: 10,
skillDescription: '25% chance of attacks doing 30% less damage.'
},
{
key: 'protection',
skillName: 'Demonic Blessing',
pointThreshold: -10,
skillDescription: '25% chance of attacks doing 30% more damage.'
}
]
}),
deepFreeze({
key: 'wide-range',
name: 'Wide-Range',
description: 'Health & status Items used also affect nearby party members.',
group: SkillGroup.B,
armorSkills: [
{
key: 'wide-range',
skillName: 'Wide-Range +1',
pointThreshold: 10,
skillDescription: 'Health & status Items used also affect nearby party members by a small amount.'
},
{
key: 'wide-range',
skillName: 'Wide-Range +2',
pointThreshold: 20,
skillDescription: 'Health & status Items used also affect nearby party members.'
}
]
}),
deepFreeze({
key: 'wind_res',
name: 'Wind Res',
description: 'Negates all or a certain amount of Wind Pressure.',
group: SkillGroup.B,
armorSkills: [
{
key: 'wind_res',
skillName: 'Windproof (Lo)',
pointThreshold: 10,
skillDescription: 'Negates a certain amount of Wind Pressure.'
},
{
key: 'wind_res',
skillName: 'Windproof (Hi)',
pointThreshold: 15,
skillDescription: 'Negates all Wind Pressure.'
}
]
}),
deepFreeze({
key: 'gathering',
name: 'Gathering',
description: 'Chance to gather more or less resources in a single spot.',
group: SkillGroup.B,
armorSkills: [
{
key: 'gathering',
skillName: 'Gathering +1',
pointThreshold: 10,
skillDescription: 'Chance to gather more resources in a single spot.'
},
{
key: 'gathering',
skillName: 'Gathering +2',
pointThreshold: 15,
skillDescription: 'Higher chance to gather more resources in a single spot.'
},
{
key: 'gathering',
skillName: 'Gathering -1',
pointThreshold: -10,
skillDescription: 'Chance to gather less resources in a single spot.'
}
]
}),
deepFreeze({
key: 'spd_gather',
name: 'Spd Gather',
description: 'Gathering speed is increased.',
group: SkillGroup.B,
armorSkills: [
{
key: 'spd_gather',
skillName: 'Speed Gatherer',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'psychic',
name: 'Psychic',
description: 'Marked monsters display additional information on the map, such as species and rage. Higher levels automatically marks monster for the hunter.',
group: SkillGroup.B,
armorSkills: [
{
key: 'psychic',
skillName: 'Detect',
pointThreshold: 10,
skillDescription: 'Marked monsters display additional information on the map, such as species and rage.'
},
{
key: 'psychic',
skillName: 'Autotracker',
pointThreshold: 15,
skillDescription: 'Activates Detect without having to mark the monster.'
}
]
}),
deepFreeze({
key: 'rec_level',
name: 'Rec Level',
description: 'Increases or decreases the efficiency of Health recovery items.',
group: SkillGroup.B,
armorSkills: [
{
key: 'rec_level',
skillName: 'Recovery Up',
pointThreshold: 10,
skillDescription: 'Increases the efficiency of Health recovery items.'
},
{
key: 'rec_level',
skillName: 'Recovery Down',
pointThreshold: -10,
skillDescription: 'Decreases the efficiency of Health recovery items.'
}
]
}),
deepFreeze({
key: 'evasion',
name: 'Evasion',
description: 'Extends the invulnerability period when evading.',
group: SkillGroup.B,
armorSkills: [
{
key: 'evasion',
skillName: 'Evasion +1',
pointThreshold: 10
},
{
key: 'evasion',
skillName: 'Evasion +2',
pointThreshold: 15
}
]
}),
deepFreeze({
key: 'potential',
name: 'Potential',
description: 'Increases or decreases Defense when Health is below 40%. Higher levels increases attack power when Health is below 40%.',
group: SkillGroup.B,
armorSkills: [
{
key: 'potential',
skillName: 'Adrenaline +1',
pointThreshold: 10,
skillDescription: 'Greatly increases Defense when Health is below 40%.'
},
{
key: 'potential',
skillName: 'Adrenaline +2',
pointThreshold: 15,
skillDescription: 'Greatly increases Attack and Defense when Health is below 40%.'
