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mfx

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In-browser video editing toolkit, with effects accelerated by WebGL

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import { mat4 } from "gl-matrix"; /** * Helper function to create a matrix with a translation to the specified origin. * @param origin - The transform origin [x, y, z]. * @returns A mat4 with translation to the origin. */ export declare const origin: (origin?: number[]) => [mat4, () => mat4]; /** * Scale transformation with a specified origin. * @param factors - Scale factors [scaleX, scaleY, scaleZ]. * @param originPoint - Transform origin [x, y, z]. * @returns A mat4 scaling matrix. */ export declare const scale: (factors?: number[], originPoint?: number[]) => mat4; /** * Rotate transformation with a specified origin and axis. * @param angle - Rotation angle in degrees. * @param axis - Rotation axis [x, y, z]. Example: [1, 0, 0] for X-axis. * @param originPoint - Transform origin [x, y, z]. * @returns A mat4 rotation matrix. */ export declare const rotate: (angle?: number, axis?: number[], originPoint?: number[]) => mat4; /** * Translation transformation. * @param vector - Translation vector [translateX, translateY, translateZ]. * @returns A mat4 translation matrix. */ export declare const translate: (vector?: number[]) => mat4; /** * Skew transformation with a specified origin. * @param skewFactors - Skew angles in degrees [skewXY, skewXZ, skewYX, skewYZ, skewZX, skewZY]. * @param originPoint - Transform origin [x, y, z]. * @returns A mat4 skewing matrix. */ export declare const skew: (skewFactors?: number[], originPoint?: number[]) => mat4;