mermaid
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Markdown-ish syntax for generating flowcharts, mindmaps, sequence diagrams, class diagrams, gantt charts, git graphs and more.
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{
"version": 3,
"sources": ["../../../src/diagrams/mindmap/parser/mindmap.jison", "../../../src/diagrams/mindmap/mindmapDb.ts", "../../../src/diagrams/mindmap/svgDraw.ts", "../../../src/diagrams/mindmap/mindmapRenderer.ts", "../../../src/diagrams/mindmap/styles.ts", "../../../src/diagrams/mindmap/mindmap-definition.ts"],
"sourcesContent": ["/* parser generated by jison 0.4.18 */\n/*\n Returns a Parser object of the following structure:\n\n Parser: {\n yy: {}\n }\n\n Parser.prototype: {\n yy: {},\n trace: function(),\n symbols_: {associative list: name ==> number},\n terminals_: {associative list: number ==> name},\n productions_: [...],\n performAction: function anonymous(yytext, yyleng, yylineno, yy, yystate, $$, _$),\n table: [...],\n defaultActions: {...},\n parseError: function(str, hash),\n parse: function(input),\n\n lexer: {\n EOF: 1,\n parseError: function(str, hash),\n setInput: function(input),\n input: function(),\n unput: function(str),\n more: function(),\n less: function(n),\n pastInput: function(),\n upcomingInput: function(),\n showPosition: function(),\n test_match: function(regex_match_array, rule_index),\n next: function(),\n lex: function(),\n begin: function(condition),\n popState: function(),\n _currentRules: function(),\n topState: function(),\n pushState: function(condition),\n\n options: {\n ranges: boolean (optional: true ==> token location info will include a .range[] member)\n flex: boolean (optional: true ==> flex-like lexing behaviour where the rules are tested exhaustively to find the longest match)\n backtrack_lexer: boolean (optional: true ==> lexer regexes are tested in order and for each matching regex the action code is invoked; the lexer terminates the scan when a token is returned by the action code)\n },\n\n performAction: function(yy, yy_, $avoiding_name_collisions, YY_START),\n rules: [...],\n conditions: {associative list: name ==> set},\n }\n }\n\n\n token location info (@$, _$, etc.): {\n first_line: n,\n last_line: n,\n first_column: n,\n last_column: n,\n range: [start_number, end_number] (where the numbers are indexes into the input string, regular zero-based)\n }\n\n\n the parseError function receives a 'hash' object with these members for lexer and parser errors: {\n text: (matched text)\n token: (the produced terminal token, if any)\n line: (yylineno)\n }\n while parser (grammar) errors will also provide these members, i.e. parser errors deliver a superset of attributes: {\n loc: (yylloc)\n expected: (string describing the set of expected tokens)\n recoverable: (boolean: TRUE when the parser has a error recovery rule available for this particular error)\n }\n*/\nvar parser = (function(){\nvar o=function(k,v,o,l){for(o=o||{},l=k.length;l--;o[k[l]]=v);return o},$V0=[1,4],$V1=[1,13],$V2=[1,12],$V3=[1,15],$V4=[1,16],$V5=[1,20],$V6=[1,19],$V7=[6,7,8],$V8=[1,26],$V9=[1,24],$Va=[1,25],$Vb=[6,7,11],$Vc=[1,6,13,15,16,19,22],$Vd=[1,33],$Ve=[1,34],$Vf=[1,6,7,11,13,15,16,19,22];\nvar parser = {trace: function trace () { },\nyy: {},\nsymbols_: {\"error\":2,\"start\":3,\"mindMap\":4,\"spaceLines\":5,\"SPACELINE\":6,\"NL\":7,\"MINDMAP\":8,\"document\":9,\"stop\":10,\"EOF\":11,\"statement\":12,\"SPACELIST\":13,\"node\":14,\"ICON\":15,\"CLASS\":16,\"nodeWithId\":17,\"nodeWithoutId\":18,\"NODE_DSTART\":19,\"NODE_DESCR\":20,\"NODE_DEND\":21,\"NODE_ID\":22,\"$accept\":0,\"$end\":1},\nterminals_: {2:\"error\",6:\"SPACELINE\",7:\"NL\",8:\"MINDMAP\",11:\"EOF\",13:\"SPACELIST\",15:\"ICON\",16:\"CLASS\",19:\"NODE_DSTART\",20:\"NODE_DESCR\",21:\"NODE_DEND\",22:\"NODE_ID\"},\nproductions_: [0,[3,1],[3,2],[5,1],[5,2],[5,2],[4,2],[4,3],[10,1],[10,1],[10,1],[10,2],[10,2],[9,3],[9,2],[12,2],[12,2],[12,2],[12,1],[12,1],[12,1],[12,1],[12,1],[14,1],[14,1],[18,3],[17,1],[17,4]],\nperformAction: function anonymous(yytext, yyleng, yylineno, yy, yystate /* action[1] */, $$ /* vstack */, _$ /* lstack */) {\n/* this == yyval */\n\nvar $0 = $$.length - 1;\nswitch (yystate) {\ncase 6: case 7:\n return yy; \nbreak;\ncase 8:\nyy.getLogger().trace('Stop NL ');\nbreak;\ncase 9:\nyy.getLogger().trace('Stop EOF ');\nbreak;\ncase 11:\nyy.getLogger().trace('Stop NL2 ');\nbreak;\ncase 12:\nyy.getLogger().trace('Stop EOF2 ');\nbreak;\ncase 15:\n yy.getLogger().info('Node: ',$$[$0].id);yy.addNode($$[$0-1].length, $$[$0].id, $$[$0].descr, $$[$0].type); \nbreak;\ncase 16:\n yy.getLogger().trace('Icon: ',$$[$0]);yy.decorateNode({icon: $$[$0]}); \nbreak;\ncase 17: case 21:\n yy.decorateNode({class: $$[$0]}); \nbreak;\ncase 18:\n yy.getLogger().trace('SPACELIST');\nbreak;\ncase 19:\n yy.getLogger().trace('Node: ',$$[$0].id);yy.addNode(0, $$[$0].id, $$[$0].descr, $$[$0].type); \nbreak;\ncase 20:\n yy.decorateNode({icon: $$[$0]}); \nbreak;\ncase 25:\n yy.getLogger().trace(\"node found ..\", $$[$0-2]); this.$ = { id: $$[$0-1], descr: $$[$0-1], type: yy.getType($$[$0-2], $$[$0]) }; \nbreak;\ncase 26:\n this.$ = { id: $$[$0], descr: $$[$0], type: yy.nodeType.DEFAULT }; \nbreak;\ncase 27:\n yy.getLogger().trace(\"node found ..\", $$[$0-3]); this.