mh3-data
Version:
Monster Hunter Tri data for monsters, quests, and weapons
1,469 lines • 51.9 kB
JavaScript
import { SkillGroup } from './enum';
import { deepFreeze } from '../../utils';
export const SkillTreesData = [
deepFreeze({
name: 'Sharpness',
description: 'Doubles or halves the rate at which your weapon loses Sharpness.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Razor Sharp',
skillDescription: 'Halves the rate at which your weapon loses Sharpness'
},
{
pointThreshold: -10,
skillName: 'Blunt Edge',
skillDescription: 'Doubles the rate at which your weapon loses Sharpness'
}
]
}),
deepFreeze({
name: 'Handicraft',
description: "Increases your weapon's Sharpness Level.",
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 15,
skillName: 'Sharpness +1'
}
]
}),
deepFreeze({
name: 'Fencing',
description: 'Prevents your attacks from being deflected.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: "Mind's Eye"
}
]
}),
deepFreeze({
name: 'Recoil',
description: 'Bowgun recoil is reduced or increased.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Recoil Down +1',
skillDescription: 'Bowgun recoil is reduced.'
},
{
pointThreshold: 15,
skillName: 'Recoil Down +2',
skillDescription: 'Bowgun recoil is reduced further.'
},
{
pointThreshold: 20,
skillName: 'Recoil Down +3',
skillDescription: 'Bowgun recoil is reduced even greater.'
},
{
pointThreshold: -10,
skillName: 'Recoil Down -1',
skillDescription: 'Bowgun recoil is increased.'
},
{
pointThreshold: -15,
skillName: 'Recoil Down -2',
skillDescription: 'Bowgun recoil is increased further.'
},
{
pointThreshold: -20,
skillName: 'Recoil Down -3',
skillDescription: 'Bowgun recoil is increased even greater.'
}
]
}),
deepFreeze({
name: 'NormalS Up',
description: 'Increases the damage of Normal S.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Normal S Boost'
}
]
}),
deepFreeze({
name: 'PierceS Up',
description: 'Increases the damage of Pierce S.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Pierce S Boost'
}
]
}),
deepFreeze({
name: 'PelletS Up',
description: 'Increases the damage of Pellet S.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Pellet S Boost'
}
]
}),
deepFreeze({
name: 'Normal S+',
description: 'Allows a bowgun to fire all Normal S levels.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Normal S All Up'
}
]
}),
deepFreeze({
name: 'Pierce S+',
description: 'Allows a bowgun to fire all or Lv1 Pierce S.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Pierce S Lv1 Up',
skillDescription: 'Allows a bowgun to fire Pierce S Lv1.'
},
{
pointThreshold: 15,
skillName: 'Pierce S All Up',
skillDescription: 'Allows a bowgun to fire all Pierce S level.'
}
]
}),
deepFreeze({
name: 'Status',
description: 'Increases or decreases the potency of Abnormal Status attacks.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Status Atk Up',
skillDescription: 'Increases the potency of Abnormal Status attacks.'
},
{
pointThreshold: -10,
skillName: 'Status Atk Down',
skillDescription: 'Decreases the potency of Abnormal Status attacks.'
}
]
}),
deepFreeze({
name: 'Elemental',
description: 'Increases or decreases the power of Elemental attacks.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Element Atk Up',
skillDescription: 'Increases the power of Elemental attacks.'
},
{
pointThreshold: -10,
skillName: 'Element Atk Down',
skillDescription: 'Decreases the power of Elemental attacks.'
}
]
}),
deepFreeze({
name: 'Hearing',
description: 'Unaffected by some or all monster roars.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Earplugs',
skillDescription: 'Unaffected by some monster roars (anything besides Elder Dragons, Gigginox, Deviljho, and Diablos).'
},
{
pointThreshold: 15,
skillName: 'HG Earplugs',
skillDescription: 'Unaffected by all monster roars.'
}
]
}),
deepFreeze({
name: 'Fate',
description: 'Chance of increasing or decreasing the number of Reward Items received at the end of a Quest.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Good Luck',
skillDescription: 'Sometimes increases the number of Reward Items received at the end of a Quest.'