},
{
key: 'potential',
skillName: 'Worrywart',
pointThreshold: -10,
skillDescription: 'Decreases Defense and Attack power when Health is below 40%.'
}
]
}),
deepFreeze({
key: 'eating',
name: 'Eating',
description: 'Increases or decreases meat-eating speed. Higher levels increase item consuming speed as well.',
group: SkillGroup.B,
armorSkills: [
{
key: 'eating',
skillName: 'Speed Eating +1',
pointThreshold: 10,
skillDescription: 'Increases meat-eating speed.'
},
{
key: 'eating',
skillName: 'Speed Eating +2',
pointThreshold: 15,
skillDescription: 'Increases meat and item consuming speed.'
},
{
key: 'eating',
skillName: 'Slow Eater',
pointThreshold: -10,
skillDescription: 'Decreases meat-eating speed.'
}
]
}),
deepFreeze({
key: 'tremor_res',
name: 'Tremor Res',
description: 'Prevents staggering from tremors created by large monsters.',
group: SkillGroup.B,
armorSkills: [
{
key: 'tremor_res',
skillName: 'Tremor-Proof',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'crit_draw',
name: 'Crit Draw',
description: 'Guarantees all draw attacks will be critical.',
group: SkillGroup.B,
armorSkills: [
{
key: 'crit_draw',
skillName: 'Critical Draw',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'constitutn',
name: 'Constitutn',
description: 'Slows down or speeds up Stamina depletion while evading and blocking.',
group: SkillGroup.B,
armorSkills: [
{
key: 'constitutn',
skillName: 'Constitution +1',
pointThreshold: 10,
skillDescription: 'Slows down Stamina depletion while evading and blocking.'
},
{
key: 'constitutn',
skillName: 'Constitution +2',
pointThreshold: 15,
skillDescription: 'Greatly slows down Stamina depletion while evading and blocking.'
},
{
key: 'constitutn',
skillName: 'Constitution -1',
pointThreshold: -10,
skillDescription: 'Speeds up Stamina depletion while evading and blocking.'
},
{
key: 'constitutn',
skillName: 'Constitution -2',
pointThreshold: -15,
skillDescription: 'Greatly speeds up Stamina depletion while evading and blocking.'
}
]
}),
deepFreeze({
key: 'swimming',
name: 'Swimming',
description: 'Increases or descreases your movement speed in water.',
group: SkillGroup.B,
armorSkills: [
{
key: 'swimming',
skillName: 'Olympic Swimmer',
pointThreshold: 10,
skillDescription: 'Increases your movement speed in water.'
},
{
key: 'swimming',
skillName: 'Doggy Paddler',
pointThreshold: -10,
skillDescription: 'Decreases your movement speed in water.'
}
]
}),
deepFreeze({
key: 'dungmaster',
name: 'Dungmaster',
description: 'Increases Dung Bomb efficiency, and raises their Combo success rate to 100%.',
group: SkillGroup.B,
armorSkills: [
{
key: 'dungmaster',
skillName: 'Dung Bomb Expert',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'flame_aura',
name: 'Flame Aura',
description: "Causes monsters to react as if you are carrying a Torch, even when you aren't.",
group: SkillGroup.B,
armorSkills: [
{
key: 'flame_aura',
skillName: 'Flaming Aura',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'paralysis',
name: 'Paralysis',
description: 'Prevents or doubles the duration of paralysis.',
group: SkillGroup.C,
armorSkills: [
{
key: 'paralysis',
skillName: 'Negate Paralysis',
pointThreshold: 10,
skillDescription: 'Prevents paralysis.'
},
{
key: 'paralysis',
skillName: 'Double Paralysis',
pointThreshold: -10,
skillDescription: 'Doubles the duration of paralysis.'
}
]
}),
deepFreeze({
key: 'sleep',
name: 'Sleep',
description: 'Prevents or doubles the duration of sleep.',
group: SkillGroup.C,
armorSkills: [
{
key: 'sleep',
skillName: 'Negate Sleep',
pointThreshold: 10,
skillDescription: 'Prevents sleep.'
