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Monster Hunter Tri data for monsters, quests, and weapons

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import { deepFreeze } from '../../utils'; /** * !This data is not 100% accurate. * * Health multipliers do not actually work this way. Rather, each level * should correspond to a singular health multiplier. There is an additional * property in the quest format that allows for a variable level range * for a monster in the quest. * * This dataset was likely derived by examining the pre-defined quest files. * * Defense and stagger multpliers DO appear to be accurate. */ export const MonsterLevelData = deepFreeze({ 0: { health: [1], defense: 1, stagger: 1 }, // DEFAULT 3: { health: [0.35, 0.38, 0.4, 0.43, 0.45], defense: 1, stagger: 1 }, 5: { health: [0.4, 0.43, 0.45, 0.48, 0.5], defense: 1, stagger: 1 }, 7: { health: [0.45, 0.48, 0.5, 0.55, 0.6], defense: 1, stagger: 1 }, 9: { health: [0.5, 0.55, 0.6, 0.65, 0.7], defense: 1, stagger: 1 }, 11: { health: [0.6, 0.65, 0.7, 0.75, 0.8], defense: 1, stagger: 1 }, 13: { health: [0.7, 0.75, 0.8, 0.85, 0.9], defense: 1, stagger: 1 }, 16: { health: [0.7], defense: 0.9, stagger: 1 }, 17: { health: [0.75], defense: 0.9, stagger: 1 }, 18: { health: [0.9], defense: 0.9, stagger: 1 }, 23: { health: [1.05, 1.08, 1.1, 1.12, 1.15], defense: 0.95, stagger: 1.5 }, 25: { health: [1.1, 1.12, 1.15, 1.17, 1.2], defense: 0.95, stagger: 1.5 }, 26: { health: [0.64], defense: 0.95, stagger: 1.5 }, 27: { health: [1.15, 1.17, 1.2, 1.22, 1.25], defense: 0.95, stagger: 1.5 }, 29: { health: [1.2, 1.22, 1.25, 1.27, 1.3], defense: 0.95, stagger: 1.5 }, 30: { health: [1.27], defense: 0.95, stagger: 1.5 }, 31: { health: [1.3], defense: 0.95, stagger: 1.6 }, 32: { health: [1.3, 1.32, 1.35], defense: 0.95, stagger: 1.6 }, 36: { health: [0.8], defense: 0.95, stagger: 1.5 }, 37: { health: [0.95], defense: 0.95, stagger: 1.5 }, 38: { health: [0.8], defense: 0.95, stagger: 1.5 }, 39: { health: [0.7], defense: 0.95, stagger: 1.5 }, 40: { health: [0.8], defense: 0.95, stagger: 1.5 }, 44: { health: [1.48, 1.52, 1.56], defense: 0.8, stagger: 2.1 }, 45: { health: [1.48, 1.52, 1.56, 1.59, 1.63], defense: 0.8, stagger: 2.1 }, 48: { health: [1.63, 1.67, 1.71], defense: 0.75, stagger: 2.2 }, 50: { health: [1.71, 1.75, 1.79], defense: 0.75, stagger: 2.2 }, 52: { health: [1], defense: 0.75, stagger: 2.2 }, 53: { health: [1.6], defense: 0.75, stagger: 2.2 }, 54: { health: [1.3], defense: 0.75, stagger: 2.1 }, 55: { health: [1.1], defense: 0.75, stagger: 1.9 }, 56: { health: [0.9], defense: 0.75, stagger: 1.9 }, 57: { health: [1.9], defense: 0.75, stagger: 2.2 }, 58: { health: [1.1], defense: 0.75, stagger: 2.2 }, 59: { health: [1.3], defense: 0.75, stagger: 2.2 }, 60: { health: [1.5], defense: 0.75, stagger: 2.2 } }); //# sourceMappingURL=monster-level-data.js.map