},
{
pointThreshold: 15,
skillName: 'Great Luck',
skillDescription: 'Often increases the number of Reward Items received at the end of a Quest.'
},
{
pointThreshold: -10,
skillName: 'Bad Luck',
skillDescription: 'Sometimes decreases the number of Reward Items received at the end of a Quest.'
},
{
pointThreshold: -15,
skillName: 'Horrible Luck',
skillDescription: 'Often decreases the number of Reward Items received at the end of a Quest.'
}
]
}),
deepFreeze({
name: 'Stamina',
description: 'Slows down or Speeds up stamina depletion for actions other than evasion and blocking.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Marathon Runner',
skillDescription: 'Slows down Stamina depletion for actions other than evasion and blocking.'
},
{
pointThreshold: -10,
skillName: 'Short Sprinter',
skillDescription: 'Speeds up Stamina depletion for actions other than evasion and blocking.'
}
]
}),
deepFreeze({
name: 'Loading',
description: 'Increases the loadable amount of all usable ammo by one.',
group: SkillGroup.A,
armorSkills: [{ pointThreshold: 15, skillName: 'Load Up' }]
}),
deepFreeze({
name: 'Carving',
description: 'Prevents knockbacks from everything other than Wind Pressure while carving. Higher levels sometimes boosts number of carving chances.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Carving Pro',
skillDescription: 'Prevents knockbacks from everything other than Wind Pressure while carving.'
},
{
pointThreshold: 15,
skillName: 'Carving Master',
skillDescription: 'Grants Carving Pro effects and sometimes boosts number of carving chances.'
}
]
}),
deepFreeze({
name: 'Evade Dist',
description: 'Increases evasion distance.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 15,
skillName: 'Evasion Up'
}
]
}),
deepFreeze({
name: 'Tranquilzr',
description: 'Rewards an additional Capture Reward Item for capturing a monster (no additional item for capturing more monsters of the same type).',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Capture Expert'
}
]
}),
deepFreeze({
name: 'FastCharge',
description: 'Decreases or increases charging time for charge attacks (Greatswords and Hammers) and gauges (Long Swords and Switch Axes).',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Focus',
skillDescription: 'Decreases charging time for charge attacks (Greatswords and Hammers) and gauges (Long Swords and Switch Axes).'
},
{
pointThreshold: -10,
skillName: 'Distraction',
skillDescription: 'Increases charging time for charge attacks charge attacks (Greatswords and Hammers) and gauges (Long Swords and Switch Axes).'
}
]
}),
deepFreeze({
name: 'PunishDraw',
description: 'Grants the ability to stun (KO) monsters with draw attacks.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Punishing Draw'
}
]
}),
deepFreeze({
name: 'FreeElemnt',
description: "Releases the latent elemental properties in weapons that don't have elements.",
group: SkillGroup.A,
armorSkills: [{ pointThreshold: 15, skillName: 'Awaken' }]
}),
deepFreeze({
name: 'Rapid Fire',
description: 'Allows one extra shot to be fired while rapid firing.',
group: SkillGroup.A,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Bonus Shot'
}
]
}),
deepFreeze({
name: 'Poison',
description: 'Prevents or doubles the damage received from poison.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Negate Poison',
skillDescription: 'Prevents poison.'
},
{
pointThreshold: -10,
skillName: 'Double Poison',
skillDescription: 'Doubles the damage received from poison.'
}
]
}),
deepFreeze({
name: 'Health',
description: 'Increases or decreases maximum Health.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Health +20',
skillDescription: 'Increases maximum Health by 20.'
},
{
pointThreshold: 15,
skillName: 'Health +50',
skillDescription: 'Increases maximum Health by 50.'
},
{
pointThreshold: -10,
skillName: 'Health -10',
skillDescription: 'Decreases maximum Health by 10.'
},
{
pointThreshold: -15,
skillName: 'Health -30',
skillDescription: 'Decreases maximum Health by 30.'