$ = { id: $$[$0-3], descr: $$[$0-1], type: yy.getType($$[$0-2], $$[$0]) }; \nbreak;\n}\n},\ntable: [{3:1,4:2,5:3,6:[1,5],8:$V0},{1:[3]},{1:[2,1]},{4:6,6:[1,7],7:[1,8],8:$V0},{6:$V1,7:[1,10],9:9,12:11,13:$V2,14:14,15:$V3,16:$V4,17:17,18:18,19:$V5,22:$V6},o($V7,[2,3]),{1:[2,2]},o($V7,[2,4]),o($V7,[2,5]),{1:[2,6],6:$V1,12:21,13:$V2,14:14,15:$V3,16:$V4,17:17,18:18,19:$V5,22:$V6},{6:$V1,9:22,12:11,13:$V2,14:14,15:$V3,16:$V4,17:17,18:18,19:$V5,22:$V6},{6:$V8,7:$V9,10:23,11:$Va},o($Vb,[2,22],{17:17,18:18,14:27,15:[1,28],16:[1,29],19:$V5,22:$V6}),o($Vb,[2,18]),o($Vb,[2,19]),o($Vb,[2,20]),o($Vb,[2,21]),o($Vb,[2,23]),o($Vb,[2,24]),o($Vb,[2,26],{19:[1,30]}),{20:[1,31]},{6:$V8,7:$V9,10:32,11:$Va},{1:[2,7],6:$V1,12:21,13:$V2,14:14,15:$V3,16:$V4,17:17,18:18,19:$V5,22:$V6},o($Vc,[2,14],{7:$Vd,11:$Ve}),o($Vf,[2,8]),o($Vf,[2,9]),o($Vf,[2,10]),o($Vb,[2,15]),o($Vb,[2,16]),o($Vb,[2,17]),{20:[1,35]},{21:[1,36]},o($Vc,[2,13],{7:$Vd,11:$Ve}),o($Vf,[2,11]),o($Vf,[2,12]),{21:[1,37]},o($Vb,[2,25]),o($Vb,[2,27])],\ndefaultActions: {2:[2,1],6:[2,2]},\nparseError: function parseError (str, hash) {\n if (hash.recoverable) {\n this.trace(str);\n } else {\n var error = new Error(str);\n error.hash = hash;\n throw error;\n }\n},\nparse: function parse(input) {\n var self = this, stack = [0], tstack = [], vstack = [null], lstack = [], table = this.table, yytext = '', yylineno = 0, yyleng = 0, recovering = 0, TERROR = 2, EOF = 1;\n var args = lstack.slice.call(arguments, 1);\n var lexer = Object.create(this.lexer);\n var sharedState = { yy: {} };\n for (var k in this.yy) {\n if (Object.prototype.hasOwnProperty.call(this.yy, k)) {\n sharedState.yy[k] = this.yy[k];\n }\n }\n lexer.setInput(input, sharedState.yy);\n sharedState.yy.lexer = lexer;\n sharedState.yy.parser = this;\n if (typeof lexer.yylloc == 'undefined') {\n lexer.yylloc = {};\n }\n var yyloc = lexer.yylloc;\n lstack.push(yyloc);\n var ranges = lexer.options && lexer.options.ranges;\n if (typeof sharedState.yy.parseError === 'function') {\n this.parseError = sharedState.yy.parseError;\n } else {\n this.parseError = Object.getPrototypeOf(this).parseError;\n }\n function popStack(n) {\n stack.length = stack.length - 2 * n;\n vstack.length = vstack.length - n;\n lstack.length = lstack.length - n;\n }\n function lex() {\n var token;\n token = tstack.pop() || lexer.lex() || EOF;\n if (typeof token !== 'number') {\n if (token instanceof Array) {\n tstack = token;\n token = tstack.pop();\n }\n token = self.symbols_[token] || token;\n }\n return token;\n }\n var symbol, preErrorSymbol, state, action, a, r, yyval = {}, p, len, newState, expected;\n while (true) {\n state = stack[stack.length - 1];\n if (this.defaultActions[state]) {\n action = this.defaultActions[state];\n } else {\n if (symbol === null || typeof symbol == 'undefined') {\n symbol = lex();\n }\n action = table[state] && table[state][symbol];\n }\n if (typeof action === 'undefined' || !action.length || !action[0]) {\n var errStr = '';\n expected = [];\n for (p in table[state]) {\n if (this.terminals_[p] && p > TERROR) {\n expected.push('\\'' + this.terminals_[p] + '\\'');\n }\n }\n if (lexer.showPosition) {\n errStr = 'Parse error on line ' + (yylineno + 1) + ':\\n' + lexer.showPosition() + '\\nExpecting ' + expected.join(', ') + ', got \\'' + (this.terminals_[symbol] || symbol) + '\\'';\n } else {\n errStr = 'Parse error on line ' + (yylineno + 1) + ': Unexpected ' + (symbol == EOF ? 'end of input' : '\\'' + (this.terminals_[symbol] || symbol) + '\\'');\n }\n this.parseError(errStr, {\n text: lexer.match,\n token: this.terminals_[symbol] || symbol,\n line: lexer.yylineno,\n loc: yyloc,\n expected: expected\n });\n }\n if (action[0] instanceof Array && action.length > 1) {\n throw new Error('Parse Error: multiple actions possible at state: ' + state + ', token: ' + symbol);\n }\n switch (action[0]) {\n case 1:\n stack.push(symbol);\n vstack.push(lexer.yytext);\n lstack.push(lexer.yylloc);\n stack.push(action[1]);\n symbol = null;\n if (!preErrorSymbol) {\n yyleng = lexer.yyleng;\n yytext = lexer.yytext;\n yylineno = lexer.yylineno;\n yyloc = lexer.yylloc;\n if (recovering > 0) {\n recovering--;\n }\n } else {\n symbol = preErrorSymbol;\n preErrorSymbol = null;\n }\n break;\n case 2:\n len = this.productions_[action[1]][1];\n yyval.$ = vstack[vstack.length - len];\n yyval._$ = {\n first_line: lstack[lstack.length - (len || 1)].first_line,\n last_line: lstack[lstack.length - 1].last_line,\n first_column: lstack[lstack.length - (len || 1)].first_column,\n last_column: lstack[lstack.length - 1].last_column\n };\n if (ranges) {\n yyval._$.range = [\n lstack[lstack.length - (len || 1)].range[0],\n lstack[lstack.length - 1].range[1]\n ];\n }\n r = this.performAction.apply(yyval, [\n yytext,\n yyleng,\n yylineno,\n sharedState.yy,\n action[1],\n vstack,\n lstack\n ].concat(args));\n if (typeof r !== 'undefined') {\n return r;\n }\n if (len) {\n stack = stack.slice(0, -1 * len * 2);\n vstack = vstack.slice(0, -1 * len);\n lstack = lstack.slice(0, -1 * len);\n }\n stack.push(this.productions_[action[1]][0]);\n vstack.push(yyval.