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mfx

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In-browser video editing toolkit, with effects accelerated by WebGL

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import { MFXGLEffect } from "./Effect"; import type { Uniform } from "./shaders"; export type Vec3 = [number, number, number]; export type Origin = Vec3; export declare const visual: { adjustment: ({ saturation, brightness, contrast, }: { saturation?: Uniform<number>; brightness?: Uniform<number>; contrast?: Uniform<number>; }) => MFXGLEffect[]; mask: (video: ReadableStream<VideoFrame>) => MFXGLEffect[]; add: (video: ReadableStream<VideoFrame> | ((_: VideoFrame) => VideoFrame), { offset, normal, additive, multiply, screen, alpha, }?: { offset?: Uniform<number[]>; normal?: Uniform<number>; additive?: Uniform<number>; multiply?: Uniform<number>; screen?: Uniform<number>; alpha?: Uniform<number>; }) => MFXGLEffect[]; scale: ({ values, origin, }: { values: Uniform<Vec3>; origin?: Uniform<Origin>; }) => MFXGLEffect[]; crop: ({ values, origin, }: { values: Uniform<Vec3>; origin?: Uniform<Origin>; }) => MFXGLEffect[]; translate: ({ values, }: { values: Uniform<Vec3>; }) => MFXGLEffect[]; rotate: ({ angle, values, origin, }: { angle: Uniform<number>; values: Uniform<Vec3>; origin?: Uniform<Origin>; }) => MFXGLEffect[]; zoom: ({ factor, x, y, }: { factor?: Uniform<number>; x?: Uniform<number>; y?: Uniform<number>; }, { isDirty, }?: { isDirty?: boolean; }) => MFXGLEffect[]; blur: ({ passes, quality, dirty, }: { dirty?: boolean; passes?: number; quality?: Uniform<number>; }) => MFXGLEffect[]; edge: ({ passes }?: { passes?: number; }) => MFXGLEffect[]; edge1: ({ passes }?: { passes?: number; }) => MFXGLEffect[]; edge2: ({ passes }?: { passes?: number; }) => MFXGLEffect[]; sharpen: ({ passes }?: { passes?: number; }) => MFXGLEffect[]; boxBlur: ({ passes }?: { passes?: number; }) => MFXGLEffect[]; gaussianBlur: ({ passes }?: { passes?: number; }) => MFXGLEffect[]; emboss: ({ passes }?: { passes?: number; }) => MFXGLEffect[]; convolution3x3: ({ passes, kernel, }: { passes?: number; kernel: Uniform<number[]>; }) => MFXGLEffect[]; };