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mesh-baked-material

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A material for ThreeJS that allows you to combine the baked lighting from a MeshBasicMaterial, with the specular highlights of MeshStandardMaterial.

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.MeshBakedMaterial = void 0; const THREE = __importStar(require("three")); const before = `totalDiffuse + totalSpecular + totalEmissiveRadiance`; const after = `sampledDiffuseColor.rgb + reflectedLight.indirectDiffuse + totalSpecular + totalEmissiveRadiance`; /** Drop-in replacement for MeshStandardMaterial that is useful for baked textures. */ class MeshBakedMaterial extends THREE.MeshStandardMaterial { constructor(parameters) { super(parameters); let userProvidedOnBeforeCompile = (shader) => { }; // Replace the a line in the shader code with our own: const onBeforeCompile = (shader) => { shader.fragmentShader = shader.fragmentShader.replace(before, after); userProvidedOnBeforeCompile(shader); }; // Do some magic so that we can still call the user-provided onBeforeCompile function: Object.defineProperty(this, 'onBeforeCompile', { set: (handler) => { userProvidedOnBeforeCompile = handler; }, get: () => { return onBeforeCompile; } }); } } exports.MeshBakedMaterial = MeshBakedMaterial;