},
{
key: 'sleep',
skillName: 'Double Sleep',
pointThreshold: -10,
skillDescription: 'Doubles the duration of sleep.'
}
]
}),
deepFreeze({
key: 'stun',
name: 'Stun',
description: 'Prevents or reduces the likelihood of being stunned or make it harder to recover from being stunned.',
group: SkillGroup.C,
armorSkills: [
{
key: 'stun',
skillName: 'Halve Stun',
pointThreshold: 10,
skillDescription: 'Reduces the likelihood of being stunned by 50%.'
},
{
key: 'stun',
skillName: 'Negate Stun',
pointThreshold: 15,
skillDescription: 'Prevents stun.'
},
{
key: 'stun',
skillName: 'Double Stun',
pointThreshold: -10,
skillDescription: 'Makes it harder to recover from being stunned.'
}
]
}),
deepFreeze({
key: 'mud/snow',
name: 'Mud/Snow',
description: 'Prevents Snowman and Muddy conditions.',
group: SkillGroup.C,
armorSkills: [
{
key: 'mud/snow',
skillName: 'Negate Mud/Snow',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'sense',
name: 'Sense',
description: 'Monsters are less likely or more likely to target you in a group.',
group: SkillGroup.C,
armorSkills: [
{
key: 'sense',
skillName: 'Sneak',
pointThreshold: 10,
skillDescription: 'Monsters are less likely to target you in a group.'
},
{
key: 'sense',
skillName: 'Taunt',
pointThreshold: -10,
skillDescription: 'Monsters are more likely to target you in a group.'
}
]
}),
deepFreeze({
key: 'gluttony',
name: 'Gluttony',
description: 'Increases efficiency of items that raise maximum Stamina.',
group: SkillGroup.C,
armorSkills: [
{
key: 'gluttony',
skillName: 'Gourmand',
pointThreshold: 10,
skillDescription: 'Sometimes increases the effeciency of items that raise maximum Stamina.'
},
{
key: 'gluttony',
skillName: 'Scavenger',
pointThreshold: 15,
skillDescription: 'Increases efficiency of items that raise maximum Stamina.'
}
]
}),
deepFreeze({
key: 'anti-theft',
name: 'Anti-Theft',
description: 'Prevents item theft.',
group: SkillGroup.C,
armorSkills: [
{
key: 'anti-theft',
skillName: 'Anti-Theft',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'transportr',
name: 'Transportr',
description: 'Travel faster while carrying eggs or powderstones.',
group: SkillGroup.C,
armorSkills: [
{
key: 'transportr',
skillName: 'Pro Transporter',
pointThreshold: 10
}
]
}),
deepFreeze({
key: 'fire_res',
name: 'Fire Res',
description: 'Increases or decreases Fire resistance.',
group: SkillGroup.C,
armorSkills: [
{
key: 'fire_res',
skillName: 'Fire Res +10',
pointThreshold: 10,
skillDescription: 'Increases Fire resistance by 10.'
},
{
key: 'fire_res',
skillName: 'Fire Res +15',
pointThreshold: 15,
skillDescription: 'Increases Fire resistance by 15.'
},
{
key: 'fire_res',
skillName: 'Fire Res +20',
pointThreshold: 20,
skillDescription: 'Increases Fire resistance by 20.'
},
{
key: 'fire_res',
skillName: 'Fire Res -10',
pointThreshold: -10,
skillDescription: 'Decreases Fire resistance by 10.'
},
{
key: 'fire_res',
skillName: 'Fire Res -15',
pointThreshold: -15,
skillDescription: 'Decreases Fire resistance by 15.'
}
]
}),
deepFreeze({
key: 'water_res',
name: 'Water Res',
description: 'Increases or decreases Water resistance.',
group: SkillGroup.C,
armorSkills: [
{
key: 'water_res',
skillName: 'Water Res +10',
pointThreshold: 10,
skillDescription: 'Increases Water resistance by 10.'
},
{
key: 'water_res',
skillName: 'Water Res +15',
pointThreshold: 15,
skillDescription: 'Increases Water resistance by 15.'
},
{
key: 'water_res',
skillName: 'Water Res +20',
pointThreshold: 20,
skillDescription: 'Increases Water resistance by 20.'
