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Monster Hunter Tri data for monsters, quests, and weapons

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/** * Taken from Lord Grahf's [Monster Hunter Tri Damage Formula FAQ](https://gamefaqs.gamespot.com/wii/943655-monster-hunter-tri/faqs/59207) * Section 9a. Attack Up Multipliers (ATKUP) */ /** Powercharm */ export const POWERCHARM_MULTIPLIER = 6; /** Powertalon */ export const POWERTALON_MULTIPLIER = 9; /** Demondrug/Kitchen */ export const DEMONDRUG_MULTIPLIERS = Object.freeze({ none: 0, kitchenAttackSmall: 3, kitchenAttackLarge: 5, demondrug: 3, megaDemondrug: 5 }); /** Might */ export const MIGHT_MULTIPLIERS = Object.freeze({ none: 0, demonFlute: 10, mightSeed: 10, mightPill: 25 }); /** Armor Skill */ export const ARMOR_SKILL_MULTIPLIERS = Object.freeze({ none: 0, attackUpSmall: 10, attackUpMedium: 15, attackUpLarge: 20, attackDownSmall: -10, attackDownMedium: -15, attackDownLarge: -20 }); /** Element */ export const ELEMENT_ATTACK_MULTIPLIERS = Object.freeze({ none: 1, up: 1.2, down: 0.8 }); /** Critical Hit */ export const CRITICAL_HIT_MULTIPLIERS = Object.freeze({ none: 1, positive: 1.25, negative: 0.75 }); /** Felyne Heroics or Adrenaline+2 armor skill */ export const LOW_HEALTH_SKILL_MULTIPLIERS = Object.freeze({ none: 1, heroics: 1.35, adrenalineTwo: 1.3 }); /** Fortify armor skill */ export const FORTIFY_MULTIPLIERS = Object.freeze({ none: 1, firstFaint: 1.1, secondFaint: 1.2 }); //# sourceMappingURL=attack-multipliers.js.map