mh3-data
Version:
Monster Hunter Tri data for monsters, quests, and weapons
58 lines • 1.47 kB
JavaScript
/**
* Taken from Lord Grahf's [Monster Hunter Tri Damage Formula FAQ](https://gamefaqs.gamespot.com/wii/943655-monster-hunter-tri/faqs/59207)
* Section 9a. Attack Up Multipliers (ATKUP)
*/
/** Powercharm */
export const POWERCHARM_MULTIPLIER = 6;
/** Powertalon */
export const POWERTALON_MULTIPLIER = 9;
/** Demondrug/Kitchen */
export const DEMONDRUG_MULTIPLIERS = Object.freeze({
none: 0,
kitchenAttackSmall: 3,
kitchenAttackLarge: 5,
demondrug: 3,
megaDemondrug: 5
});
/** Might */
export const MIGHT_MULTIPLIERS = Object.freeze({
none: 0,
demonFlute: 10,
mightSeed: 10,
mightPill: 25
});
/** Armor Skill */
export const ARMOR_SKILL_MULTIPLIERS = Object.freeze({
none: 0,
attackUpSmall: 10,
attackUpMedium: 15,
attackUpLarge: 20,
attackDownSmall: -10,
attackDownMedium: -15,
attackDownLarge: -20
});
/** Element */
export const ELEMENT_ATTACK_MULTIPLIERS = Object.freeze({
none: 1,
up: 1.2,
down: 0.8
});
/** Critical Hit */
export const CRITICAL_HIT_MULTIPLIERS = Object.freeze({
none: 1,
positive: 1.25,
negative: 0.75
});
/** Felyne Heroics or Adrenaline+2 armor skill */
export const LOW_HEALTH_SKILL_MULTIPLIERS = Object.freeze({
none: 1,
heroics: 1.35,
adrenalineTwo: 1.3
});
/** Fortify armor skill */
export const FORTIFY_MULTIPLIERS = Object.freeze({
none: 1,
firstFaint: 1.1,
secondFaint: 1.2
});
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