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meshoptimizer

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Mesh optimization library that makes meshes smaller and faster to render

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// This file is part of meshoptimizer library and is distributed under the terms of MIT License. // Copyright (C) 2016-2025, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com) export type ExpMode = 'Separate' | 'SharedVector' | 'SharedComponent' | 'Clamped'; export const MeshoptEncoder: { supported: boolean; ready: Promise<void>; reorderMesh: (indices: Uint32Array, triangles: boolean, optsize: boolean) => [Uint32Array, number]; reorderPoints: (positions: Float32Array, positions_stride: number) => Uint32Array; encodeVertexBuffer: (source: Uint8Array, count: number, size: number) => Uint8Array; encodeVertexBufferLevel: (source: Uint8Array, count: number, size: number, level: number, version?: number) => Uint8Array; encodeIndexBuffer: (source: Uint8Array, count: number, size: number) => Uint8Array; encodeIndexSequence: (source: Uint8Array, count: number, size: number) => Uint8Array; encodeGltfBuffer: (source: Uint8Array, count: number, size: number, mode: string) => Uint8Array; encodeFilterOct: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array; encodeFilterQuat: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array; encodeFilterExp: (source: Float32Array, count: number, stride: number, bits: number, mode?: ExpMode) => Uint8Array; encodeFilterColor: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array; };