meshoptimizer
Version:
Mesh optimization library that makes meshes smaller and faster to render
151 lines (118 loc) • 3.65 kB
JavaScript
var encoder = require('./meshopt_encoder.js');
var decoder = require('./meshopt_decoder.js');
var { performance } = require('perf_hooks');
process.on('unhandledRejection', (error) => {
console.log('unhandledRejection', error);
process.exit(1);
});
function bytes(view) {
return new Uint8Array(view.buffer, view.byteOffset, view.byteLength);
}
var tests = {
roundtripVertexBuffer: function () {
var N = 1024 * 1024;
var data = new Uint8Array(N * 16);
var lcg = 1;
for (var i = 0; i < N * 16; ++i) {
// mindstd_rand
lcg = (lcg * 48271) % 2147483647;
var k = i % 16;
if (k <= 8) data[i] = lcg & ((1 << k) - 1);
else data[i] = i & ((1 << (k - 8)) - 1);
}
var decoded = new Uint8Array(N * 16);
var t0 = performance.now();
var encoded = encoder.encodeVertexBuffer(data, N, 16);
var t1 = performance.now();
decoder.decodeVertexBuffer(decoded, N, 16, encoded);
var t2 = performance.now();
return { encodeVertex: t1 - t0, decodeVertex: t2 - t1, bytes: N * 16 };
},
roundtripIndexBuffer: function () {
var N = 1024 * 1024;
var data = new Uint32Array(N * 3);
for (var i = 0; i < N * 3; i += 6) {
var v = i / 6;
data[i + 0] = v;
data[i + 1] = v + 1;
data[i + 2] = v + 2;
data[i + 3] = v + 2;
data[i + 4] = v + 1;
data[i + 5] = v + 3;
}
var decoded = new Uint32Array(data.length);
var t0 = performance.now();
var encoded = encoder.encodeIndexBuffer(bytes(data), data.length, 4);
var t1 = performance.now();
decoder.decodeIndexBuffer(bytes(decoded), data.length, 4, encoded);
var t2 = performance.now();
return { encodeIndex: t1 - t0, decodeIndex: t2 - t1, bytes: N * 12 };
},
decodeGltf: function () {
var N = 1024 * 1024;
var data = new Uint8Array(N * 16);
for (var i = 0; i < N * 16; i += 4) {
data[i + 0] = 0;
data[i + 1] = (i % 16) * 1;
data[i + 2] = (i % 16) * 2;
data[i + 3] = (i % 16) * 8;
}
var decoded = new Uint8Array(N * 16);
var filters = [
{ name: 'none', filter: 'NONE', stride: 16 },
{ name: 'oct8', filter: 'OCTAHEDRAL', stride: 4 },
{ name: 'oct12', filter: 'OCTAHEDRAL', stride: 8 },
{ name: 'quat12', filter: 'QUATERNION', stride: 8 },
{ name: 'col8', filter: 'COLOR', stride: 4 },
{ name: 'col12', filter: 'COLOR', stride: 8 },
{ name: 'exp', filter: 'EXPONENTIAL', stride: 16 },
];
var results = { bytes: N * 16 };
for (var i = 0; i < filters.length; ++i) {
var f = filters[i];
var encoded = encoder.encodeVertexBuffer(data, (N * 16) / f.stride, f.stride);
var t0 = performance.now();
decoder.decodeGltfBuffer(decoded, (N * 16) / f.stride, f.stride, encoded, 'ATTRIBUTES', f.filter);
var t1 = performance.now();
results[f.name] = t1 - t0;
}
return results;
},
};
Promise.all([encoder.ready, decoder.ready]).then(() => {
var reps = 10;
var data = {};
for (var key in tests) {
data[key] = tests[key]();
}
for (var i = 1; i < reps; ++i) {
for (var key in tests) {
var nd = tests[key]();
var od = data[key];
for (var idx in nd) {
od[idx] = Math.min(od[idx], nd[idx]);
}
}
}
for (var key in tests) {
var rep = key;
rep += ':\n';
for (var idx in data[key]) {
if (idx != 'bytes') {
rep += idx;
rep += ' ';
rep += data[key][idx].toFixed(3);
rep += ' ms (';
rep += ((data[key].bytes / 1e9 / data[key][idx]) * 1000).toFixed(3);
rep += ' GB/s)';
if (key == 'decodeGltf' && idx != 'none') {
rep += '; filter ';
rep += ((data[key].bytes / 1e9 / (data[key][idx] - data[key]['none'])) * 1000).toFixed(3);
rep += ' GB/s';
}
rep += '\n';
}
}
console.log(rep);
}
});