$);\n lstack.push(yyval._$);\n newState = table[stack[stack.length - 2]][stack[stack.length - 1]];\n stack.push(newState);\n break;\n case 3:\n return true;\n }\n }\n return true;\n}};\n\n/* generated by jison-lex 0.3.4 */\nvar lexer = (function(){\nvar lexer = ({\n\nEOF:1,\n\nparseError:function parseError(str, hash) {\n if (this.yy.parser) {\n this.yy.parser.parseError(str, hash);\n } else {\n throw new Error(str);\n }\n },\n\n// resets the lexer, sets new input\nsetInput:function (input, yy) {\n this.yy = yy || this.yy || {};\n this._input = input;\n this._more = this._backtrack = this.done = false;\n this.yylineno = this.yyleng = 0;\n this.yytext = this.matched = this.match = '';\n this.conditionStack = ['INITIAL'];\n this.yylloc = {\n first_line: 1,\n first_column: 0,\n last_line: 1,\n last_column: 0\n };\n if (this.options.ranges) {\n this.yylloc.range = [0,0];\n }\n this.offset = 0;\n return this;\n },\n\n// consumes and returns one char from the input\ninput:function () {\n var ch = this._input[0];\n this.yytext += ch;\n this.yyleng++;\n this.offset++;\n this.match += ch;\n this.matched += ch;\n var lines = ch.match(/(?:\\r\\n?|\\n).*/g);\n if (lines) {\n this.yylineno++;\n this.yylloc.last_line++;\n } else {\n this.yylloc.last_column++;\n }\n if (this.options.ranges) {\n this.yylloc.range[1]++;\n }\n\n this._input = this._input.slice(1);\n return ch;\n },\n\n// unshifts one char (or a string) into the input\nunput:function (ch) {\n var len = ch.length;\n var lines = ch.split(/(?:\\r\\n?|\\n)/g);\n\n this._input = ch + this._input;\n this.yytext = this.yytext.substr(0, this.yytext.length - len);\n //this.yyleng -= len;\n this.offset -= len;\n var oldLines = this.match.split(/(?:\\r\\n?|\\n)/g);\n this.match = this.match.substr(0, this.match.length - 1);\n this.matched = this.matched.substr(0, this.matched.length - 1);\n\n if (lines.length - 1) {\n this.yylineno -= lines.length - 1;\n }\n var r = this.yylloc.range;\n\n this.yylloc = {\n first_line: this.yylloc.first_line,\n last_line: this.yylineno + 1,\n first_column: this.yylloc.first_column,\n last_column: lines ?\n (lines.length === oldLines.length ? this.yylloc.first_column : 0)\n + oldLines[oldLines.length - lines.length].length - lines[0].length :\n this.yylloc.first_column - len\n };\n\n if (this.options.ranges) {\n this.yylloc.range = [r[0], r[0] + this.yyleng - len];\n }\n this.yyleng = this.yytext.length;\n return this;\n },\n\n// When called from action, caches matched text and appends it on next action\nmore:function () {\n this._more = true;\n return this;\n },\n\n// When called from action, signals the lexer that this rule fails to match the input, so the next matching rule (regex) should be tested instead.\nreject:function () {\n if (this.options.backtrack_lexer) {\n this._backtrack = true;\n } else {\n return this.parseError('Lexical error on line ' + (this.yylineno + 1) + '. You can only invoke reject() in the lexer when the lexer is of the backtracking persuasion (options.backtrack_lexer = true).\\n' + this.showPosition(), {\n text: \"\",\n token: null,\n line: this.yylineno\n });\n\n }\n return this;\n },\n\n// retain first n characters of the match\nless:function (n) {\n this.unput(this.match.slice(n));\n },\n\n// displays already matched input, i.e. for error messages\npastInput:function () {\n var past = this.matched.substr(0, this.matched.length - this.match.length);\n return (past.length > 20 ? '...':'') + past.substr(-20).replace(/\\n/g, \"\");\n },\n\n// displays upcoming input, i.e. for error messages\nupcomingInput:function () {\n var next = this.match;\n if (next.length < 20) {\n next += this._input.substr(0, 20-next.length);\n }\n return (next.substr(0,20) + (next.length > 20 ? '...' : '')).replace(/\\n/g, \"\");\n },\n\n// displays the character position where the lexing error occurred, i.e. for error messages\nshowPosition:function () {\n var pre = this.pastInput();\n var c = new Array(pre.length + 1).join(\"-\");\n return pre + this.upcomingInput() + \"\\n\" + c + \"^\";\n },\n\n// test the lexed token: return FALSE when not a match, otherwise return token\ntest_match:function(match, indexed_rule) {\n var token,\n lines,\n backup;\n\n if (this.options.backtrack_lexer) {\n // save context\n backup = {\n yylineno: this.yylineno,\n yylloc: {\n first_line: this.yylloc.first_line,\n last_line: this.last_line,\n first_column: this.yylloc.first_column,\n last_column: this.yylloc.last_column\n },\n yytext: this.yytext,\n match: this.match,\n matches: this.matches,\n matched: this.matched,\n yyleng: this.yyleng,\n offset: this.offset,\n _more: this._more,\n _input: this._input,\n yy: this.yy,\n conditionStack: this.conditionStack.slice(0),\n done: this.done\n };\n if (this.options.ranges) {\n backup.yylloc.range = this.yylloc.range.slice(0);\n }\n }\n\n lines = match[0].match(/(?:\\r\\n?|\\n).*/g);\n if (lines) {\n this.yylineno += lines.length;\n }\n this.yylloc = {\n first_line: this.yylloc.last_line,\n last_line: this.yylineno + 1,\n first_column: this.yylloc.last_column,\n last_column: lines ?\n lines[lines.length - 1].length - lines[lines.length - 1].match(/\\r?\\n?/)[0].length :\n this.yylloc.last_column + match[0].length\n };\n this.yytext += match[0];\n this.match += match[0];\n this.matches = match;\n this.yyleng = this.yytext.length;\n if (this.options.ranges) {\n this.yylloc.range = [this.offset, this.offset += this.yyleng];\n }\n this._more = false;\n this._backtrack = false;\n this._input = this._input.slice(match[0].length);\n this.matched += match[0];\n token = this.performAction.call(this, this.yy, this, indexed_rule, this.conditionStack[this.conditionStack.length - 1]);\n if (this.done && this._input) {\n this.done = false;\n }\n if (token) {\n return token;\n } else if (this._backtrack) {\n // recover context\n for (var k in backup) {\n this[k] = backup[k];\n }\n return false; // rule action called reject() implying the next rule should be tested instead.