mh3-data
Version:
Monster Hunter Tri data for monsters, quests, and weapons
66 lines (65 loc) • 2.42 kB
TypeScript
import { type MonsterTypes } from '../monsters';
import type { StarLevel } from './enum';
import type { CaptureQuest, EscortQuest, GatheringQuest, HarvestQuest, HuntQuest, MultiHuntQuest, Quest, QuestRegion, RepelQuest, SlayQuest } from './types';
/**
* Type guard for a {@link HuntQuest}
*/
export declare function isHuntQuest(quest: Quest): quest is HuntQuest;
/**
* Type guard for a {@link MultiHuntQuest}
*/
export declare function isMultiHuntQuest(quest: Quest): quest is MultiHuntQuest;
/**
* Type guard for a {@link CaptureQuest}
*/
export declare function isCaptureQuest(quest: Quest): quest is CaptureQuest;
/**
* Type guard for a {@link EscortQuest}
*/
export declare function isEscortQuest(quest: Quest): quest is EscortQuest;
/**
* Type guard for a {@link SlayQuest}
*/
export declare function isSlayQuest(quest: Quest): quest is SlayQuest;
/**
* Type guard for a {@link RepelQuest}
*/
export declare function isRepelQuest(quest: Quest): quest is RepelQuest;
/**
* Type guard for a {@link GatheringQuest}
*/
export declare function isGatheringQuest(quest: Quest): quest is GatheringQuest;
/**
* Type guard for a {@link HarvestQuest}
*/
export declare function isHarvestQuest(quest: Quest): quest is HarvestQuest;
/**
* @param id Large Monster ID to search for
* @param region quest regions to return
* @returns a list of quests with a given large monster as the target
*/
export declare function getQuestsWithLargeMonster(id: MonsterTypes.LargeMonster['id'], region: QuestRegion | 'Both'): Quest[];
/**
* @region Village or City
* @starLevel 1 star, 4 star, etc
* @returns all quests corresponding to the provided region and star level
*/
export declare function getQuestByStarLevel(region: QuestRegion, starLevel: StarLevel): Quest[];
/**
* @returns all arena quests from a particular region
*/
export declare function getArenaQuests(region: QuestRegion): SlayQuest[];
/**
* @returns all event quests from a particular region
*/
export declare function getEventQuests(region: QuestRegion): Quest[];
/**
* @returns Quest with a given ID
* @throws error if quest cannot be found
*/
export declare function getQuestById(questId: Quest['id']): Quest;
/**
* Verify if a monster is present in a particular quest
* @returns true if monster is in quest, otherwise false
*/
export declare function isMonsterInQuest(monsterId: MonsterTypes.Monster['id'], questId: Quest['id']): boolean;