}
]
}),
deepFreeze({
name: 'Rec Speed',
description: 'Increases or decreases recovery speed from temporary damage (the red portion of the Health Gauge).',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Recovery Spd +1',
skillDescription: 'Speeds recovery from temporary damage (the red part of the Health Gauge).'
},
{
pointThreshold: 15,
skillName: 'Recovery Spd +2',
skillDescription: 'Greatly speeds recovery from temporary damage (the red portion of the Health Gauge).'
},
{
pointThreshold: -10,
skillName: 'Recovery Spd -1',
skillDescription: 'Slows recovery from temporary damage (the red portion of the Health Gauge).'
},
{
pointThreshold: -15,
skillName: 'Recovery Spd -2',
skillDescription: 'Greatly slows recovery from temporary damage (the red portion of the Health Gauge).'
}
]
}),
deepFreeze({
name: 'Expert',
description: 'Increases or decreases Affinity (chance to deal either 25% more or 25% less damage with a weapon attack).',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Critical Eye +1',
skillDescription: 'Increases Affinity by 10% (2.5% effective damage).'
},
{
pointThreshold: 15,
skillName: 'Critical Eye +2',
skillDescription: 'Increases Affinity by 20% (5% effective damage).'
},
{
pointThreshold: 20,
skillName: 'Critical Eye +3',
skillDescription: 'Increases Affinity by 30% (7.5% effective damage).'
},
{
pointThreshold: -10,
skillName: 'Critical Eye -1',
skillDescription: 'Decreases Affinity by 5% (-1.25% effective damage).'
},
{
pointThreshold: -15,
skillName: 'Critical Eye -2',
skillDescription: 'Decreases Affinity by 10% (-2.5% effective damage).'
},
{
pointThreshold: -20,
skillName: 'Critical Eye -3',
skillDescription: 'Decreases Affinity by 15% (-3.75% effective damage).'
}
]
}),
deepFreeze({
name: 'Sharpener',
description: 'Weapons are sharpened much faster or much longer.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Speed Sharpening',
skillDescription: 'Weapons are sharpened much faster.'
},
{
pointThreshold: -10,
skillName: 'Slow Sharpening',
skillDescription: 'Weapons take longer to sharpen.'
}
]
}),
deepFreeze({
name: 'Guard',
description: 'Decrease or increases knockback when blocking attacks, and decreases or increases stamina loss (and damage taken) when blocking heavier attacks.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Guard +1',
skillDescription: 'Decreases knockback when blocking attacks, and decreases stamina loss (and damage taken) when blocking heavier attacks.'
},
{
pointThreshold: 15,
skillName: 'Guard +2',
skillDescription: 'Greatly decreases knockback when blocking attacks, and greatly decreases stamina loss (and damage taken) when blocking heavier attacks.'
},
{
pointThreshold: -10,
skillName: 'Guard -1',
skillDescription: 'Increases knockback when blocking attacks, and increases stamina loss when blocking heavier attacks.'
}
]
}),
deepFreeze({
name: 'Guard Up',
description: "Causes previously unblockable attacks to become blockable: Gobul's Water Vortex, Gigginox's Poison Body Slam, Uragaan's Sleep Cloud, Laguiacrus' Massive Electric Discharge, Agnaktor's Firebeam, Ceadeus' Water Blast and Alatreon's Fireball.",
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Guard Boost'
}
]
}),
deepFreeze({
name: 'Reload Spd',
description: 'Increases or decreases Bowgun reloading speed.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Reload Speed +1',
skillDescription: 'Bowgun reloading speed increases 1 level.'
},
{
pointThreshold: 15,
skillName: 'Reload Speed +2',
skillDescription: 'Bowgun reloading speed increases 2 levels.'
},
{
pointThreshold: 20,
skillName: 'Reload Speed +3',
skillDescription: 'Bowgun reloading speed increases 3 levels.'
},
{
pointThreshold: -10,
skillName: 'Reload Speed -1',
skillDescription: 'Bowgun reloading speed decreases 1 level.'
},
{
pointThreshold: -15,
skillName: 'Reload Speed -2',
skillDescription: 'Bowgun reloading speed decreases 2 levels.'