\n }\n return false;\n },\n\n// return next match in input\nnext:function () {\n if (this.done) {\n return this.EOF;\n }\n if (!this._input) {\n this.done = true;\n }\n\n var token,\n match,\n tempMatch,\n index;\n if (!this._more) {\n this.yytext = '';\n this.match = '';\n }\n var rules = this._currentRules();\n for (var i = 0; i < rules.length; i++) {\n tempMatch = this._input.match(this.rules[rules[i]]);\n if (tempMatch && (!match || tempMatch[0].length > match[0].length)) {\n match = tempMatch;\n index = i;\n if (this.options.backtrack_lexer) {\n token = this.test_match(tempMatch, rules[i]);\n if (token !== false) {\n return token;\n } else if (this._backtrack) {\n match = false;\n continue; // rule action called reject() implying a rule MISmatch.\n } else {\n // else: this is a lexer rule which consumes input without producing a token (e.g. whitespace)\n return false;\n }\n } else if (!this.options.flex) {\n break;\n }\n }\n }\n if (match) {\n token = this.test_match(match, rules[index]);\n if (token !== false) {\n return token;\n }\n // else: this is a lexer rule which consumes input without producing a token (e.g. whitespace)\n return false;\n }\n if (this._input === \"\") {\n return this.EOF;\n } else {\n return this.parseError('Lexical error on line ' + (this.yylineno + 1) + '. Unrecognized text.\\n' + this.showPosition(), {\n text: \"\",\n token: null,\n line: this.yylineno\n });\n }\n },\n\n// return next match that has a token\nlex:function lex () {\n var r = this.next();\n if (r) {\n return r;\n } else {\n return this.lex();\n }\n },\n\n// activates a new lexer condition state (pushes the new lexer condition state onto the condition stack)\nbegin:function begin (condition) {\n this.conditionStack.push(condition);\n },\n\n// pop the previously active lexer condition state off the condition stack\npopState:function popState () {\n var n = this.conditionStack.length - 1;\n if (n > 0) {\n return this.conditionStack.pop();\n } else {\n return this.conditionStack[0];\n }\n },\n\n// produce the lexer rule set which is active for the currently active lexer condition state\n_currentRules:function _currentRules () {\n if (this.conditionStack.length && this.conditionStack[this.conditionStack.length - 1]) {\n return this.conditions[this.conditionStack[this.conditionStack.length - 1]].rules;\n } else {\n return this.conditions[\"INITIAL\"].rules;\n }\n },\n\n// return the currently active lexer condition state; when an index argument is provided it produces the N-th previous condition state, if available\ntopState:function topState (n) {\n n = this.conditionStack.length - 1 - Math.abs(n || 0);\n if (n >= 0) {\n return this.conditionStack[n];\n } else {\n return \"INITIAL\";\n }\n },\n\n// alias for begin(condition)\npushState:function pushState (condition) {\n this.begin(condition);\n },\n\n// return the number of states currently on the stack\nstateStackSize:function stateStackSize() {\n return this.conditionStack.length;\n },\noptions: {\"case-insensitive\":true},\nperformAction: function anonymous(yy,yy_,$avoiding_name_collisions,YY_START) {\n\t// Pre-lexer code can go here\n\nvar YYSTATE=YY_START;\nswitch($avoiding_name_collisions) {\ncase 0:yy.getLogger().trace('Found comment',yy_.yytext); return 6;\nbreak;\ncase 1:return 8;\nbreak;\ncase 2: this.begin('CLASS'); \nbreak;\ncase 3: this.popState();return 16; \nbreak;\ncase 4: this.popState();\nbreak;\ncase 5: yy.getLogger().trace('Begin icon');this.begin('ICON'); \nbreak;\ncase 6:yy.getLogger().trace('SPACELINE');return 6 /* skip all whitespace */ ;\nbreak;\ncase 7:return 7;\nbreak;\ncase 8: return 15; \nbreak;\ncase 9:yy.getLogger().trace('end icon');this.popState();\nbreak;\ncase 10: yy.getLogger().trace('Exploding node'); this.begin('NODE');return 19; \nbreak;\ncase 11: yy.getLogger().trace('Cloud'); this.begin('NODE');return 19; \nbreak;\ncase 12: yy.getLogger().trace('Explosion Bang'); this.begin('NODE');return 19; \nbreak;\ncase 13: yy.getLogger().trace('Cloud Bang'); this.begin('NODE');return 19; \nbreak;\ncase 14: this.begin('NODE');return 19; \nbreak;\ncase 15: this.begin('NODE');return 19; \nbreak;\ncase 16: this.begin('NODE');return 19; \nbreak;\ncase 17: this.begin('NODE');return 19; \nbreak;\ncase 18:return 13 /* skip all whitespace */ ;\nbreak;\ncase 19:return 22;\nbreak;\ncase 20:return 11;\nbreak;\ncase 21: this.begin(\"NSTR2\");\nbreak;\ncase 22: return \"NODE_DESCR\";\nbreak;\ncase 23: this.popState();\nbreak;\ncase 24: yy.getLogger().trace('Starting NSTR');this.begin(\"NSTR\");\nbreak;\ncase 25: yy.getLogger().trace('description:', yy_.yytext); return \"NODE_DESCR\";\nbreak;\ncase 26:this.popState();\nbreak;\ncase 27:this.popState();yy.getLogger().trace('node end ))');return \"NODE_DEND\";\nbreak;\ncase 28:this.popState();yy.getLogger().trace('node end )');return \"NODE_DEND\";\nbreak;\ncase 29:this.popState();yy.getLogger().trace('node end ...',yy_.yytext);return \"NODE_DEND\";\nbreak;\ncase 30:this.popState();yy.getLogger().trace('node end ((');return \"NODE_DEND\";\nbreak;\ncase 31:this.popState();yy.getLogger().trace('node end (-');return \"NODE_DEND\";\nbreak;\ncase 32:this.popState();yy.getLogger().trace('node end (-');return \"NODE_DEND\";\nbreak;\ncase 33:this.popState();yy.getLogger().trace('node end ((');return \"NODE_DEND\";\nbreak;\ncase 34:this.popState();yy.getLogger().trace('node end ((');return \"NODE_DEND\";\nbreak;\ncase 35: yy.getLogger().trace('Long description:', yy_.yytext); return 20;\nbreak;\ncase 36: yy.getLogger().trace('Long description:', yy_.yytext); return 20;\nbreak;\n}\n},\nrules: [/^(?:\\s*%%.