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mermaid

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Markdown-ish syntax for generating flowcharts, mindmaps, sequence diagrams, class diagrams, gantt charts, git graphs and more.

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export interface P { x: number; y: number; } export interface RectLike { x: number; y: number; width: number; height: number; padding?: number; } export interface NodeLike { intersect?: (p: P) => P | null; } export declare const EPS = 1; export declare const PUSH_OUT = 10; export declare const onBorder: (bounds: RectLike, p: P, tol?: number) => boolean; /** * Compute intersection between a rectangle (center x/y, width/height) and the line * segment from insidePoint -\> outsidePoint. Returns the point on the rectangle border. * * This version avoids snapping to outsidePoint when certain variables evaluate to 0 * (previously caused vertical top/bottom cases to miss the border). It only enforces * axis-constant behavior for purely vertical/horizontal approaches. */ export declare const intersection: (node: RectLike, outsidePoint: P, insidePoint: P) => P; export declare const outsideNode: (node: RectLike, point: P) => boolean; export declare const ensureTrulyOutside: (bounds: RectLike, p: P, push?: number) => P; export declare const makeInsidePoint: (bounds: RectLike, outside: P, center: P) => P; export declare const tryNodeIntersect: (node: NodeLike, bounds: RectLike, outside: P) => P | null; export declare const fallbackIntersection: (bounds: RectLike, outside: P, center: P) => P; /** * Where the node's outline meets the ray that runs into the node from `port`, * against the direction the edge departs in. * * ELK routes to ports on the node's BOUNDING BOX, and always leaves one * perpendicular to the side it sits on. For a rectangle that port is already * the attachment point. For anything else the outline is inside the box, so the * attachment has to move inwards — and the direction it moves in decides * whether the edge stays orthogonal. * * Moving along the centre ray (what `intersect` does on its own) lands on the * outline at a DIFFERENT offset along the side than the port, so the opening * segment comes out diagonal and the edge visibly kinks as it leaves the shape. * Moving along the departure axis instead keeps the attachment collinear with * ELK's own stub: the edge leaves the outline, crosses the box, and carries on * in one straight line. * * Returns null when the ray cannot be resolved — no `intersect`, a departure * direction that is not axis-aligned, or an interior sample that is not * actually inside — leaving the caller on its existing path. */ export declare const outlineAttachPoint: (node: NodeLike, bounds: RectLike, port: P, next: P) => P | null; export declare const computeNodeIntersection: (node: NodeLike, bounds: RectLike, outside: P, center: P) => P; export declare const replaceEndpoint: (points: P[], which: "start" | "end", value: P | null | undefined, tol?: number) => void;