mh3-data
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Monster Hunter Tri data for monsters, quests, and weapons
29 lines (28 loc) • 689 B
TypeScript
/**
* In-game maps
*/
export declare enum MapLocation {
DESERTED_ISLAND = "Deserted Island",
SANDY_PLAINS = "Sandy Plains",
FLOODED_FOREST = "Flooded Forest",
TUNDRA = "Tundra",
VOLCANO = "Volcano",
UNDERWATER_RUIN = "Underwater Ruin",
GREAT_DESERT = "Great Desert",
SACRED_LAND = "Sacred Land",
LAND_ARENA = "Land Arena",
WATER_ARENA = "Water Arena"
}
/** Possible ingame quest star levels */
export type StarLevel = 1 | 2 | 3 | 4 | 5 | 6;
/**
* Quest star levels as enums, used for keying objects
*/
export declare enum StarLevelEnum {
OneStar = 1,
TwoStar = 2,
ThreeStar = 3,
FourStar = 4,
FiveStar = 5,
SixStar = 6
}