*)/i,/^(?:mindmap\\b)/i,/^(?::::)/i,/^(?:.+)/i,/^(?:\\n)/i,/^(?:::icon\\()/i,/^(?:[\\s]+[\\n])/i,/^(?:[\\n]+)/i,/^(?:[^\\)]+)/i,/^(?:\\))/i,/^(?:-\\))/i,/^(?:\\(-)/i,/^(?:\\)\\))/i,/^(?:\\))/i,/^(?:\\(\\()/i,/^(?:\\{\\{)/i,/^(?:\\()/i,/^(?:\\[)/i,/^(?:[\\s]+)/i,/^(?:[^\\(\\[\\n\\)\\{\\}]+)/i,/^(?:$)/i,/^(?:[\"][`])/i,/^(?:[^`\"]+)/i,/^(?:[`][\"])/i,/^(?:[\"])/i,/^(?:[^\"]+)/i,/^(?:[\"])/i,/^(?:[\\)]\\))/i,/^(?:[\\)])/i,/^(?:[\\]])/i,/^(?:\\}\\})/i,/^(?:\\(-)/i,/^(?:-\\))/i,/^(?:\\(\\()/i,/^(?:\\()/i,/^(?:[^\\)\\]\\(\\}]+)/i,/^(?:.+(?!\\(\\())/i],\nconditions: {\"CLASS\":{\"rules\":[3,4],\"inclusive\":false},\"ICON\":{\"rules\":[8,9],\"inclusive\":false},\"NSTR2\":{\"rules\":[22,23],\"inclusive\":false},\"NSTR\":{\"rules\":[25,26],\"inclusive\":false},\"NODE\":{\"rules\":[21,24,27,28,29,30,31,32,33,34,35,36],\"inclusive\":false},\"INITIAL\":{\"rules\":[0,1,2,5,6,7,10,11,12,13,14,15,16,17,18,19,20],\"inclusive\":true}}\n});\nreturn lexer;\n})();\nparser.lexer = lexer;\nfunction Parser () {\n this.yy = {};\n}\nParser.prototype = parser;parser.Parser = Parser;\nreturn new Parser;\n})(); \n\tparser.parser = parser;\n\texport { parser };\n\texport default parser;\n\t", "import { getConfig } from '../../diagram-api/diagramAPI.js';\nimport { v4 } from 'uuid';\nimport type { D3Element } from '../../types.js';\nimport { sanitizeText } from '../../diagrams/common/common.js';\nimport { log } from '../../logger.js';\nimport type { MindmapNode } from './mindmapTypes.js';\nimport defaultConfig from '../../defaultConfig.js';\nimport type { LayoutData, Node, Edge } from '../../rendering-util/types.js';\nimport { getUserDefinedConfig } from '../../config.js';\nimport { MAX_SECTIONS } from './svgDraw.js';\n\n// Extend Node type for mindmap-specific properties\nexport type MindmapLayoutNode = Node & {\n level: number;\n nodeId: string;\n type: number;\n section?: number;\n};\n\n// Extend Edge type for mindmap-specific properties\nexport type MindmapLayoutEdge = Edge & {\n depth: number;\n section?: number;\n};\n\nconst nodeType = {\n DEFAULT: 0,\n NO_BORDER: 0,\n ROUNDED_RECT: 1,\n RECT: 2,\n CIRCLE: 3,\n CLOUD: 4,\n BANG: 5,\n HEXAGON: 6,\n} as const;\n\nexport class MindmapDB {\n private nodes: MindmapNode[] = [];\n private count = 0;\n private elements: Record<number, D3Element> = {};\n private baseLevel?: number;\n public readonly nodeType: typeof nodeType;\n\n constructor() {\n this.getLogger = this.getLogger.bind(this);\n this.nodeType = nodeType;\n this.clear();\n this.getType = this.getType.bind(this);\n this.getElementById = this.getElementById.bind(this);\n this.getParent = this.getParent.bind(this);\n this.getMindmap = this.getMindmap.bind(this);\n this.addNode = this.addNode.bind(this);\n this.decorateNode = this.decorateNode.bind(this);\n }\n public clear() {\n this.nodes = [];\n this.count = 0;\n this.elements = {};\n this.baseLevel = undefined;\n }\n\n public getParent(level: number): MindmapNode | null {\n for (let i = this.nodes.length - 1; i >= 0; i--) {\n if (this.nodes[i].level < level) {\n return this.nodes[i];\n }\n }\n return null;\n }\n\n public getMindmap(): MindmapNode | null {\n return this.nodes.length > 0 ? this.nodes[0] : null;\n }\n\n public addNode(level: number, id: string, descr: string, type: number): void {\n log.info('addNode', level, id, descr, type);\n\n let isRoot = false;\n\n if (this.nodes.length === 0) {\n this.baseLevel = level;\n level = 0;\n isRoot = true;\n } else if (this.baseLevel !== undefined) {\n level = level - this.baseLevel;\n isRoot = false;\n }\n\n const conf = getConfig();\n let padding = conf.mindmap?.padding ?? defaultConfig.mindmap.padding;\n\n switch (type) {\n case this.nodeType.ROUNDED_RECT:\n case this.nodeType.RECT:\n case this.nodeType.HEXAGON:\n padding *= 2;\n break;\n }\n\n const node: MindmapNode = {\n id: this.count++,\n nodeId: sanitizeText(id, conf),\n level,\n descr: sanitizeText(descr, conf),\n type,\n children: [],\n width: conf.mindmap?.maxNodeWidth ?? defaultConfig.mindmap.maxNodeWidth,\n padding,\n isRoot,\n };\n\n const parent = this.getParent(level);\n if (parent) {\n parent.children.push(node);\n this.nodes.push(node);\n } else {\n if (isRoot) {\n this.nodes.push(node);\n } else {\n throw new Error(\n `There can be only one root. No parent could be found for (\"${node.descr}\")`\n );\n }\n }\n }\n\n public getType(startStr: string, endStr: string) {\n log.debug('In get type', startStr, endStr);\n switch (startStr) {\n case '[':\n return this.nodeType.RECT;\n case '(':\n return endStr === ')' ? this.nodeType.ROUNDED_RECT : this.nodeType.CLOUD;\n case '((':\n return this.nodeType.CIRCLE;\n case ')':\n return this.nodeType.CLOUD;\n case '))':\n return this.nodeType.BANG;\n case '{{':\n return this.nodeType.HEXAGON;\n default:\n return this.nodeType.DEFAULT;\n }\n }\n\n public setElementForId(id: number, element: D3Element): void {\n this.elements[id] = element;\n }\n public getElementById(id: number) {\n return this.elements[id];\n }\n\n public decorateNode(decoration?: { class?: string; icon?: string }): void {\n if (!decoration) {\n return;\n }\n\n const config = getConfig();\n const node = this.nodes[this.nodes.length - 1];\n if (decoration.icon) {\n node.icon = sanitizeText(decoration.icon, config);\n }\n if (decoration.class) {\n node.class = sanitizeText(decoration.class, config);\n }\n }\n\n type2Str(type: number): string {\n switch (type) {\n case this.nodeType.DEFAULT:\n return 'no-border';\n case this.nodeType.RECT:\n return 'rect';\n case this.nodeType.ROUNDED_RECT:\n return 'rounded-rect';\n case this.nodeType.CIRCLE:\n return 'circle';\n case this.nodeType.CLOUD:\n return 'cloud';\n case this.nodeType.BANG:\n return 'bang';\n case this.nodeType.HEXAGON:\n return 'hexgon'; // cspell: disable-line\n default:\n return 'no-border';\n }\n }\n\n /**\n * Assign section numbers to nodes based on their position relative to root\n * @param node - The mindmap node to process\n * @param sectionNumber - The section number to assign (undefined for root)\n */\n public assignSections(node: MindmapNode, sectionNumber?: number): void {\n // For root node, section should be undefined (not -1)\n if (node.level === 0) {\n node.section = undefined;\n } else {\n // For non-root nodes, assign the section number\n node.section = sectionNumber;\n }\n // For root node's children, assign section numbers based on their index\n // For other nodes, inherit parent's section number\n if (node.children) {\n for (const [index, child] of node.children.entries()) {\n const childSectionNumber = node.level === 0 ? index % (MAX_SECTIONS - 1) : sectionNumber;\n this.assignSections(child, childSectionNumber);\n }\n }\n }\n\n /**\n * Convert mindmap tree structure to flat array of nodes\n * @param node - The mindmap node to process\n * @param processedNodes - Array to collect processed nodes\n */\n public flattenNodes(node: MindmapNode, processedNodes: MindmapLayoutNode[]): void {\n const conf = getConfig();\n // Build CSS classes for the node\n const cssClasses = ['mindmap-node'];\n\n if (node.isRoot === true) {\n // Root node gets special classes\n cssClasses.push('section-root', 'section--1');\n } else if (node.section !== undefined) {\n // Child nodes get section class based on their section number\n cssClasses.push(`section-${node.section}`);\n }\n\n // Add any custom classes from the node\n if (node.class) {\n cssClasses.push(node.class);\n }\n\n const classes = cssClasses.join(' ');\n\n // Map mindmap node type to valid shape name\n const getShapeFromType = (type: number) => {\n const theme = conf.theme?.toLowerCase() ?? '';\n const isReduxTheme = theme.includes('redux');\n switch (type) {\n case nodeType.CIRCLE:\n return 'mindmapCircle';\n case nodeType.RECT:\n return 'rect';\n case nodeType.ROUNDED_RECT:\n return 'rounded';\n case nodeType.CLOUD:\n return 'cloud';\n case nodeType.BANG:\n return 'bang';\n case nodeType.HEXAGON:\n return 'hexagon';\n case nodeType.DEFAULT:\n return isReduxTheme ? 'rounded' : 'defaultMindmapNode';\n case nodeType.NO_BORDER:\n default:\n return 'rect';\n }\n };\n\n const processedNode: MindmapLayoutNode = {\n id: node.id.toString(),\n domId: 'node_' + node.id.toString(),\n label: node.descr,\n labelType: 'markdown',\n isGroup: false,\n shape: getShapeFromType(node.type),\n width: node.width,\n height: node.height ?? 0,\n padding: node.padding,\n cssClasses: classes,\n cssStyles: [],\n look: conf.look,\n icon: node.icon,\n x: node.x,\n y: node.y,\n // Mindmap-specific properties\n level: node.level,\n nodeId: node.nodeId,\n type: node.type,\n section: node.section,\n };\n\n processedNodes.push(processedNode);\n\n // Recursively process children\n if (node.children) {\n for (const child of node.children) {\n this.flattenNodes(child, processedNodes);\n }\n }\n }\n\n /**\n * Generate edges from parent-child relationships in mindmap tree\n * @param node - The mindmap node to process\n * @param edges - Array to collect edges\n */\n public generateEdges(node: MindmapNode, edges: MindmapLayoutEdge[]): void {\n if (!node.children) {\n return;\n }\n const conf = getConfig();\n for (const child of node.children) {\n // Build CSS classes for the edge\n let edgeClasses = 'edge';\n\n // Add section-specific classes based on the child's section\n if (child.section !== undefined) {\n edgeClasses += ` section-edge-${child.section}`;\n }\n\n // Add depth class based on the parent's level + 1 (depth of the edge)\n const edgeDepth = node.level + 1;\n edgeClasses += ` edge-depth-${edgeDepth}`;\n\n const edge: MindmapLayoutEdge = {\n id: `edge_${node.id}_${child.id}`,\n start: node.id.toString(),\n end: child.id.toString(),\n type: 'normal',\n curve: 'basis',\n thickness: 'normal',\n look: conf.look,\n classes: edgeClasses,\n // Store mindmap-specific data\n depth: node.level,\n section: child.section,\n };\n\n edges.push(edge);\n\n // Recursively process child edges\n this.generateEdges(child, edges);\n }\n }\n\n /**\n * Get structured data for layout algorithms\n * Following the pattern established by ER diagrams\n * @returns Structured data containing nodes, edges, and config\n */\n public getData(): LayoutData {\n const mindmapRoot = this.getMindmap();\n const config = getConfig();\n\n const userDefinedConfig = getUserDefinedConfig();\n const hasUserDefinedLayout = userDefinedConfig.layout !