},
{
pointThreshold: -20,
skillName: 'Reload Speed -3',
skillDescription: 'Bowgun reloading speed decreases 3 levels.'
}
]
}),
deepFreeze({
name: 'Pellet S+',
description: 'Allows a bowgun to fire all or Lv1 Pellet S.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Pellet S Lv1 Up',
skillDescription: 'Allows a bowgun to fire Pellet S Lv1.'
},
{
pointThreshold: 15,
skillName: 'Pellet S All Up',
skillDescription: 'Allows a bowgun to fire all Pellet S levels.'
}
]
}),
deepFreeze({
name: 'Crag S+',
description: 'Allows a bowgun to fire all or Lv1 Crag S.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Crag S Lv1 Up',
skillDescription: 'Allows a bowgun to fire Crag S Lv1.'
},
{
pointThreshold: 15,
skillName: 'Crag S All Up',
skillDescription: 'Allows a bowgun to fire all Crag S levels.'
}
]
}),
deepFreeze({
name: 'Clust S+',
description: 'Allows a bowgun to fire all or Lv1 Clust S.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Clust S Lv1 Up',
skillDescription: 'Allows a bowgun to fire Clust S Lv1.'
},
{
pointThreshold: 15,
skillName: 'Clust S All Up',
skillDescription: 'Allows a bowgun to fire all Clust S levels.'
}
]
}),
deepFreeze({
name: 'Bomb Boost',
description: 'Bomb damage is increased. Bomb Combinations are 100%.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Bombardier'
}
]
}),
deepFreeze({
name: 'Hunger',
description: 'Negates, halves or increases maximum Stamina depletion speed.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Halve Hunger',
skillDescription: 'Halves maximum Stamina depletion speed.'
},
{
pointThreshold: 15,
skillName: 'Negate Hunger',
skillDescription: 'Negates maximum Stamina depletion.'
},
{
pointThreshold: -10,
skillName: 'Raise Hunger',
skillDescription: 'Increases maximum Stamina depletion speed.'
},
{
pointThreshold: -15,
skillName: 'Double Hunger',
skillDescription: 'Greatly increases maximum Stamina depletion speed.'
}
]
}),
deepFreeze({
name: 'Attack',
description: 'Increases or decreases Attack.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Attack Up (S)',
skillDescription: 'Slightly increases Attack.'
},
{
pointThreshold: 15,
skillName: 'Attack Up (M)',
skillDescription: 'Increases Attack.'
},
{
pointThreshold: 20,
skillName: 'Attack Up (L)',
skillDescription: 'Greatly increases Attack.'
},
{
pointThreshold: -10,
skillName: 'Attack Down (S)',
skillDescription: 'Slightly decreases Attack.'
},
{
pointThreshold: -15,
skillName: 'Attack Down (M)',
skillDescription: 'Decreases Attack.'
},
{
pointThreshold: -20,
skillName: 'Attack Down (L)',
skillDescription: 'Greatly decreases Attack.'
}
]
}),
deepFreeze({
name: 'Defense',
description: 'Increases or decreases Defense.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Defense Up (S)',
skillDescription: 'Slightly increases Defense.'
},
{
pointThreshold: 15,
skillName: 'Defense Up (M)',
skillDescription: 'Increases Defense.'
},
{
pointThreshold: 20,
skillName: 'Defense Up (L)',
skillDescription: 'Greatly increases Defense.'
},
{
pointThreshold: -10,
skillName: 'Defense Down (S)',
skillDescription: 'Slightly decreases Defense.'
},
{
pointThreshold: -15,
skillName: 'Defense Down (M)',
skillDescription: 'Decreases Defense.'
},
{
pointThreshold: -20,
skillName: 'Defense Down (L)',
skillDescription: 'Greatly decreases Defense.'
}
]
}),
deepFreeze({
name: 'Protection',
description: '25% chance of attacks doing 30% less or more damage.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Divine Blessing',
skillDescription: '25% chance of attacks doing 30% less damage.'
},
{
pointThreshold: -10,
skillName: 'Demonic Blessing',
skillDescription: '25% chance of attacks doing 30% more damage.'
