mesh-baked-material
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A material for ThreeJS that allows you to combine the baked lighting from a MeshBasicMaterial, with the specular highlights of MeshStandardMaterial.
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JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.MeshBakedMaterial = void 0;
const THREE = __importStar(require("three"));
const before = `totalDiffuse + totalSpecular + totalEmissiveRadiance`;
const after = `sampledDiffuseColor.rgb + reflectedLight.indirectDiffuse + totalSpecular + totalEmissiveRadiance`;
/** Drop-in replacement for MeshStandardMaterial that is useful for baked textures. */
class MeshBakedMaterial extends THREE.MeshStandardMaterial {
constructor(parameters) {
super(parameters);
let userProvidedOnBeforeCompile = (shader) => { };
// Replace the a line in the shader code with our own:
const onBeforeCompile = (shader) => {
shader.fragmentShader = shader.fragmentShader.replace(before, after);
userProvidedOnBeforeCompile(shader);
};
// Do some magic so that we can still call the user-provided onBeforeCompile function:
Object.defineProperty(this, 'onBeforeCompile', {
set: (handler) => {
userProvidedOnBeforeCompile = handler;
},
get: () => {
return onBeforeCompile;
}
});
}
}
exports.MeshBakedMaterial = MeshBakedMaterial;