== undefined;\n\n const finalConfig = config;\n if (!hasUserDefinedLayout) {\n finalConfig.layout = 'cose-bilkent';\n }\n\n if (!mindmapRoot) {\n return {\n nodes: [],\n edges: [],\n config: finalConfig,\n };\n }\n log.debug('getData: mindmapRoot', mindmapRoot, config);\n\n // Assign section numbers to all nodes based on their position relative to root\n this.assignSections(mindmapRoot);\n\n // Convert tree structure to flat arrays\n const processedNodes: MindmapLayoutNode[] = [];\n const processedEdges: MindmapLayoutEdge[] = [];\n\n this.flattenNodes(mindmapRoot, processedNodes);\n this.generateEdges(mindmapRoot, processedEdges);\n\n log.debug(\n `getData: processed ${processedNodes.length} nodes and ${processedEdges.length} edges`\n );\n\n // Create shapes map for ELK compatibility\n const shapes = new Map<string, any>();\n for (const node of processedNodes) {\n shapes.set(node.id, {\n shape: node.shape,\n width: node.width,\n height: node.height,\n padding: node.padding,\n });\n }\n\n return {\n nodes: processedNodes,\n edges: processedEdges,\n config: finalConfig,\n // Store the root node for mindmap-specific layout algorithms\n rootNode: mindmapRoot,\n // Properties required by dagre layout algorithm\n markers: ['point'], // Mindmaps don't use markers\n direction: 'TB', // Top-to-bottom direction for mindmaps\n nodeSpacing: 50, // Default spacing between nodes\n rankSpacing: 50, // Default spacing between ranks\n // Add shapes for ELK compatibility\n shapes: Object.fromEntries(shapes),\n // Additional properties that layout algorithms might expect\n type: 'mindmap',\n diagramId: 'mindmap-' + v4(),\n };\n }\n\n // Expose logger to grammar\n public getLogger() {\n return log;\n }\n}\n", "import { createText } from '../../rendering-util/createText.js';\nimport type { FilledMindMapNode } from './mindmapTypes.js';\nimport type { Point, D3Element } from '../../types.js';\nimport { parseFontSize } from '../../utils.js';\nimport type { MermaidConfig } from '../../config.type.js';\nimport type { MindmapDB } from './mindmapDb.js';\n\nexport const MAX_SECTIONS = 12;\n\ntype ShapeFunction = (\n db: MindmapDB,\n elem: D3Element,\n node: FilledMindMapNode,\n section?: number\n) => void;\n\nconst defaultBkg: ShapeFunction = function (db, elem, node, section) {\n const rd = 5;\n elem\n .append('path')\n .attr('id', 'node-' + node.id)\n .attr('class', 'node-bkg node-' + db.type2Str(node.type))\n .attr(\n 'd',\n `M0 ${node.height - rd} v${-node.height + 2 * rd} q0,-5 5,-5 h${\n node.width - 2 * rd\n } q5,0 5,5 v${node.height - rd} H0 Z`\n );\n\n elem\n .append('line')\n .attr('class', 'node-line-' + section)\n .attr('x1', 0)\n .attr('y1', node.height)\n .attr('x2', node.width)\n .attr('y2', node.height);\n};\n\nconst rectBkg: ShapeFunction = function (db, elem, node) {\n elem\n .append('rect')\n .attr('id', 'node-' + node.id)\n .attr('class', 'node-bkg node-' + db.type2Str(node.type))\n .attr('height', node.height)\n .attr('width', node.width);\n};\n\nconst cloudBkg: ShapeFunction = function (db, elem, node) {\n const w = node.width;\n const h = node.height;\n const r1 = 0.15 * w;\n const r2 = 0.25 * w;\n const r3 = 0.35 * w;\n const r4 = 0.2 * w;\n elem\n .append('path')\n .attr('id', 'node-' + node.id)\n .attr('class', 'node-bkg node-' + db.type2Str(node.type))\n .attr(\n 'd',\n `M0 0 a${r1},${r1} 0 0,1 ${w * 0.25},${-1 * w * 0.1}\n a${r3},${r3} 1 0,1 ${w * 0.4},${-1 * w * 0.1}\n a${r2},${r2} 1 0,1 ${w * 0.35},${1 * w * 0.2}\n\n a${r1},${r1} 1 0,1 ${w * 0.15},${1 * h * 0.35}\n a${r4},${r4} 1 0,1 ${-1 * w * 0.15},${1 * h * 0.65}\n\n a${r2},${r1} 1 0,1 ${-1 * w * 0.25},${w * 0.15}\n a${r3},${r3} 1 0,1 ${-1 * w * 0.5},${0}\n a${r1},${r1} 1 0,1 ${-1 * w * 0.25},${-1 * w * 0.15}\n\n a${r1},${r1} 1 0,1 ${-1 * w * 0.1},${-1 * h * 0.35}\n a${r4},${r4} 1 0,1 ${w * 0.1},${-1 * h * 0.65}\n\n H0 V0 Z`\n );\n};\n\nconst bangBkg: ShapeFunction = function (db, elem, node) {\n const w = node.width;\n const h = node.height;\n const r = 0.15 * w;\n elem\n .append('path')\n .attr('id', 'node-' + node.id)\n .attr('class', 'node-bkg node-' + db.type2Str(node.type))\n .attr(\n 'd',\n `M0 0 a${r},${r} 1 0,0 ${w * 0.25},${-1 * h * 0.1}\n a${r},${r} 1 0,0 ${w * 0.25},${0}\n a${r},${r} 1 0,0 ${w * 0.25},${0}\n a${r},${r} 1 0,0 ${w * 0.25},${1 * h * 0.1}\n\n a${r},${r} 1 0,0 ${w * 0.15},${1 * h * 0.33}\n a${r * 0.8},${r * 0.8} 1 0,0 ${0},${1 * h * 0.34}\n a${r},${r} 1 0,0 ${-1 * w * 0.15},${1 * h * 0.33}\n\n a${r},${r} 1 0,0 ${-1 * w * 0.25},${h * 0.15}\n a${r},${r} 1 0,0 ${-1 * w * 0.25},${0}\n a${r},${r} 1 0,0 ${-1 * w * 0.25},${0}\n a${r},${r} 1 0,0 ${-1 * w * 0.25},${-1 * h * 0.15}\n\n a${r},${r} 1 0,0 ${-1 * w * 0.1},${-1 * h * 0.33}\n a${r * 0.8},${r * 0.8} 1 0,0 ${0},${-1 * h * 0.34}\n a${r},${r} 1 0,0 ${w * 0.1},${-1 * h * 0.33}\n\n H0 V0 Z`\n );\n};\n\nconst circleBkg: ShapeFunction = function (db, elem, node) {\n elem\n .append('circle')\n .attr('id', 'node-' + node.id)\n .attr('class', 'node-bkg node-' + db.type2Str(node.type))\n .attr('r', node.width / 2);\n};\n\nfunction insertPolygonShape(\n parent: D3Element,\n w: number,\n h: number,\n points: Point[],\n node: FilledMindMapNode\n) {\n return parent\n .insert('polygon', ':first-child')\n .attr(\n 'points',\n points\n .map(function (d) {\n return d.x + ',' + d.y;\n })\n .join(' ')\n )\n .attr('transform', 'translate(' + (node.width - w) / 2 + ', ' + h + ')');\n}\n\nconst hexagonBkg: ShapeFunction = function (\n _db: MindmapDB,\n elem: D3Element,\n node: FilledMindMapNode\n) {\n const h = node.height;\n const f = 4;\n const m = h / f;\n const w = node.width - node.padding + 2 * m;\n const points: Point[] = [\n { x: m, y: 0 },\n { x: w - m, y: 0 },\n { x: w, y: -h / 2 },\n { x: w - m, y: -h },\n { x: m, y: -h },\n { x: 0, y: -h / 2 },\n ];\n insertPolygonShape(elem, w, h, points, node);\n};\n\nconst roundedRectBkg: ShapeFunction = function (db, elem, node) {\n elem\n .append('rect')\n .attr('id', 'node-' + node.id)\n .attr('class', 'node-bkg node-' + db.type2Str(node.type))\n .attr('height', node.height)\n .attr('rx', node.padding)\n .attr('ry', node.padding)\n .attr('width', node.width);\n};\n\n/**\n * @param db - The database\n * @param elem - The D3 dom element in which the node is to be added\n * @param node - The node to be added\n * @param fullSection - ?