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mh3-data

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Monster Hunter Tri data for monsters, quests, and weapons

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/** * In-game maps */ export var MapLocation; (function (MapLocation) { MapLocation["DesertedIsland"] = "Deserted Island"; MapLocation["SandyPlains"] = "Sandy Plains"; MapLocation["FloodedForest"] = "Flooded Forest"; MapLocation["Tundra"] = "Tundra"; MapLocation["Volcano"] = "Volcano"; MapLocation["UnderwaterRuin"] = "Underwater Ruin"; MapLocation["GreatDesert"] = "Great Desert"; MapLocation["SacredLand"] = "Sacred Land"; MapLocation["LandArena"] = "Land Arena"; MapLocation["WaterArena"] = "Water Arena"; })(MapLocation || (MapLocation = {})); /** * Quest star levels as enums, used for keying objects */ export var StarLevelEnum; (function (StarLevelEnum) { StarLevelEnum[StarLevelEnum["OneStar"] = 1] = "OneStar"; StarLevelEnum[StarLevelEnum["TwoStar"] = 2] = "TwoStar"; StarLevelEnum[StarLevelEnum["ThreeStar"] = 3] = "ThreeStar"; StarLevelEnum[StarLevelEnum["FourStar"] = 4] = "FourStar"; StarLevelEnum[StarLevelEnum["FiveStar"] = 5] = "FiveStar"; StarLevelEnum[StarLevelEnum["SixStar"] = 6] = "SixStar"; })(StarLevelEnum || (StarLevelEnum = {})); export var BossLevelModifiers; (function (BossLevelModifiers) { /** * Monster level will be exactly equal to specified value * @example * { // BossInfo object * ..., * levelModifier: 0, * level: 23, // Monster level will always be 23 * } */ BossLevelModifiers[BossLevelModifiers["Fixed"] = 0] = "Fixed"; /** * Monster level can be the specified value OR +/- 1. * @example * { // BossInfo object * ..., * levelModifier: 1, * level: 23, // Monster level can be 22, 23, or 24 * } */ BossLevelModifiers[BossLevelModifiers["PlusOne"] = 1] = "PlusOne"; /** * Monster level can be the specified value OR +/- 2. * @example * { // BossInfo object * ..., * levelModifier: 2, * level: 23, // Monster level can be 21, 22, 23, 24, or 25 * } */ BossLevelModifiers[BossLevelModifiers["PlusTwo"] = 2] = "PlusTwo"; })(BossLevelModifiers || (BossLevelModifiers = {})); //# sourceMappingURL=enum.js.map