}
]
}),
deepFreeze({
name: 'Wide-Range',
description: 'Health & status Items used also affect nearby party members.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Wide-Range +1',
skillDescription: 'Health & status Items used also affect nearby party members by a small amount.'
},
{
pointThreshold: 20,
skillName: 'Wide-Range +2',
skillDescription: 'Health & status Items used also affect nearby party members.'
}
]
}),
deepFreeze({
name: 'Wind Res',
description: 'Negates all or a certain amount of Wind Pressure.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Windproof (Lo)',
skillDescription: 'Negates a certain amount of Wind Pressure.'
},
{
pointThreshold: 15,
skillName: 'Windproof (Hi)',
skillDescription: 'Negates all Wind Pressure.'
}
]
}),
deepFreeze({
name: 'Gathering',
description: 'Chance to gather more or less resources in a single spot.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Gathering +1',
skillDescription: 'Chance to gather more resources in a single spot.'
},
{
pointThreshold: 15,
skillName: 'Gathering +2',
skillDescription: 'Higher chance to gather more resources in a single spot.'
},
{
pointThreshold: -10,
skillName: 'Gathering -1',
skillDescription: 'Chance to gather less resources in a single spot.'
}
]
}),
deepFreeze({
name: 'Spd Gather',
description: 'Gathering speed is increased.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Speed Gatherer'
}
]
}),
deepFreeze({
name: 'Psychic',
description: 'Marked monsters display additional information on the map, such as species and rage. Higher levels automatically marks monster for the hunter.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Detect',
skillDescription: 'Marked monsters display additional information on the map, such as species and rage.'
},
{
pointThreshold: 15,
skillName: 'Autotracker',
skillDescription: 'Activates Detect without having to mark the monster.'
}
]
}),
deepFreeze({
name: 'Rec Level',
description: 'Increases or decreases the efficiency of Health recovery items.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Recovery Up',
skillDescription: 'Increases the efficiency of Health recovery items.'
},
{
pointThreshold: -10,
skillName: 'Recovery Down',
skillDescription: 'Decreases the efficiency of Health recovery items.'
}
]
}),
deepFreeze({
name: 'Evasion',
description: 'Extends the invulnerability period when evading.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Evasion +1'
},
{
pointThreshold: 15,
skillName: 'Evasion +2'
}
]
}),
deepFreeze({
name: 'Potential',
description: 'Increases or decreases Defense when Health is below 40%. Higher levels increases attack power when Health is below 40%.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Adrenaline +1',
skillDescription: 'Greatly increases Defense when Health is below 40%.'
},
{
pointThreshold: 15,
skillName: 'Adrenaline +2',
skillDescription: 'Greatly increases Attack and Defense when Health is below 40%.'
},
{
pointThreshold: -10,
skillName: 'Worrywart',
skillDescription: 'Decreases Defense and Attack power when Health is below 40%.'
}
]
}),
deepFreeze({
name: 'Eating',
description: 'Increases or decreases meat-eating speed. Higher levels increase item consuming speed as well.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Speed Eating +1',
skillDescription: 'Increases meat-eating speed.'
},
{
pointThreshold: 15,
skillName: 'Speed Eating +2',
skillDescription: 'Increases meat and item consuming speed.'
},
{
pointThreshold: -10,
skillName: 'Slow Eater',
skillDescription: 'Decreases meat-eating speed.'
}
]
}),
deepFreeze({
name: 'Tremor Res',
description: 'Prevents staggering from tremors created by large monsters.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Tremor-Proof'
}
]
}),
deepFreeze({
name: 'Crit Draw',
description: 'Guarantees all draw attacks will be critical.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Critical Draw'
}
]
}),
deepFreeze({
name: 'Constitutn',
description: 'Slows down or speeds up Stamina depletion while evading and blocking.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Constitution +1',
skillDescription: 'Slows down Stamina depletion while evading and blocking.'
},
{
pointThreshold: 15,
skillName: 'Constitution +2',
skillDescription: 'Greatly slows down Stamina depletion while evading and blocking.'