\n * @param conf - The configuration object\n * @returns The height nodes dom element\n */\nexport const drawNode = async function (\n db: MindmapDB,\n elem: D3Element,\n node: FilledMindMapNode,\n fullSection: number,\n conf: MermaidConfig\n): Promise<number> {\n const htmlLabels = conf.htmlLabels;\n const section = fullSection % (MAX_SECTIONS - 1);\n const nodeElem = elem.append('g');\n node.section = section;\n let sectionClass = 'section-' + section;\n if (section < 0) {\n sectionClass += ' section-root';\n }\n nodeElem.attr('class', (node.class ? node.class + ' ' : '') + 'mindmap-node ' + sectionClass);\n const bkgElem = nodeElem.append('g');\n\n // Create the wrapped text element\n const textElem = nodeElem.append('g');\n const description = node.descr.replace(/(<br\\/*>)/g, '\\n');\n await createText(\n textElem,\n description,\n {\n useHtmlLabels: htmlLabels,\n width: node.width,\n classes: 'mindmap-node-label',\n },\n conf\n );\n\n if (!htmlLabels) {\n textElem\n .attr('dy', '1em')\n .attr('alignment-baseline', 'middle')\n .attr('dominant-baseline', 'middle')\n .attr('text-anchor', 'middle');\n }\n const bbox = textElem.node().getBBox();\n const [fontSize] = parseFontSize(conf.fontSize);\n node.height = bbox.height + fontSize! * 1.1 * 0.5 + node.padding;\n node.width = bbox.width + 2 * node.padding;\n if (node.icon) {\n if (node.type === db.nodeType.CIRCLE) {\n node.height += 50;\n node.width += 50;\n const icon = nodeElem\n .append('foreignObject')\n .attr('height', '50px')\n .attr('width', node.width)\n .attr('style', 'text-align: center;');\n icon\n .append('div')\n .attr('class', 'icon-container')\n .append('i')\n .attr('class', 'node-icon-' + section + ' ' + node.icon);\n textElem.attr(\n 'transform',\n 'translate(' + node.width / 2 + ', ' + (node.height / 2 - 1.5 * node.padding) + ')'\n );\n } else {\n node.width += 50;\n const orgHeight = node.height;\n node.height = Math.max(orgHeight, 60);\n const heightDiff = Math.abs(node.height - orgHeight);\n const icon = nodeElem\n .append('foreignObject')\n .attr('width', '60px')\n .attr('height', node.height)\n .attr('style', 'text-align: center;margin-top:' + heightDiff / 2 + 'px;');\n\n icon\n .append('div')\n .attr('class', 'icon-container')\n .append('i')\n .attr('class', 'node-icon-' + section + ' ' + node.icon);\n textElem.attr(\n 'transform',\n 'translate(' + (25 + node.width / 2) + ', ' + (heightDiff / 2 + node.padding / 2) + ')'\n );\n }\n } else {\n if (!htmlLabels) {\n const dx = node.width / 2;\n const dy = node.padding / 2;\n textElem.attr('transform', 'translate(' + dx + ', ' + dy + ')');\n // textElem.attr('transform', 'translate(' + node.width / 2 + ', ' + node.padding / 2 + ')');\n } else {\n const dx = (node.width - bbox.width) / 2;\n const dy = (node.height - bbox.height) / 2;\n textElem.attr('transform', 'translate(' + dx + ', ' + dy + ')');\n }\n }\n\n switch (node.type) {\n case db.nodeType.DEFAULT:\n defaultBkg(db, bkgElem, node, section);\n break;\n case db.nodeType.ROUNDED_RECT:\n roundedRectBkg(db, bkgElem, node, section);\n break;\n case db.nodeType.RECT:\n rectBkg(db, bkgElem, node, section);\n break;\n case db.nodeType.CIRCLE:\n bkgElem.attr('transform', 'translate(' + node.width / 2 + ', ' + +node.height / 2 + ')');\n circleBkg(db, bkgElem, node, section);\n break;\n case db.nodeType.CLOUD:\n cloudBkg(db, bkgElem, node, section);\n break;\n case db.nodeType.BANG:\n bangBkg(db, bkgElem, node, section);\n break;\n case db.nodeType.HEXAGON:\n hexagonBkg(db, bkgElem, node, section);\n break;\n }\n\n db.setElementForId(node.id, nodeElem);\n return node.height;\n};\n\nexport const positionNode = function (db: MindmapDB, node: FilledMindMapNode) {\n const nodeElem = db.getElementById(node.id);\n\n const x = node.x || 0;\n const y = node.y || 0;\n // Position the node to its coordinate\n nodeElem.attr('transform', 'translate(' + x + ',' + y + ')');\n};\n", "import type { DrawDefinition } from '../../diagram-api/types.js';\nimport { log } from '../../logger.js';\nimport { getDiagramElement } from '../../rendering-util/insertElementsForSize.js';\nimport { getRegisteredLayoutAlgorithm, render } from '../../rendering-util/render.js';\nimport { setupViewPortForSVG } from '../../rendering-util/setupViewPortForSVG.js';\nimport type { LayoutData } from '../../rendering-util/types.js';\nimport type { FilledMindMapNode } from './mindmapTypes.js';\nimport defaultConfig from '../../defaultConfig.js';\nimport type { MindmapDB } from './mindmapDb.js';\nimport { getConfig } from '../../config.js';\n\n/**\n * Update the layout data with actual node dimensions after drawing\n */\nfunction _updateNodeDimensions(data4Layout: LayoutData, mindmapRoot: FilledMindMapNode) {\n const updateNode = (node: FilledMindMapNode) => {\n // Find the corresponding node in the layout data\n const layoutNode = data4Layout.nodes.find((n) => n.id === node.id.toString());\n if (layoutNode) {\n // Update with the actual dimensions calculated by drawNode\n layoutNode.width = node.width;\n layoutNode.height = node.height;\n log.debug('Updated node