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Monster Hunter Tri data for monsters, quests, and weapons

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/** * Contains multipliers against different base monster stats. */ export interface MonsterLevelMultipliers { readonly health: number[]; readonly defense: number; readonly stagger: number; } /** * All known monster levels. Potentially incomplete. * * A monster level maps to an object containing scalers for monster health, * defense, and flinch values. */ export type MonsterLevel = 0 | 3 | 5 | 7 | 9 | 11 | 13 | 16 | 17 | 18 | 23 | 25 | 26 | 27 | 29 | 30 | 31 | 32 | 36 | 37 | 38 | 39 | 40 | 44 | 45 | 48 | 50 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60; /** * Collection of monster levels paired with stat multipliers */ export type MonsterLevelRecord = Record<MonsterLevel, MonsterLevelMultipliers>;