},
{
key: 'water_res',
skillName: 'Water Res -10',
pointThreshold: -10,
skillDescription: 'Decreases Water resistance by 10.'
},
{
key: 'water_res',
skillName: 'Water Res -15',
pointThreshold: -15,
skillDescription: 'Decreases Water resistance by 15.'
}
]
}),
deepFreeze({
key: 'thunderres',
name: 'ThunderRes',
description: 'Increases or decreases Thunder resistance.',
group: SkillGroup.C,
armorSkills: [
{
key: 'thunderres',
skillName: 'Thunder Res +10',
pointThreshold: 10,
skillDescription: 'Increases Thunder resistance by 10.'
},
{
key: 'thunderres',
skillName: 'Thunder Res +15',
pointThreshold: 15,
skillDescription: 'Increases Thunder resistance by 15.'
},
{
key: 'thunderres',
skillName: 'Thunder Res +20',
pointThreshold: 20,
skillDescription: 'Increases Thunder resistance by 20.'
},
{
key: 'thunderres',
skillName: 'Thunder Res -10',
pointThreshold: -10,
skillDescription: 'Decreases Thunder resistance by 10.'
},
{
key: 'thunderres',
skillName: 'Thunder Res -15',
pointThreshold: -15,
skillDescription: 'Decreases Thunder resistance by 15.'
}
]
}),
deepFreeze({
key: 'ice_res',
name: 'Ice Res',
description: 'Increases or decreases Ice resistance.',
group: SkillGroup.C,
armorSkills: [
{
key: 'ice_res',
skillName: 'Ice Res +10',
pointThreshold: 10,
skillDescription: 'Increases Ice resistance by 10.'
},
{
key: 'ice_res',
skillName: 'Ice Res +15',
pointThreshold: 15,
skillDescription: 'Increases Ice resistance by 15.'
},
{
key: 'ice_res',
skillName: 'Ice Res +20',
pointThreshold: 20,
skillDescription: 'Increases Ice resistance by 20.'
},
{
key: 'ice_res',
skillName: 'Ice Res -10',
pointThreshold: -10,
skillDescription: 'Decreases Ice resistance by 10.'
},
{
key: 'ice_res',
skillName: 'Ice Res -15',
pointThreshold: -15,
skillDescription: 'Decreases Ice resistance by 15.'
}
]
}),
deepFreeze({
key: 'dragon_res',
name: 'Dragon Res',
description: 'Increases or decreases Dragon resistance.',
group: SkillGroup.C,
armorSkills: [
{
key: 'dragon_res',
skillName: 'Dragon Res +10',
pointThreshold: 10,
skillDescription: 'Increases Dragon resistance by 10.'
},
{
key: 'dragon_res',
skillName: 'Dragon Res +15',
pointThreshold: 15,
skillDescription: 'Increases Dragon resistance by 15.'
},
{
key: 'dragon_res',
skillName: 'Dragon Res +20',
pointThreshold: 20,
skillDescription: 'Increases Dragon resistance by 20.'
},
{
key: 'dragon_res',
skillName: 'Dragon Res -10',
pointThreshold: -10,
skillDescription: 'Decreases Dragon resistance by 10.'
},
{
key: 'dragon_res',
skillName: 'Dragon Res -15',
pointThreshold: -15,
skillDescription: 'Decreases Dragon resistance by 15.'
}
]
}),
deepFreeze({
key: 'heat_res',
name: 'Heat Res',
description: 'Negates or increases damage caused by heat. Higher levels negates damage received from lava.',
group: SkillGroup.C,
armorSkills: [
{
key: 'heat_res',
skillName: 'Heat Cancel (Lo)',
pointThreshold: 10,
skillDescription: 'Negates a certain amount of heat.'
},
{
key: 'heat_res',
skillName: 'Heat Cancel (Hi)',
pointThreshold: 15,
skillDescription: 'Negates all heat, as well as damage received from lava.'
},
{
key: 'heat_res',
skillName: 'Heat Surge (Lo)',
pointThreshold: -10,
skillDescription: 'Increases damage incurred from heat.'
},
{
key: 'heat_res',
skillName: 'Heat Surge (Hi)',
pointThreshold: -15,
skillDescription: 'Greatly increa