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mh3-data

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Monster Hunter Tri data for monsters, quests, and weapons

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import { type MonsterTypes } from '../monsters'; import type { StarLevel } from './enum'; import type { CaptureQuest, EscortQuest, GatheringQuest, HarvestQuest, HuntQuest, MultiHuntQuest, Quest, QuestRegion, RepelQuest, SlayQuest } from './types'; /** * Type guard for a {@link HuntQuest} */ export declare function isHuntQuest(quest: Quest): quest is HuntQuest; /** * Type guard for a {@link MultiHuntQuest} */ export declare function isMultiHuntQuest(quest: Quest): quest is MultiHuntQuest; /** * Type guard for a {@link CaptureQuest} */ export declare function isCaptureQuest(quest: Quest): quest is CaptureQuest; /** * Type guard for a {@link EscortQuest} */ export declare function isEscortQuest(quest: Quest): quest is EscortQuest; /** * Type guard for a {@link SlayQuest} */ export declare function isSlayQuest(quest: Quest): quest is SlayQuest; /** * Type guard for a {@link RepelQuest} */ export declare function isRepelQuest(quest: Quest): quest is RepelQuest; /** * Type guard for a {@link GatheringQuest} */ export declare function isGatheringQuest(quest: Quest): quest is GatheringQuest; /** * Type guard for a {@link HarvestQuest} */ export declare function isHarvestQuest(quest: Quest): quest is HarvestQuest; /** * @param id Large Monster ID to search for * @param region quest regions to return * @returns a list of quests with a given large monster as the target */ export declare function getQuestsWithLargeMonster(id: MonsterTypes.LargeMonster['id'], region: QuestRegion | 'Both'): Quest[]; /** * @region Village or City * @starLevel 1 star, 4 star, etc * @returns all quests corresponding to the provided region and star level */ export declare function getQuestByStarLevel(region: QuestRegion, starLevel: StarLevel): Quest[]; /** * @returns all arena quests from a particular region */ export declare function getArenaQuests(region: QuestRegion): SlayQuest[]; /** * @returns all event quests from a particular region */ export declare function getEventQuests(region: QuestRegion): Quest[]; /** * @returns Quest with a given ID * @throws error if quest cannot be found */ export declare function getQuestById(questId: Quest['id']): Quest; /** * Verify if a monster is present in a particular quest * @returns true if monster is in quest, otherwise false */ export declare function isMonsterInQuest(monsterId: MonsterTypes.Monster['id'], questId: Quest['id']): boolean;