},
{
pointThreshold: -10,
skillName: 'Constitution -1',
skillDescription: 'Speeds up Stamina depletion while evading and blocking.'
},
{
pointThreshold: -15,
skillName: 'Constitution -2',
skillDescription: 'Greatly speeds up Stamina depletion while evading and blocking.'
}
]
}),
deepFreeze({
name: 'Swimming',
description: 'Increases or descreases your movement speed in water.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Olympic Swimmer',
skillDescription: 'Increases your movement speed in water.'
},
{
pointThreshold: -10,
skillName: 'Doggy Paddler',
skillDescription: 'Decreases your movement speed in water.'
}
]
}),
deepFreeze({
name: 'Dungmaster',
description: 'Increases Dung Bomb efficiency, and raises their Combo success rate to 100%.',
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Dung Bomb Expert'
}
]
}),
deepFreeze({
name: 'Flame Aura',
description: "Causes monsters to react as if you are carrying a Torch, even when you aren't.",
group: SkillGroup.B,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Flaming Aura'
}
]
}),
deepFreeze({
name: 'Paralysis',
description: 'Prevents or doubles the duration of paralysis.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Negate Paralysis',
skillDescription: 'Prevents paralysis.'
},
{
pointThreshold: -10,
skillName: 'Double Paralysis',
skillDescription: 'Doubles the duration of paralysis.'
}
]
}),
deepFreeze({
name: 'Sleep',
description: 'Prevents or doubles the duration of sleep.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Negate Sleep',
skillDescription: 'Prevents sleep.'
},
{
pointThreshold: -10,
skillName: 'Double Sleep',
skillDescription: 'Doubles the duration of sleep.'
}
]
}),
deepFreeze({
name: 'Stun',
description: 'Prevents or reduces the likelihood of being stunned or make it harder to recover from being stunned.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Halve Stun',
skillDescription: 'Reduces the likelihood of being stunned by 50%.'
},
{
pointThreshold: 15,
skillName: 'Negate Stun',
skillDescription: 'Prevents stun.'
},
{
pointThreshold: -10,
skillName: 'Double Stun',
skillDescription: 'Makes it harder to recover from being stunned.'
}
]
}),
deepFreeze({
name: 'Mud/Snow',
description: 'Prevents Snowman and Muddy conditions.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Negate Mud/Snow'
}
]
}),
deepFreeze({
name: 'Sense',
description: 'Monsters are less likely or more likely to target you in a group.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Sneak',
skillDescription: 'Monsters are less likely to target you in a group.'
},
{
pointThreshold: -10,
skillName: 'Taunt',
skillDescription: 'Monsters are more likely to target you in a group.'
}
]
}),
deepFreeze({
name: 'Gluttony',
description: 'Increases efficiency of items that raise maximum Stamina.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Gourmand',
skillDescription: 'Sometimes increases the effeciency of items that raise maximum Stamina.'
},
{
pointThreshold: 15,
skillName: 'Scavenger',
skillDescription: 'Increases efficiency of items that raise maximum Stamina.'
}
]
}),
deepFreeze({
name: 'Anti-Theft',
description: 'Prevents item theft.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Anti-Theft'
}
]
}),
deepFreeze({
name: 'Transportr',
description: 'Travel faster while carrying eggs or powderstones.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Pro Transporter'
}
]
}),
deepFreeze({
name: 'Fire Res',
description: 'Increases or decreases Fire resistance.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Fire Res +10',
skillDescription: 'Increases Fire resistance by 10.'
},
{
pointThreshold: 15,
skillName: 'Fire Res +15',
skillDescription: 'Increases Fire resistance by 15.'
},
{
pointThreshold: 20,
skillName: 'Fire Res +20',
skillDescription: 'Increases Fire resistance by 20.'
},
{
pointThreshold: -10,
skillName: 'Fire Res -10',
skillDescription: 'Decreases Fire resistance by 10.'
},
{
pointThreshold: -15,
skillName: 'Fire Res -15',
skillDescription: 'Decreases Fire resistance by 15.'
