meshoptimizer
Version:
Mesh optimization library that makes meshes smaller and faster to render
136 lines (116 loc) • 4.58 kB
JavaScript
const assert = require('assert').strict;
const clusterizer = require('./meshopt_clusterizer.js');
process.on('unhandledRejection', (error) => {
console.log('unhandledRejection', error);
process.exit(1);
});
const cubeWithNormals = {
vertices: new Float32Array([
// n = (0, 0, 1)
-1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, -1.0, 1.0, 1.0, 0.0, 0.0, 1.0,
// n = (0, 0, -1)
-1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 1.0, -1.0, -1.0, 0.0, 0.0, -1.0, -1.0, -1.0, -1.0, 0.0, 0.0, -1.0,
// n = (1, 0, 0)
1.0, -1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
// n = (-1, 0, 0)
-1.0, -1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 1.0, -1.0, -1.0, 0.0, 0.0, -1.0, -1.0, -1.0, -1.0, 0.0, 0.0,
// n = (0, 1, 0)
1.0, 1.0, -1.0, 0.0, 1.0, 0.0, -1.0, 1.0, -1.0, 0.0, 1.0, 0.0, -1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0,
// n = (0, -1, 0)
1.0, -1.0, 1.0, 0.0, -1.0, 0.0, -1.0, -1.0, 1.0, 0.0, -1.0, 0.0, -1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 1.0, -1.0, -1.0, 0.0, -1.0, 0.0,
]),
indices: new Uint32Array([
// n = (0, 0, 1)
0, 1, 2, 2, 3, 0,
// n = (0, 0, -1)
4, 5, 6, 6, 7, 4,
// n = (1, 0, 0)
8, 9, 10, 10, 11, 8,
// n = (-1, 0, 0)
12, 13, 14, 14, 15, 12,
// n = (0, 1, 0)
16, 17, 18, 18, 19, 16,
// n = (0, -1, 0)
20, 21, 22, 22, 23, 20,
]),
vertexStride: 6, // in floats
};
const tests = {
buildMeshlets: function () {
const maxVertices = 4;
const buffers = clusterizer.buildMeshlets(cubeWithNormals.indices, cubeWithNormals.vertices, cubeWithNormals.vertexStride, maxVertices, 512);
const expectedVertices = [
new Uint32Array([6, 7, 4, 5]),
new Uint32Array([14, 15, 12, 13]),
new Uint32Array([2, 3, 0, 1]),
new Uint32Array([20, 21, 22, 23]),
new Uint32Array([10, 11, 8, 9]),
new Uint32Array([18, 19, 16, 17]),
];
const expectedTriangles = new Uint8Array([0, 1, 2, 2, 3, 0]);
assert.equal(buffers.meshletCount, 6);
for (let i = 0; i < buffers.meshletCount; ++i) {
const m = clusterizer.extractMeshlet(buffers, i);
assert.deepStrictEqual(m.vertices, expectedVertices[i]);
assert.deepStrictEqual(m.triangles, expectedTriangles);
}
},
computeClusterBounds: function () {
for (let i = 0; i < 6; ++i) {
const indexOffset = i * 6;
const normalOffset = i * 4 * cubeWithNormals.vertexStride;
const bounds = clusterizer.computeClusterBounds(
cubeWithNormals.indices.subarray(indexOffset, 6 + indexOffset),
cubeWithNormals.vertices,
cubeWithNormals.vertexStride
);
assert.deepStrictEqual(
new Int32Array([bounds.coneAxisX, bounds.coneAxisY, bounds.coneAxisZ]),
new Int32Array(cubeWithNormals.vertices.subarray(3 + normalOffset, 6 + normalOffset))
);
}
},
computeMeshletBounds: function () {
const maxVertices = 4;
const buffers = clusterizer.buildMeshlets(cubeWithNormals.indices, cubeWithNormals.vertices, cubeWithNormals.vertexStride, maxVertices, 512);
const expectedNormals = [
new Int32Array([0, 0, -1]),
new Int32Array([-1, 0, 0]),
new Int32Array([0, 0, 1]),
new Int32Array([0, -1, 0]),
new Int32Array([1, 0, 0]),
new Int32Array([0, 1, 0]),
];
const bounds = clusterizer.computeMeshletBounds(buffers, cubeWithNormals.vertices, cubeWithNormals.vertexStride);
assert(bounds.length === 6);
assert(bounds.length === buffers.meshletCount);
bounds.forEach((b, i) => {
const normal = new Int32Array([b.coneAxisX, b.coneAxisY, b.coneAxisZ]);
assert.deepStrictEqual(normal, expectedNormals[i]);
});
},
computeSphereBounds: function () {
// positions without per-point radii (tetrahedron)
const positions = new Float32Array([0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1]);
const bp = clusterizer.computeSphereBounds(positions, 3);
assert(Math.abs(bp.centerX - 0.5) < 1e-3);
assert(Math.abs(bp.centerY - 0.5) < 1e-3);
assert(Math.abs(bp.centerZ - 0.5) < 1e-3);
assert(bp.radius < 0.87);
// use 4th float of each element as radius (last point has radius=3 enveloping others)
const radii = new Float32Array([0, 1, 2, 3]);
const br = clusterizer.computeSphereBounds(positions, 3, radii, 1);
assert(Math.abs(br.centerX - 1.0) < 1e-3);
assert(Math.abs(br.centerY - 0.0) < 1e-3);
assert(Math.abs(br.centerZ - 1.0) < 1e-3);
assert(Math.abs(br.radius - 3.0) < 1e-3);
},
};
clusterizer.ready.then(() => {
var count = 0;
for (var key in tests) {
tests[key]();
count++;
}
console.log(count, 'tests passed');
});