UNPKG

meta-next

Version:

62 lines (57 loc) 1.99 kB
import Device from "./Device" import Engine from "./Engine" import EngineWindow from "./EngineWindow" import Time from "./Time" import Pool from "./Pool" import Input from "./Input" import Key from "./Key" import Gamepad from "./Gamepad" import Resources from "./resources/Resources" import Resource from "./resources/Resource" import Texture from "./resources/Texture" import Material from "./resources/Material" import { radians, degrees, length, clamp, EPSILON } from "./math/Common" import Vector2 from "./math/Vector2" import Vector3 from "./math/Vector3" import Vector4 from "./math/Vector4" import Matrix4 from "./math/Matrix4" import AABB from "./math/AABB" import Circle from "./math/Circle" import Mesh from "./mesh/Mesh" import Node from "./entity/Node" import RenderNode from "./entity/RenderNode" import Sprite from "./entity/Sprite" import Camera from "./entity/Camera" import Text from "./entity/Text" import DrawCommand from "./renderer/DrawCommand" import Renderer from "./renderer/Renderer" import DebugRenderer from "./renderer/DebugRenderer" import SpriteRenderer from "./renderer/SpriteRenderer" import Raycaster from "./physics/Raycaster" import { onDomLoad } from "./Utils" Engine.create = (app) => { if(Engine.app) { console.warn("(Engine.create) Creating multiple engine instances is not supported!") return } const copyDefaultSettings = Object.assign({}, Engine.defaultSettings) Engine.app = app Engine.settings = Object.assign(copyDefaultSettings, app.settings) Engine.window = new EngineWindow() Engine.camera = new Camera() onDomLoad(() => { Engine.window.create() }) } export { Device, Engine, Time, Pool, Input, Key, Gamepad, Resources, Resource, Texture, Material, radians, degrees, length, clamp, EPSILON, Vector2, Vector3, Vector4, Matrix4, AABB, Circle, Mesh, Node, RenderNode, Sprite, Camera, Text, DrawCommand, Renderer, DebugRenderer, SpriteRenderer, Raycaster }