}
]
}),
deepFreeze({
name: 'Water Res',
description: 'Increases or decreases Water resistance.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Water Res +10',
skillDescription: 'Increases Water resistance by 10.'
},
{
pointThreshold: 15,
skillName: 'Water Res +15',
skillDescription: 'Increases Water resistance by 15.'
},
{
pointThreshold: 20,
skillName: 'Water Res +20',
skillDescription: 'Increases Water resistance by 20.'
},
{
pointThreshold: -10,
skillName: 'Water Res -10',
skillDescription: 'Decreases Water resistance by 10.'
},
{
pointThreshold: -15,
skillName: 'Water Res -15',
skillDescription: 'Decreases Water resistance by 15.'
}
]
}),
deepFreeze({
name: 'ThunderRes',
description: 'Increases or decreases Thunder resistance.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Thunder Res +10',
skillDescription: 'Increases Thunder resistance by 10.'
},
{
pointThreshold: 15,
skillName: 'Thunder Res +15',
skillDescription: 'Increases Thunder resistance by 15.'
},
{
pointThreshold: 20,
skillName: 'Thunder Res +20',
skillDescription: 'Increases Thunder resistance by 20.'
},
{
pointThreshold: -10,
skillName: 'Thunder Res -10',
skillDescription: 'Decreases Thunder resistance by 10.'
},
{
pointThreshold: -15,
skillName: 'Thunder Res -15',
skillDescription: 'Decreases Thunder resistance by 15.'
}
]
}),
deepFreeze({
name: 'Ice Res',
description: 'Increases or decreases Ice resistance.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Ice Res +10',
skillDescription: 'Increases Ice resistance by 10.'
},
{
pointThreshold: 15,
skillName: 'Ice Res +15',
skillDescription: 'Increases Ice resistance by 15.'
},
{
pointThreshold: 20,
skillName: 'Ice Res +20',
skillDescription: 'Increases Ice resistance by 20.'
},
{
pointThreshold: -10,
skillName: 'Ice Res -10',
skillDescription: 'Decreases Ice resistance by 10.'
},
{
pointThreshold: -15,
skillName: 'Ice Res -15',
skillDescription: 'Decreases Ice resistance by 15.'
}
]
}),
deepFreeze({
name: 'Dragon Res',
description: 'Increases or decreases Dragon resistance.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Dragon Res +10',
skillDescription: 'Increases Dragon resistance by 10.'
},
{
pointThreshold: 15,
skillName: 'Dragon Res +15',
skillDescription: 'Increases Dragon resistance by 15.'
},
{
pointThreshold: 20,
skillName: 'Dragon Res +20',
skillDescription: 'Increases Dragon resistance by 20.'
},
{
pointThreshold: -10,
skillName: 'Dragon Res -10',
skillDescription: 'Decreases Dragon resistance by 10.'
},
{
pointThreshold: -15,
skillName: 'Dragon Res -15',
skillDescription: 'Decreases Dragon resistance by 15.'
}
]
}),
deepFreeze({
name: 'Heat Res',
description: 'Negates or increases damage caused by heat. Higher levels negates damage received from lava.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Heat Cancel (Lo)',
skillDescription: 'Negates a certain amount of heat.'
},
{
pointThreshold: 15,
skillName: 'Heat Cancel (Hi)',
skillDescription: 'Negates all heat, as well as damage received from lava.'
},
{
pointThreshold: -10,
skillName: 'Heat Surge (Lo)',
skillDescription: 'Increases damage incurred from heat.'
},
{
pointThreshold: -15,
skillName: 'Heat Surge (Hi)',
skillDescription: 'Greatly increases damage incurred from heat.'
}
]
}),
deepFreeze({
name: 'Cold Res',
description: 'Negates or all or a certain amount of cold. Negative levels increases the speed at which your maximum Stamina depletes from cold.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Cold Cancel (Lo)',
skillDescription: 'Negates a certain amount of cold.'
},
{
pointThreshold: 15,
skillName: 'Cold Cancel (Hi)',
skillDescription: 'Negates all cold.'
},
{
pointThreshold: -10,
skillName: 'Cold Surge (Lo)',
skillDescription: 'Increases the speed at which your maximum Stamina depletes from cold.'
