mh3-data
Version:
Monster Hunter Tri data for monsters, quests, and weapons
62 lines • 2.17 kB
JavaScript
/**
* In-game maps
*/
export var MapLocation;
(function (MapLocation) {
MapLocation["DesertedIsland"] = "Deserted Island";
MapLocation["SandyPlains"] = "Sandy Plains";
MapLocation["FloodedForest"] = "Flooded Forest";
MapLocation["Tundra"] = "Tundra";
MapLocation["Volcano"] = "Volcano";
MapLocation["UnderwaterRuin"] = "Underwater Ruin";
MapLocation["GreatDesert"] = "Great Desert";
MapLocation["SacredLand"] = "Sacred Land";
MapLocation["LandArena"] = "Land Arena";
MapLocation["WaterArena"] = "Water Arena";
})(MapLocation || (MapLocation = {}));
/**
* Quest star levels as enums, used for keying objects
*/
export var StarLevelEnum;
(function (StarLevelEnum) {
StarLevelEnum[StarLevelEnum["OneStar"] = 1] = "OneStar";
StarLevelEnum[StarLevelEnum["TwoStar"] = 2] = "TwoStar";
StarLevelEnum[StarLevelEnum["ThreeStar"] = 3] = "ThreeStar";
StarLevelEnum[StarLevelEnum["FourStar"] = 4] = "FourStar";
StarLevelEnum[StarLevelEnum["FiveStar"] = 5] = "FiveStar";
StarLevelEnum[StarLevelEnum["SixStar"] = 6] = "SixStar";
})(StarLevelEnum || (StarLevelEnum = {}));
export var BossLevelModifiers;
(function (BossLevelModifiers) {
/**
* Monster level will be exactly equal to specified value
* @example
* { // BossInfo object
* ...,
* levelModifier: 0,
* level: 23, // Monster level will always be 23
* }
*/
BossLevelModifiers[BossLevelModifiers["Fixed"] = 0] = "Fixed";
/**
* Monster level can be the specified value OR +/- 1.
* @example
* { // BossInfo object
* ...,
* levelModifier: 1,
* level: 23, // Monster level can be 22, 23, or 24
* }
*/
BossLevelModifiers[BossLevelModifiers["PlusOne"] = 1] = "PlusOne";
/**
* Monster level can be the specified value OR +/- 2.
* @example
* { // BossInfo object
* ...,
* levelModifier: 2,
* level: 23, // Monster level can be 21, 22, 23, 24, or 25
* }
*/
BossLevelModifiers[BossLevelModifiers["PlusTwo"] = 2] = "PlusTwo";
})(BossLevelModifiers || (BossLevelModifiers = {}));
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