},
{
pointThreshold: -15,
skillName: 'Cold Surge (Hi)',
skillDescription: 'Greatly increases the speed at which your maximum Stamina depletes from cold.'
}
]
}),
deepFreeze({
name: 'Map',
description: 'Map is automatically available or never shown.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Farsight',
skillDescription: 'Map is automatically available.'
},
{
pointThreshold: -10,
skillName: 'Nearsight',
skillDescription: 'Map is never shown.'
}
]
}),
deepFreeze({
name: 'Whim',
description: 'Chance of bugnets/pickaxes/horns breaking is reduced or increased.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: "Spirit's Whim",
skillDescription: 'Chance of bugnets/pickaxes/horns breaking is reduced.'
},
{
pointThreshold: 15,
skillName: 'Divine Whim',
skillDescription: 'Chance of bugnets/pickaxes/horns breaking is greatly reduced.'
},
{
pointThreshold: -10,
skillName: "Spectre's Whim",
skillDescription: 'Chance of bugnets/pickaxes/horns breaking is increased.'
},
{
pointThreshold: -15,
skillName: "Devil's Whim",
skillDescription: 'Chance of bugnets/pickaxes/horns breaking is greatly increased.'
}
]
}),
deepFreeze({
name: 'Fishing',
description: 'Causes fish to always bite on the first cast. Raises the efficiency of bait items.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Fishing Expert'
}
]
}),
deepFreeze({
name: 'Combo Rate',
description: 'Increases or decreases your Combination success rate.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Combination +15%',
skillDescription: 'Increases your Combination success rate by 15%.'
},
{
pointThreshold: 15,
skillName: 'Combination +25%',
skillDescription: 'Increases your Combination success rate by 25%.'
},
{
pointThreshold: 20,
skillName: 'Combination +45%',
skillDescription: 'Increases your Combination success rate by 45%.'
},
{
pointThreshold: -10,
skillName: 'Combination -5%',
skillDescription: 'Decreases your Combination success rate by 5%.'
},
{
pointThreshold: -15,
skillName: 'Combination -10%',
skillDescription: 'Decreases your Combination success rate by 10%.'
},
{
pointThreshold: -20,
skillName: 'Combination -15%',
skillDescription: 'Decreases your Combination success rate by 15%.'
}
]
}),
deepFreeze({
name: 'Combo Plus',
description: 'Guarantees maximum possible Combination results with items such as Bowgun ammo.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Combination Pro'
}
]
}),
deepFreeze({
name: 'LastingPwr',
description: 'Increases or decreases the effect time of certain items.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Item Use Up',
skillDescription: 'Increases the effect time of certain items.'
},
{
pointThreshold: -10,
skillName: 'Item Use Down',
skillDescription: 'Decreases the effect time of certain items.'
}
]
}),
deepFreeze({
name: 'Precision',
description: 'Decreases or increases Deviation while aiming.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Steadiness +1',
skillDescription: 'Decreases Deviation while aiming.'
},
{
pointThreshold: 15,
skillName: 'Steadiness +2',
skillDescription: 'Greatly decreases Deviation while aiming.'
},
{
pointThreshold: -10,
skillName: 'Steadiness -1',
skillDescription: 'Increases Deviation while aiming.'
}
]
}),
deepFreeze({
name: 'BBQ',
description: 'Grants the ability to swiftly and easily roast Well-done Steaks.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'BBQ Expert'
}
]
}),
deepFreeze({
name: 'SpeedSetup',
description: 'Speeds up trap and bomb setting time. Raises Trap Combinations to 100%.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Trap Master'
}
]
}),
deepFreeze({
name: 'Perception',
description: 'Monster icon on the map blinks when monsters are ready to be captured.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Capture Guru'
}
]
}),
deepFreeze({
name: 'Oxygen',
description: 'Slows down or speeds up depletion of the Oxygen Gauge.',
group: SkillGroup.C,
armorSkills: [
{
pointThreshold: 10,
skillName: 'Oxygen Up',
skillDescription: 'Slow